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I hate that the player leaves just when your about to kill them and you don't even win. + if you think you should win if the other player quits.
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I love getting reapered on the first turn. That totally seems fair. First turn, and the computer has enough resources to play the most devastating card in the deck, which wipes out my productive capacity. Beating hard mode becomes all about luck: play a few turns and if it doesn't look good just restart until you get a better draw and don't get sucker punched immediately.
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This F-ing suck because I almost got 5 multiplayer win badge and these motherfukers want to flee, if you think a retreat from your enemy should count as a win press the + button if you agree.
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I completed Hard Campaign without having to complete Easy or Medium... I DID NOT GET BADGE? WTF??!?!
Winning is simple, make a 75 card deck and knock out all the easy maps.... Then when you get Trojan horse, just 3 turn kill someone.
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This is a great game! The only problem I face is in multiplayer. Sometimes people can leave the game or refuse to play a card, and there's no punishment for stalling/leaving besides a tie or a dropped game.
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I think the more places you take over the better starting resources you should have. Also, it would have been nice to know that you can't take a gather down to 0.
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First off, nice game overall 4/5 and still some things like the UI which could have been easily improved.. Secondly, screw you Kongregate for making idiotic luck-based badges AGAIN and AGAIN.. I guess idiots just don't learn, that's why they put up idiotic stuff even though LOTS of people complain..
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Is it just me or does it seem to time out on the longer matches? More specifically it gets stuck waiting for the opponent's AI to decide.
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Game seems to be bugging out in campaign, not continuing after the game finishes (win or loss). Tried in Chrome and Safari
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I think the Lightning should attack ONLY the building because technically it's OVER the building, and not the wall. It should work like the Ambush card and bypass the wall...
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Well would be nice if quits counted as loses and hard mode can tear you apart sometimes but it is a fun game and the music is great so its still very enjoyable
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the first game was so simple but it was very fun to have a tower over twice the size of your foes and to then see it get cut in half ths game has great updates but its just not the same i think its the graphics that realy take that simple feel from this game and the option of maybe a 50 card deck would be nivce 75 is a little too big a minimum its just too much but the updates realy are nice and make the game flow well.
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Went undefeated in Hard mode with this defense focused deck: 5 thief, 3 recruit, 1 all weapons, 5 mage, 4 pixies, 3 mag defense, 3 add weapons, 4 add crystals, 5 a.d.d bricks, 2 all crystals, 5 builders, 5 tower, 5 tavern, 5 house, 2 Babylon, 2 school, 2 fence, 4 wain, 5 all bricks, 4 large wall, 2 reverse.
Just aim to get your castle to 100 and you’ll be set, I really focused on getting my builders and mages up as high as I possible and use tavern or pixies a much as I could. It worked for every battle. :D
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Clicking on card info and then back on the card, and then back on done is way too time consuming just to see what it does. Also, the castles need to grow to full height. Also, the icons at the top are kinda hard to see what they do at first glance. Maybe stack vertical or something? It's hard in it's current form to quickly glance up and get a lot of information quickly.
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I really enjoyed the first game. It was simple and yet extremely fun. This game started out great till i played hard campaign. The sacrifice cards are simply way too cheap. They completely ruïne the game and the fun of it. It's so hard to build them up in the first place since you only can get +5 from each and maybe +1 from school. They use 3 sacrifice and the game is over. Your crippled and can't do anything. It's also extremely annoying to have just 1 of each making this game very frustrating. Remove sacrifice and increase curse cost and this would be a great game like the first one.
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I think a "Pass Turn" button would be helpful.. I'm tired of discarding cards in HARD MODE when I can't do anything..