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fuzzytears

May. 31, 2007

Under rating threshold (show) I'm completely hooked. I've been playing this for 3 days. I would really like to see a wider variety of cards but for a v1.0 this is excellent. maybe in the next one there can be some updated animations... builders building the walls, dragon for the dragon etc. Great game though.

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Zarile3

May. 31, 2007

Under rating threshold (show) Ok, so I now graded it a five of five, instead of 4 of 5. I am really starting to enjoy this game. I hope to see another, more improved one come our way soon.

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Lashof

May. 31, 2007

Under rating threshold (show) there has got to be either an ignore function or some moderation in that chat room. right now we have unmoderated chat in an environment that already attracts 10-16 year old boys. we know how that ends up....

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Warren

May. 31, 2007

Under rating threshold (show) It's a lot of fun, but Papachabre is right. This looks like plagiarism to me. :| Anyway, I'd love to see the odds of getting any given card so that these images could be put on actual cards. Would be a lot of fun, too, if it can be adapted to play with more than two people.

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Zore

May. 31, 2007

Under rating threshold (show) yes it is from ants. read the credits.

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Papachabre

May. 31, 2007

Under rating threshold (show) I knew I saw this game before! It was called Ants ant it wasn't made by you. Here's a screenshot of the original: http://www.gemtree.com/SHOOT/ants.gif You don't deserve to win $250 for directly copying someone else's work.

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DarthHomer

May. 31, 2007

Under rating threshold (show) I don't know why but I think it's funny that people complain about the randomness of a card game. Isn't that what makes it a challenge? Although, I do believe that the luck of the draw out weighs the strategy elements and that needs work. I think a complete discard, a partial one seems to eliminate the random factor too much, should be included. Also, some cards that affected your opponents hand would increase the strategy elements, like cards that forced him to randomly discard or peek at his hand. Some "instant" cards would be great too. These cards could do something like reduce the effects of the opponents cards, not eliminate them. Great job with this game. Needs some work but its a great step in the right direction!

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thehixson

May. 31, 2007

Under rating threshold (show) simple and at a slow pace, which is good if that's what you're looking for. not as graphically intense as a lot of the other games, but it does it's job. anticipation for Kongregate's new card game?! LET'S HOPE SO!

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Tubbs

May. 31, 2007

Under rating threshold (show) I have to just restate the need for fixing the RNG because I did not receive a red card for over 10 turns in a row, which is really a bit much when there are only three options. Also, I am not sure it makes sense that when all was said and done my stats were (2 builders, 3 soldiers, 4 magic), while the computer was at (7 builders, 6 soldiers, 5 magic); This seems to be a bit of an unfair advantage for the computer, much less one on beginner mode.

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augusto_salmon

May. 31, 2007

Under rating threshold (show) The battles just take forever. Try to make a way in which they could be shortened.

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Intellectual

May. 31, 2007

Under rating threshold (show) Let it be a bit more like 5 card draw poker and allow for multiple discards. Also bias the rng not to throw up too many recruit sorcerer cards. It's nigh on impossible to beat a person with a lot of crystals

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Grier

May. 31, 2007

Under rating threshold (show) There's a lot of potential here, but the execution is weak. There's no way to control the game; all you do is click on the cards you can cast. The ability to control the deck you draw from would be invaluable. You could develop an all-magic deck, that focuses on pixies for building and dragons for offense, or an all-brick deck that builds and builds and ignores the opponent, or an all-attack deck that crushes the opponent with no concern for its own defense, etc. Plus, it's very difficult to dig yourself out of a hole once you end up there, whether from the opponent crushing you or the cards you get being worthless. Also, it is possible to pretty much remove one of the aspects from the game: A high wall on your opponent's side, from 2 "+22 wall" cards in a row, means all your attack cards are now pretty much worthless. A low magic makes all your magic cards worthless, etc.

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Erad1cate

May. 31, 2007

Under rating threshold (show) This is a great game, reminds me of WizWar in many aspects (I used to play on TEN). OLDSCHOOL!

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Zarile3

May. 31, 2007

Under rating threshold (show) I agree with Draco's suggestions...and on top of that...it might be cool for an option to play with animations. For instance, when I shoot the tower with arrows, a few archers should come out of my castle, and shoot at theres.

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elpolloclarko

May. 31, 2007

Under rating threshold (show) This is a fun and addictive game, although I'm not sure what differentiates the skill levels. I think the heavy hitting cards are available at the start, or maybe it's all just random. The only thing I might add is cards that grant extra turns or take away enemy turns (same thing really). That and maybe enhanced destruction graphics and animations for the troops and dragons laying waste to the enemy castle. Fun little game though.

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Tachibana

May. 31, 2007

Under rating threshold (show) Very cool little game. A bit more on the explanation would probably help some people out, and I agree...the randomness of the cards should be a little more. Add a custom mode where you can vary the rules, such as the conditions to win, and this would be a VERY tough game not to play! Well done. :)

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Peacemaker

May. 31, 2007

Under rating threshold (show) Very fun game, the only prblem is that very game seems to be determined by who gets more "power cards" Try to mix in more mediocre cards, and maybe some combos

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Zappan

May. 31, 2007

Under rating threshold (show) I've changed my rating from 1 star to 3. My first rating was really far too rude, but for such a game, you could make better graphics and music. (The music is really bad). By the way, it's a good game, nice concept involving hazard and tactic, I would really like you to work on better graphics and music, it could become a great game ^^

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pyro2912

May. 31, 2007

Under rating threshold (show) ive acctually started 2 play this game alot lol its really addicting

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Draco18s

May. 31, 2007

Under rating threshold (show) ...and I lost of course (see below for a pic of Too Much of a Good Thing) I got 2 more builders, 2 more sorcs, and at least another soldier. Suggestions: 1) If a player has an upgrade card he can play (i.e. enough resources) don't give him another. 2) If a player has more than ~100 of one type of resource, don't give him "summon more of your useless resource" card. 3) If a player has LOTS of a type of resource and no cards of that resource, bias the RNG to generate those types of cards more often (in my case, I had 5 blue cards and less than a fifth of my resources were blue) 4) Allow multiple discards. Would have saved me so much agony, "kill the summon bricks, the other summon bricks, the two summon weapons, both builders....draw 6"

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Draco18s

May. 31, 2007

Under rating threshold (show) For the love of god, why? http://www.pages.drexel.edu/~mmj29/temp/why.jpg As if I didn't have enough resources........

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XivGNP

May. 31, 2007

Under rating threshold (show) Hey, this is almost exactly like that minigame in Might and Magic 7 you played in the bars...the name eludes me. Awesome job though, since i'm pretty sure no one here's actually played M&M7.

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SirTheGuy

May. 31, 2007

Under rating threshold (show) ignore comment #2...a friend showed me how to discard (feels dumb)

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phack1986

May. 31, 2007

Under rating threshold (show) What's the difference between Beginner and Experienced modes? Also, I'd love to see variants on the height of the castle you need to create. Playing to 1000 would rock.

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CoolTapes

May. 31, 2007

Under rating threshold (show) The game is pretty luck based. Strategy can make a huge difference when you're playing against someone who doesn't really know what they're doing yet, but if both players have a little experience, it basically comes down to the cards you get. A long game often ends with both players accumulating resources faster than they can spend them, and the first player to draw a big card wins.

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FilipeSilva

May. 31, 2007

Under rating threshold (show) It should allow us to see our cards while the other playes is thinking

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zerothian

May. 31, 2007

Under rating threshold (show) i liked this game better when it was called Ants

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Ehtirno

May. 30, 2007

Under rating threshold (show) @SirMustapha: There is a huge difference between you not being able to figure out how to play smart, and the game not allowing you to. Granted, when you end up with 8 Conjure cards and huge stacks of resources, you can't do much either way, but that's just a minor tweak to the % chance to draw a Conjure card, or to alter them in some way to make them better to use, not an unfixable gamebreaker.

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Phoenix00017

May. 30, 2007

Under rating threshold (show) Well, I think Mustapha may have exaggerated a bit, but he did have some points. With very expensive cards and 3 different types of resources you are often limited to a very low selection of cards that are playable. That said, I do like the concept. I think the thing that would do the most for the game would be to have a user-creatable deck. Let us look at all the cards and create a deck that we like. Optionally, assign point values to each card and cap the decks off. To see a good example of this, Google up Monster Master. It's a Crazy Monkey game that somehow hasn't made it here yet (I was going to upload it but then read the rules about not uploading other people's content...oh well...).

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elemund

May. 30, 2007

Under rating threshold (show) It's really really random. You can see how there could be strategy--attack or defend, build up stocks or increase the amount of resource gain--but in practice you just play the only card in your hand that makes sense, and hope that next turn you draw a better one. Kinda disappointing.

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dingo

May. 30, 2007

Under rating threshold (show) Also, might be nice to have a summary for 1p games at the end with stats. #bricks used, #crystals destroyed, #turns played, etc...

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tigerdude

May. 30, 2007

Under rating threshold (show) I agree that it is too luck-based. I also agree with the idea of letting you discard multiple cards per turn. I also agree that if you're going to do a game like this, improved graphics might be a good thing.

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Muffalopadus

May. 30, 2007

Under rating threshold (show) Not bad, but not too good either. Not much room for any stratigems.

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SirMustapha

May. 30, 2007

Under rating threshold (show) Simply put, this game doesn't cut it. At all. There's little or no strategy involved whatsoever, as the game limits the choices you're able to make in a fantastically magical way, since the cards are selected based ONLY on chance (in theory, since you'll never know whether the computer is playing fairly). It's a very, very poorly conceived game, and the fun factor is microscopic. You're better off with Klondike, or throwing a coin in the air and trying to guess which side it will land on.

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Papachabre

May. 30, 2007

Under rating threshold (show) I've played this exact game before. Did you make a downloadable version of it, by chance? Either way I love innovative card games like this and I dig the online play.

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relwal

May. 30, 2007

Under rating threshold (show) This game would be so much more fun if it relied more on strategy and less on luck of the draw. A solution would be to have a system to "buy" cards, or be able to discard as many cards as you want per turn. Just getting 1 card a turn makes the game based solely on luck. other than that good - except online play doesn't work anymore...

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Sc_Kerrigan

May. 30, 2007

Under rating threshold (show) i love Acromage in might and magic :D in needs better sound and graphics, but is very good.. and it has to be faster

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Jezebeau

May. 30, 2007

Under rating threshold (show) Discarding needs to allow more than one card. I lost a game at over 200 in all resources because I went two dozen turns with just about nothing but conjures.

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gedece

May. 30, 2007

Under rating threshold (show) I've played this one before, I think it was in Might and Magic VII, a card game inside that fabulous RPG. If I remember correctly it was called Towers. Nice version, and very good net play.

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Ehtirno

May. 30, 2007

Under rating threshold (show) For an Acromage clone, it does quite well, only 2 major flaws as far as I'm concerned. Graphics. For a game with no moving parts, it could have been done so much better. Even the first Acromage looked better, and that's so many years ago half the community here wouldn't remember it. Secondly - the "Curse" card is way too gamebreaking. No matter what resource price you put on it, a 6 growth change is simply too powerful. On my first test i ended up having maxed growth, enemy being on 1s or 2s, and breaking his castly while getting my own to 100 in the same turn, just for the heck of it. To those who find beginner difficult - luck only changes so much, this game actually has alot of strategy to it.

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millerdlee

May. 30, 2007

Under rating threshold (show) took me 5 times on easy to beat the computer once.

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calamarda

May. 30, 2007

Under rating threshold (show) muy bn juego... y muy entretenido... lo malo es q muchas veces se tiene q cerrar el juego porq no se pueden usar las cartas.. porq a uno le dan una serie de cartas para poner.. y ninguna se puede poner...al final... :D

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Zanshin

May. 30, 2007

Under rating threshold (show) There should be more strategy to the card selection. For example, discarding the whole hand or having cards that manipulate the hand.

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Lagunium

May. 30, 2007

Under rating threshold (show) Not bad - a little bit too random though, I'd like to see at least a skill element, or the ability to strategise more added in future builds.

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PhineasFreak

May. 30, 2007

Under rating threshold (show) matomaster, if you hold down ctrl you can discard a card instead of playing.

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JKronaldo

May. 30, 2007

Under rating threshold (show) You have to make it less random based. It has great potention but i lost because he got babylon and two forts in a row and all i got was conquer crystals, conqure bricks and smash crystals

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Volshyebnik

May. 30, 2007

Under rating threshold (show) This is a good game but with a great premise, but it needs some work. The main issue I see is that it's a bit too random...strategy doesn't really help. I was continually frusterated how the CPU took every "add soldier/builder/magic" card leaving him with huge piles of resources and me with nothing...this happened often. Try rebalancing and making more diverse cards (i.e. give you 2 brick for 3 of his magic, etc).

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MaToMaStEr

May. 30, 2007

Under rating threshold (show) there should be a way to skip turn. what if the oponnent uses THIEF and you can't use any card after that?

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Naud1234

Dec. 15, 2020

Under rating threshold (show) Even Spellstone is better. I've put up with that game for a long time. I can't imaging playing this game for a long time.

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CerealOffender

Dec. 16, 2019

Under rating threshold (show) gone for good this time?

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