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2 turns from winning hardmode, and my computer has discarded all of its cards, and no longer will make take its turn.
Even the damn computer quiting doesn't give you a win! MY GOD!
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I don't usually comment on games, but this is one is horrifically unbalanced on hard. Based entirely on luck. To win you need a long-term strategy that can be entirely thwarted in one turn by the enemy. Very hard to build up resources. Also, the creator doesn't seem to care to address the problems with multiplayer drop-outs. Hard to rate this above a 2 as it has stepped backwards from the first game in all but graphics.
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I haven't played this in a long time, so I wanted to try again. 5 turns in on the FIRST MATCH the CPU uses a dragon. GG
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hard mostly depends on a good start, load you deck with production type cards and higher cost cards for a sure win. include a few low cost cards to attack magic barrier
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Here's the deck I used to go 5-0 in multiplayer and earn the badge.
Weapons: 5 Ambush 3 Thief 5 Recruit 4 Guard
Crystals: 5 Mage 5 Pixies 5 Magic Wall 2 Magic Defense 3 Magic Weapons
Bricks: 5 Builder 2 Tower 5 Tavern 2 House 5 Babylon 2 Wall 5 School 3 Fence 2 Wain 5 All Bricks 2 Large Wall
The purpose of this deck is to reach 100 height. Always play the recruit/mage/builder cards when you can. Use the Ambush/Magic Weapons combo to do 30 damage directly to the enemy castle. If the enemy uses Magic Defense, use Wain to pop it. After you get one School, discard the rest. Playing more than one is overkill. Don't be afraid of discarding, it's your friend! Essentially, discarding shrinks your deck and allows you to use your more powerful cards earlier. Economy is the winning factor. Always try to get your Recruit/Mage/Builder cards out first. They make a huge difference later on in the match.
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just about to win the final level on the hard campaign one card away and the computer wont play a card... even the computer is a quitter!
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I finally completed Hard Campaign!!!
It only took me 50 tries, extra luck, 5 hours and fail a date with my girfriend... but is already completed!!
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The cards that suck the most are the sacrifice cards. They *really* string out a game. I mean, seriously. this game is not meant to last 20 minutes per match. That sucks hardcore.
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In a game where the multiplayer can be easily manipulated so that the loser doesnt actually have to lose, there should be no multiplayer badges present. Or at least one that works.
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I do truly enjoy pummelling my oppenents to a pulp. However, I do so politely, and I do not quit when I am one turn from losing. Let's not be losers, folks.
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If you experience trouble with the game could you please post what operating system you're using, what web browser and what version of flash player you got ?
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So I'm doing well, I actually think I have a chance of winning, and then the enemy uses Sacrifice Builder, Sacrifice Recruit, Sacrifice Mage, and Curse, one right after the other. Hard mode gives an unfair advantage to the opponent, but thats how most strategy games work on harder difficulties: the enemy has more power, but you've got a brain, so you can beat him. This game, however, makes sure the battles are completely luck-based. Got a wall? The enemy uses a trojan horse. Got good resources? The enemy annihilates your builders, mages, and recruits. Needing the right strategy and a bit of luck is one thing; having to redo a level 30+ times because there is no possible strategy and it is all luck-based is something else entirely.
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Ahh, the game that brought me to Kongregate and where I earned my first badge :') A simple turn-based card game but yet so fun to play. The graphics fit the simplistic game gameplay really well.
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Someone should add a tag to this game "luck based". There is not much skill in playing this, it's literally just a glorified RNG.
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What the hell, this game should have a thing when the other person leaves you automatically win!
its Dumb how they leave!
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easy is really fun, but medium and hard mode verge on, if not go into, the realm of frustrating, slightly chory activity. I agree with everyone else on multiplayer, combat loggers are a massive issue. The concept and cards are cool, but there are just some difficulty and design flaws that have to be fixed. 3/5
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Game has some issues discarding. I frequently try to select a card and it goes straight to my opponents turn without discarding the card. This seems to happen when my first selected card is a REVERSE. I see some odd text about a saboteur (not in my hand), but it only appears briefly and I can't read the whole line. Something like "Your sabotuer...."
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Awesome game! Especially against real people. BTW This game doesn't just depend on luck. Once you have unlocked some new cards how you set your deck makes all of the difference. Winning more than 50% of the time is a big challenge but I see some people win a lot.