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I enjoyed the game, but found that later levels got very laggy for me. It was a bit frustrating to be watching mobs progress towards the gate when I'd already clicked for reinforcements. Sometimes the length of time to load it would mean they'd gone past the point before the tower was built.
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well the archer priority is to fliers however they don't target the closest to the castle. My archer were busy attacking the last ones instead of the first ones.
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if a build a new defender i want them to be active straight away not wait while they tie their boot laces before coming out the door
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It's an alright TD game but the interface is stupid. There was so many times that I couldn't select a tower spot to build on or an actual tower because it was behind another tower or a monster or even behind the UI itself. The overall game would've been so much better but it was these aspects that just made the game make me angry.
Also, the first wave shouldn't start right away when you start a new level, I actually want some time to have a look at the map before being rushed by swarms of monsters and then restarting the level so I can actually use my plan.
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So far its good for gameplay.But, one thing, it should be a "start wave button" and the beginning of the wave its fast. 5/5.
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those random attacks that drain ALL of one resource are sort of ridiculous. Spending resources doesnt stop you from losing either. Pretty annoying to have your resources drained periodically for no reason.
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.....click the exclamation to start next wave, archers cannot shoot point blank, its not a bug, see that circle that appears when you click the unit? That's the units range.
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Really fun game, but it would be nice to be able to start each new wave early if needed(although it is nice that there's an option to speed up game time to 4x).
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Developer, Nice tower defense, not confusing. Music and FX are very good, I would recommend this game for all family members! Hope there is, or will be a sequel? However, a few changes, tweaks and/or additions would make this game perhaps more enjoyable: 1) A ''skip'' for the story line would be grand, players could have the option of ''skipping '' the conversation between Ms. Leader and her Crew! 2) Periodically, a piece of land in which we had won victory over (maxed or defeated the enemy), seems to be up for grabs and can be taken, hence ''defeated'' by an on coming or surprise attack?......(con't.)
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....If I won over a city, I do not think it is practical to lose it, my opinion. 3) concerning Knights, am I missing something? After purchasing one, I was sorry I made that decision. They seem a very expensive investment whereas the Archers do more mayhem that a few Knights combined! 4) Definitely have a way for a gamer to advance with an on-coming wave, with extra points, that would be great! 4/5 (room for improvement). -Marz
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To complete any level:
Unlock Tor + upgrades, 3x buildings to reduce Tor build cost, place lots of singular Tor at crossroads (level up when you can).
Use a few bowmen to take out flying enemies.
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I'm stuck in this game because I can't beat the two level options, have no significant amount of resources, and have an AP point I can't waste unless I beat a level or build a building.
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Tor's units are pretty much god, except for the last boss, but 4-5 of them are enough to stop it. Knights are not very useful for the high price and low health.
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Fun game, but has a few issues. Either end the turn automatically when the player's AP reaches 0 or give the player an option to end their turn early. Also the difficulty ramps up quickly unless you do a lot of grinding, and that means you have to undergo more attacks to your claimed cities.
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I'd like to suggest having more of a use for the swordsman and knights at higher levels. Once you unlock the Tor/Golem, there isn't a need for swordsman and knights anymore. All you have to do is put down a bunch of golems and archers, and upgrade them throughout the stage, and you're good to go.
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nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
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A lot of grinding for me..maybe higher reward and less loss. I lost the 80 crystal even though i spent resources on it. Make the sequel if there is more balance. 4/5
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I would like to see a bit more grammar checking. Even if the game itself is OK (I actually have a lot of problems with the gameplay...it's not very balanced, and there aren't a lot of options), having such really bad dialog is jarring. It would honestly have been better with no dialog. You can probably find someone who is a native English speaker to do the grammar checking for you quickly and easily - if you post a request on a thread somewhere you will probably find a hundred people willing to do it :)
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Is it a glitch that whenever I lose a raid, instead of losing the displayed amount of resources, I lose all of that resource that I have? I've lost 3 raids now in a row and lost over a hundred of a resource when it says I'll only lose 12.
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Well, in the end there is much less to the game than it may seem at first glance. 1. Complete levels, no matter how, just get the golems. 2. You won, the game is now trivial.
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Mines definitely need to give more resource bonus... I wasted a lot of resources building two mines for each resource only to realize that playing the levels gave me way more than ending the turn no matter what. This led to a LOT of grinding to demolish and rebuild the better buildings so I could even survive the last three levels =(
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I see two main things that would improve this game. The first is pausing the first wave until we are ready. Almost every time I entered a map I would look around and figure out were to place defenses, and then restart the map. The second thing is change how the cities are attacked. Most of the time the city would lose and my resources pillaged, even if I committed resources to help protect it.
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Interesting game, but how do I stop waves from stealing my loot? Ive been attacked about 10 times, every 10 times ive lost loot, even when investing in defense?
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As a fan i have to say thanks for the game it was amazing.
Just to add it would be wonderfull an extra set of lvl or a rise in dificulti ob the last stage to make it more "worth" trying to get to the end i really enjoy it. i give you 4 stars because for me lvls ended too fast.... that is my personal opinion.