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When you die you can still dash, lol. Pretty good but you need to regain health between levels along with your mana or blue stuff, whatever that is.
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I see numbers appear when I hit stuff, but I don't have a score... Also, refil the damn health between levels!
This would be a good game if it were finished.
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The saved games sometimes stop working, there are no sound effects, the healing blocks are in cheap patterns, and the "slide" ability does not always work.
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Well I ran into a level that is impossible to beat. There are two healing blocks next to each other. If one gets damaged the other heals it, making them invicible. 45 minutes on one level and I can't die or beat it. The rating just dropped from 4/5 to 1/5.
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I like the idea, but I see that the recovery rate (HP) can be upgraded in the skill...
So don't waste your skill points and spend them on recovery.
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Nice, but needs health refill at start of level. Otherwise, it makes sense to not do stuff and wast time, which isnt fun!
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Alexdude. That boss you are talking about is way to easy. Just side away from his attacks, really easy. The game in it self is pretty good, a little easy here and there. However, i came to one place, where there are four blocks put together, and they just heal each other, and those around them. And i don't have enought attackpower, and it really does irritate me xD Cause if i manage to destroy one, the others will just reanimate him. Anyway, great game.
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There should be another way of healing health instead of waiting at the end of every level. Also, for the people who can't beat the block-creating boss: Don't stick to the sides, and always keep moving. When you slide his hits won't affect you, keep that in mind. I've beaten that boss with level 1 immunity (or whatever it's called, shortcut 6), and level 5 fire explosion (shortcut 1).
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Could've used a little more explanation that this was a twist on "Breakout." I thought this would be a shooter or RPG. Also, when starting rounds, there should be a "Ready?" button once you've reached the screen instead of jumping right into it immediately with enemy bullets flying at me.
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good game, except for the old school continue system. You spend time building your stats, then its for nothing if you cant finish.
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add a full heal thingy at start of level, now im waiting 5 minutes not hitting the last spawn block because i wanna start next level with full health -,-
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The game definetly has balancing issues on the boss that makes his own blocks. While it is possible to beat him with invincibility and the reverse of the destruction spell, it's still too tedious for most people to bother, because it takes too long. People generally have more fun from beating a game with their 'skill', than from being frustrated with the game because they get 'unlucky'. I suggest you give the boss less health, reduce power of shots, but keep the rest the same.
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I tried pumping up my strenght but still I get 1 hp every 5 seconds
Otherwise a good game when you learn how to dodge. 4/5
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i dunno if this was meant to happen...when the loading bar was about 3/4 it went to a screen saying stag clear and there was fire works and stuff....
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darn. I got too less dem. there is a lvl with 2 Bloks of healing blocks an d spawning blocks.I cant get the healers down as they heal each other.
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Music is great and sounds like Miyazaki sometimes, still I don't like the fact you're not at full health at the beginning of each level.
Not only that's just punishingly difficult, but also forces you to wait a the end of each level with just one block surviving, till you regenerate yourself... Maybe you should add a heling power, or remove this stupid unfunny feature.
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epic game, I liked the first one as well. This is why I play flash games given the game design had some significant flaws but the fact that its a breakout, space invaders, leveling system amalgamation of awesomeness allows for minor errors. As for the other problems like sitting in corners for healing and music has anyone played professional games, sht like that happens alot.
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Health should refill, I should have to wait 10 minutes while nothing is left to attack me in order to refill my health bar. No mute button gives this a big minus as well. All in all, this is a sort of decent break out variant that isn't fun to play for very long. The spells simply don't appeal to me.