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"Towers help protect your cities..." From what, exactly? Does this protection actually come up in the game, somehow, or is it just implied that towers do that because that's just what towers (and in fact all buildings with battlements, so the stronghold should as well...) do?
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50% of the comments are praising the game or telling the dev to improve of some aspects...the other 50%? "Imput wave button please!" Anyways 4/5, nice game. :)
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A possible idea for a sequel is to use a similar system as now but also have a demon army (or any other generic evil) try to take over towns and build they're buildings from the end of map, so as you move forward so does the enemy till you meet up,and when you do add an invasion mode, since it will be approximately mid-game when the armies meet it will add some more fun. Great Game! work on the AI and you'll have a real winner here!
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I'm torn when it comes to this game. On the one hand, it's quite interesting, but on the other, bad AI makes it frustrating. As others have mentioned, the melee units, who are meant to block the progress of invaders, will all attack one enemy within their range rather than split up and so block more enemies. The archers all pick on the heavily armoured enemy, rather than the ones they can hit thus allowing far more enemies to escape. I enjoy the system of guard houses and the range of the archers allows for clever support of archers and melee infantry, but the bad AI make it almost too frustrating to play at times. 3/5
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My soldiers are not doing what i want. For example, I have 4 posts around one point. 2 strong deamons atack. I want my men to atack 2:1 - 2:1. Instead, all 4 of mine bash 1 monster, while other runs past them. Arrghh!
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Playing demonrift td, recommended games....... demonrift td. I clicked it just to see if it took me to a different game :p
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If you're stuck replaying maps helps alot! Upgrade and maybe buy a few buildings in your citys. The tip with spamming archers and tors is useful. I didn't believe it at first but it works. Nice game!
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Great game. I like the combined empire and tower defense modules. The upgrade tree is well-made, too. However, I find this game difficult. I followed the advice to skip knights and spam tors and archers. I still lost. It's frustrating.
I would like to see a pause feature so I have time to study the map more. Also, make the game a little bit easier. It's too hard in the beginning of each battle.
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help: spam archers, one man one hut, no upgrades. don't waste time with knights. go straight from normal soldiers to tor. done. not the most analytical of TD, just spam and watch them die.
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My towns have been attacked how many time 20+ and I only won one battle... How can I fire the defenders...better; cut off their heads.
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The biggest problem of this game is the upgrade system. Upgrading only increases a buildings usefulness by 1 unit and is more expensive than simply adding a new building of same type nearby. With this, it is far more economical to just spam lv1 buildings in clusters rather than waste money upgrading individual towers.
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I find that most TD games are cut from the same cloth, but this is a very balanced and engaging game. And it's refreshing to see women as main characters, fighters, and in actual armor. What's more, I'm glad to see you avoided a pet peeve of mine. Most people slap breast pockets on armor without considering the stress that places on the sternum, but you cleverly avoided that problem. 5/5
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@Begonia717: How To - Atla:
Have:
-All Upgrades, 5 Barracks & Strongholds, 3 Stables & Workshops.
Do:
-Mostly Tors
-Some Archers for flying beasts.
Keep in mind there's 45 waves so be patient, new towers every wave, upgrade only the last few waves (not important).
Hope it helps :)
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Any hints on how to win Atla? I got one on every other level. Maxed out my training camp. And I have tried at least 20 different times but can't win.
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if this game had a few more defence units, then this game would be much better. swarming archers and soldiers everywhere is getting kinda boring... overall, good game!