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I'm completely hooked. I've been playing this for 3 days. I would really like to see a wider variety of cards but for a v1.0 this is excellent. maybe in the next one there can be some updated animations... builders building the walls, dragon for the dragon etc. Great game though.
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Ok, so I now graded it a five of five, instead of 4 of 5. I am really starting to enjoy this game. I hope to see another, more improved one come our way soon.
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there has got to be either an ignore function or some moderation in that chat room. right now we have unmoderated chat in an environment that already attracts 10-16 year old boys. we know how that ends up....
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It's a lot of fun, but Papachabre is right. This looks like plagiarism to me. :|
Anyway, I'd love to see the odds of getting any given card so that these images could be put on actual cards. Would be a lot of fun, too, if it can be adapted to play with more than two people.
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I knew I saw this game before! It was called Ants ant it wasn't made by you. Here's a screenshot of the original: http://www.gemtree.com/SHOOT/ants.gif
You don't deserve to win $250 for directly copying someone else's work.
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I don't know why but I think it's funny that people complain about the randomness of a card game. Isn't that what makes it a challenge? Although, I do believe that the luck of the draw out weighs the strategy elements and that needs work. I think a complete discard, a partial one seems to eliminate the random factor too much, should be included. Also, some cards that affected your opponents hand would increase the strategy elements, like cards that forced him to randomly discard or peek at his hand. Some "instant" cards would be great too. These cards could do something like reduce the effects of the opponents cards, not eliminate them. Great job with this game. Needs some work but its a great step in the right direction!
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simple and at a slow pace, which is good if that's what you're looking for. not as graphically intense as a lot of the other games, but it does it's job. anticipation for Kongregate's new card game?! LET'S HOPE SO!
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I have to just restate the need for fixing the RNG because I did not receive a red card for over 10 turns in a row, which is really a bit much when there are only three options. Also, I am not sure it makes sense that when all was said and done my stats were (2 builders, 3 soldiers, 4 magic), while the computer was at (7 builders, 6 soldiers, 5 magic); This seems to be a bit of an unfair advantage for the computer, much less one on beginner mode.
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Let it be a bit more like 5 card draw poker and allow for multiple discards. Also bias the rng not to throw up too many recruit sorcerer cards. It's nigh on impossible to beat a person with a lot of crystals
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There's a lot of potential here, but the execution is weak. There's no way to control the game; all you do is click on the cards you can cast. The ability to control the deck you draw from would be invaluable. You could develop an all-magic deck, that focuses on pixies for building and dragons for offense, or an all-brick deck that builds and builds and ignores the opponent, or an all-attack deck that crushes the opponent with no concern for its own defense, etc. Plus, it's very difficult to dig yourself out of a hole once you end up there, whether from the opponent crushing you or the cards you get being worthless. Also, it is possible to pretty much remove one of the aspects from the game: A high wall on your opponent's side, from 2 "+22 wall" cards in a row, means all your attack cards are now pretty much worthless. A low magic makes all your magic cards worthless, etc.
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I agree with Draco's suggestions...and on top of that...it might be cool for an option to play with animations. For instance, when I shoot the tower with arrows, a few archers should come out of my castle, and shoot at theres.
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This is a fun and addictive game, although I'm not sure what differentiates the skill levels. I think the heavy hitting cards are available at the start, or maybe it's all just random. The only thing I might add is cards that grant extra turns or take away enemy turns (same thing really). That and maybe enhanced destruction graphics and animations for the troops and dragons laying waste to the enemy castle. Fun little game though.
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Very cool little game. A bit more on the explanation would probably help some people out, and I agree...the randomness of the cards should be a little more. Add a custom mode where you can vary the rules, such as the conditions to win, and this would be a VERY tough game not to play! Well done. :)
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Very fun game, the only prblem is that very game seems to be determined by who gets more "power cards" Try to mix in more mediocre cards, and maybe some combos
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I've changed my rating from 1 star to 3.
My first rating was really far too rude, but for such a game, you could make better graphics and music. (The music is really bad).
By the way, it's a good game, nice concept involving hazard and tactic, I would really like you to work on better graphics and music, it could become a great game ^^
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...and I lost of course (see below for a pic of Too Much of a Good Thing)
I got 2 more builders, 2 more sorcs, and at least another soldier.
Suggestions:
1) If a player has an upgrade card he can play (i.e. enough resources) don't give him another.
2) If a player has more than ~100 of one type of resource, don't give him "summon more of your useless resource" card.
3) If a player has LOTS of a type of resource and no cards of that resource, bias the RNG to generate those types of cards more often (in my case, I had 5 blue cards and less than a fifth of my resources were blue)
4) Allow multiple discards. Would have saved me so much agony, "kill the summon bricks, the other summon bricks, the two summon weapons, both builders....draw 6"
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For the love of god, why?
http://www.pages.drexel.edu/~mmj29/temp/why.jpg
As if I didn't have enough resources........
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Hey, this is almost exactly like that minigame in Might and Magic 7 you played in the bars...the name eludes me. Awesome job though, since i'm pretty sure no one here's actually played M&M7.
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What's the difference between Beginner and Experienced modes? Also, I'd love to see variants on the height of the castle you need to create. Playing to 1000 would rock.
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Outstanding game, only two suggestions:
1: need a way to skip a turn (I've had to quit several times because I got bottlenecked on resources and ran out)
2: change up the random just a hair so you don't end up with 500 magic cards and no build cards
other than that, outstanding, very fun and addicting!
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great game, interesting gameplay, but actually, in easy mode, i lost 2 times of 2, but in experienced i won 3 out of 3...
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The game is pretty luck based. Strategy can make a huge difference when you're playing against someone who doesn't really know what they're doing yet, but if both players have a little experience, it basically comes down to the cards you get. A long game often ends with both players accumulating resources faster than they can spend them, and the first player to draw a big card wins.
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@SirMustapha:
There is a huge difference between you not being able to figure out how to play smart, and the game not allowing you to. Granted, when you end up with 8 Conjure cards and huge stacks of resources, you can't do much either way, but that's just a minor tweak to the % chance to draw a Conjure card, or to alter them in some way to make them better to use, not an unfixable gamebreaker.
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Well, I think Mustapha may have exaggerated a bit, but he did have some points. With very expensive cards and 3 different types of resources you are often limited to a very low selection of cards that are playable.
That said, I do like the concept. I think the thing that would do the most for the game would be to have a user-creatable deck. Let us look at all the cards and create a deck that we like. Optionally, assign point values to each card and cap the decks off.
To see a good example of this, Google up Monster Master. It's a Crazy Monkey game that somehow hasn't made it here yet (I was going to upload it but then read the rules about not uploading other people's content...oh well...).
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Good, and very addicting. But it could be harder at times and at other times it's too easy. More control is needed, and more options.
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Very Nice. Random with a bit of strategy. Would like to see more of this game in the future, or at least make it in a level sort of way.
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It's really really random. You can see how there could be strategy--attack or defend, build up stocks or increase the amount of resource gain--but in practice you just play the only card in your hand that makes sense, and hope that next turn you draw a better one.
Kinda disappointing.
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Also, might be nice to have a summary for 1p games at the end with stats. #bricks used, #crystals destroyed, #turns played, etc...
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I agree that it is too luck-based. I also agree with the idea of letting you discard multiple cards per turn. I also agree that if you're going to do a game like this, improved graphics might be a good thing.
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This is a fun game & has a lot of potential. I would love to see a sequel with updated graphics (maybe even animations for the card actions).
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Simply put, this game doesn't cut it. At all. There's little or no strategy involved whatsoever, as the game limits the choices you're able to make in a fantastically magical way, since the cards are selected based ONLY on chance (in theory, since you'll never know whether the computer is playing fairly). It's a very, very poorly conceived game, and the fun factor is microscopic. You're better off with Klondike, or throwing a coin in the air and trying to guess which side it will land on.
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I've played this exact game before. Did you make a downloadable version of it, by chance? Either way I love innovative card games like this and I dig the online play.
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This game would be so much more fun if it relied more on strategy and less on luck of the draw. A solution would be to have a system to "buy" cards, or be able to discard as many cards as you want per turn. Just getting 1 card a turn makes the game based solely on luck. other than that good - except online play doesn't work anymore...
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Nice game and well designed, but almost all the battles are up to luck. Even so, a very fun game. Must be great in 2-player mode.