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Comments for Demonrift TD

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Desssh

Apr. 21, 2012

Under rating threshold (show) I understand the idea of air, but I think it would be nice to let the player see where air units will spawn on the level, as there's basically a single place that you're really "supposed" to set up your units, and it would mean less restarting just because you happened to choose a place you couldn't have known was worse off. Decent game, with minor targeting issues. Pretty much every other complaint has already been covered

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(5)

8008man2

Apr. 12, 2012

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(-12)

Nucilair

Apr. 08, 2012

Under rating threshold (show) my screen turns black after lvl1 i can't see anything anymore after i finished lvl 1 how does it come?

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(0)

ArwenMeowPoli

Apr. 05, 2012

Under rating threshold (show) There should be a call wave early button.

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(3)

mrwelling

Apr. 05, 2012

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(-19)

Wolfenstein24

Apr. 03, 2012

Under rating threshold (show) I click on new game icon at the start menu by mistake and lost all my progress.You should add save slot or a warning message to advise that all progress will be reset if you click on it.Nice game anyway!

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(15)

imnew123

Mar. 31, 2012

Under rating threshold (show) i like this game cause its pretty simple and u dont even need to do he tutorial ( think most player skipped it ;) )

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(-2)

phen07

Mar. 27, 2012

Under rating threshold (show) i like it=))

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(-2)

brianistheman

Mar. 27, 2012

Under rating threshold (show) @Photon ,and anyone else that might have had the same problem, in the upgrade Tent on the upgrade menu there are very hard to see arrows to turn the page. Hope that helps. As for the game this has amazing potential. I'm looking forward to more units and maybe a little more command ability (like targeting specific targets). Anyhow, fun TD with badges :D

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(2)

MasterOtogi

Mar. 24, 2012

Under rating threshold (show) Realy Great game! I hope theres a sequal in the works. It would be nice (a big plus) if it was possible to save the game server side so people could clear browser cookies without losing thier save. But still it's a 5 star game & you'll be getting some creds from me.

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(-1)

ScoobyPwnsOnU

Mar. 22, 2012

Under rating threshold (show) donno whats goin on here...will not load...other games will load for me, this one wont....

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(-1)

SoCoRiplee

Mar. 18, 2012

Under rating threshold (show) Tor Golem, Destroyer of Worlds

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(-1)

deleted_

Mar. 16, 2012

Under rating threshold (show) You've listened to the feedback and improved the game really! I think the mines should profit you a bit more making them worth building.

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(1)

Photon420

Mar. 13, 2012

Under rating threshold (show) How do I get golems?

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(1)

penguinkirby

Mar. 04, 2012

Under rating threshold (show) forsaken lord is a tank

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(0)

Digideus

Mar. 04, 2012

Under rating threshold (show) A very playable resource management tower defense game. its original and engaging. Lets have more!

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(0)

Crystalynne

Mar. 03, 2012

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(-9)

russ1656

Mar. 03, 2012

Under rating threshold (show) After I unlocked golems, I never used swordsman or knights again. A couple golems at each choke point can win almost every map by themselves (with some archers to handle flyers). Each golem can block 5 guys when upgraded, and unlike knights and swordsman, they actually do stop things from passing by. And they do a ton of aoe damage even though it's not mentioned, they seem to hit all 5 guys they are blocking with each swing. If you get pissed off at your melee units letting too many guys walk by, just wait until you get the golem.

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(12)

me2002

Mar. 01, 2012

Under rating threshold (show) Just my 2 cents: Swordsman are fairly useless, completed most of the maps with 90% Archers. Upgrading doesn't seem to have any benefit. There are enough spaces that you can just add a 2nd of that unit for less cost. Tutorial says upgraded units attack the same target, but in my experience all 5 Swordsmen always attacked the same thing anyway. Was harder to tell on Archers. Would be nice if Swordsman at least tried to attack different targets, so I don't have to build 10 of them to stop 2 mobs.Overall fun game though, hoping there's a sequel.

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(3)

Umbras

Mar. 01, 2012

Under rating threshold (show) Interesting. A game where I actually want to run out of AP.

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(3)

reconkool

Feb. 29, 2012

Under rating threshold (show) @Dianwei: I think you just an extra dude

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(-1)

Dianwei

Feb. 29, 2012

Under rating threshold (show) to the units actually get better if u upgrade a tower or do u just have 1 extra guy ?

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(-1)

Terastas

Feb. 27, 2012

Under rating threshold (show) It's so heartwarming to see your troops just politely step out of the way so the demons can make it safely to the shrine. Warms the heart. 1/5.

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(0)

Hexic100000

Feb. 25, 2012

Under rating threshold (show)

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(-3)

Essad

Feb. 25, 2012

Under rating threshold (show) Nothing like replaying a map to get some iron, then losing all of it due to an attack and dropping down to zero...

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(2)

cloa513

Feb. 23, 2012

Under rating threshold (show) Make the default position for warriors, tor etc. be on the nearest road- stop them wandering around. Its a right pain when they just randomly miss stopping enemies.

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(2)

Stormrend

Feb. 22, 2012

Under rating threshold (show) I have seen the Continue/New prompt, but like Edman, the autosave doesn't always stick and I hate losing several hours of progress. So, I give up. If the Dev can figure out what's goin' on & offer a solution, I'll definitely play again.

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(2)

Stormrend

Feb. 21, 2012

Under rating threshold (show) I'm missing how to save progress. I don't play games that I can't save and continue later - too much going on around me. I'm bummed - looks like a good game with a lot of thought and effort put into it by the developer(s).

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(1)

Nevitar

Feb. 19, 2012

Under rating threshold (show) Few things, its overall slow, even with 4x speed. But the biggest off was that killing air mobs is more difficult than the superboss,, 2x maxed lv3 TOR slaughtered him before I could see him on the map

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(2)

Emielle

Feb. 17, 2012

Under rating threshold (show) A 'start wave' button and a 'pause' button would make this so much less frustrating, but on the whole I really love this game. Good job!

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(6)

ohrealy

Feb. 16, 2012

Under rating threshold (show) hmmm doesn't let me click play button

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(0)

Edman

Feb. 16, 2012

Under rating threshold (show)

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(-3)

MatthieuBrilman

Feb. 13, 2012

Under rating threshold (show) When does one need to think (except at the very start) in this game ? After golems are upgraded, it's just a piece of cake. Replaying a level, whatever rank you completed it, just increases the easyness of the following levels. Sure, the graphics are nice, but the game overall offers no challenge.

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(4)

superman111

Feb. 12, 2012

Under rating threshold (show) takes to long to play it to the end

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(0)

teemobot123

Feb. 10, 2012

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(-11)

patmansecondo

Feb. 10, 2012

Under rating threshold (show) Wonderful game, my congratulations to developers! 5 stars is the minimum for this game ;-)

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(2)

mickaydude1313

Feb. 09, 2012

Under rating threshold (show) The game won't load for me... I'm pretty sure it's just me too... Is it a rather large file to load, or maybe something else???

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(2)

CatherineS2

Feb. 09, 2012

Under rating threshold (show) the need for resorses is a big issue im not getting enough and i cant buy any new abilities cuz of it other then that its a cool game keep it up

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(-1)

BaggerX

Feb. 09, 2012

Under rating threshold (show) Couple more things... I also agree that we should have some kind of start button. We should also see the paths that air enemies will take. Why make us go through a map once just to figure out where the air enemies will come from? Also, you should give us the option to always display health bars over all units on the map. I want to know if I need to drop a Knight down to stop that one guy that got through, or if my archer can take him out. Right now you can't tell until he starts getting hit.

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(4)

BaggerX

Feb. 09, 2012

Under rating threshold (show) Ok, the game has potential, but there are several issues that really need to be addressed. Right now it's too much of a grindfest to really be enjoyable past the mid-game. I seemed to lose those random city attacks about 75% of the time, even though I had built 3 Towers. For me, random attacks like that, over which I have no control, and apparently very little influence, aside from paying a hefty ransom to prevent total loss of a resource, are just not fun. That was mostly just annoying. That brings up the point about turns. Why? What do they bring to the game? Why not just make each mission a turn if you need some kind of trigger like that? Others have brought up the problem of your units not being smart about their targeting. Really needs fixing. It's not fun to lose because your archers are too dumb to shoot at the guy closest to your base instead of the one much farther down the road.

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(0)

ChnkyMnkyNuts

Feb. 08, 2012

Under rating threshold (show) you all need to stop complaining...if you don't want demons to run through your soldiers set up a lot of soldiers at the main road to your base....aka right next to the castle....I build up 3 soldier stations to start with right next to the castle....a good strategy is to get a good land defense then for every 3 soldier spots put up 1 archer tower

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(0)

ChaosFury360

Feb. 08, 2012

Under rating threshold (show) It's an alright game. But having no start button or at least enough time to set up is my main concern. I agree with the others, the soldiers' priorities are pretty much lackluster.

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(2)

Stalinko

Feb. 05, 2012

Under rating threshold (show) My opinion, pretty bad game. I like the concept of soldiers coming out and attacking but the fact that half of every wave just runs through all my towers without attacking and takes out my lives. 2/5

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(0)

rootbeer78

Feb. 02, 2012

Under rating threshold (show) Great game, but there are two things I wish to complain about, attack priority and the air enemies, the latter of which annoys me the most. Being able to set an attack priority for your units would be great for when you have huge hoards coming and don’t want your footmen to deal with just one at a time. As for the air enemies, I want to be able to see where they will be coming from. I don't want to randomly set archers and hope for the best.

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(5)

aznlimeboi

Jan. 30, 2012

Under rating threshold (show) Stupid how my 6 knights will attk 1 out of 2 demons, and let the other 1 just walk by and hit my castle... really...

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(11)

zerotrani

Jan. 29, 2012

Under rating threshold (show) x4< speed would be great, 5/5

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(4)

masterofthecats

Jan. 28, 2012

Under rating threshold (show) does the # of turns you take matter?

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(4)

PaniZima

Jan. 26, 2012

Under rating threshold (show) :)

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(1)

Jordonrnewport

Jan. 25, 2012

Under rating threshold (show) Nice Job on the game I also enjoy that theres a story line as well but it could have more to it and could be a little longer I really hope theres more of this game to come

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(1)

sariel_jafar_92

Jan. 25, 2012

Under rating threshold (show)

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(-5)

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