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This is old, but anyways, after playing this game a while, if it did implement the Kong API, it should at least get 1-2 badges. This game, though you gotta grind, and some levels just turn me off, but regardless of these faults, it's still a challenging and 1/2 decent defense game. THey could improve it with some tweaks, and map changes.
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by the way, this is SO funny, i keep getting confused between the next wave button and the speed multiplyer, once i was playing and i wanted to speed up the game but i clicked the wrong icon, so it kept sending in a whole bunch of waves and im like "what in the whole world is goin' on here!!!!!!" lol
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the game would b easier if the hero's had a little more life and i TOTALLY agree with the grinding and the slots, this game needs a couple of improvements, rate + so owner will C
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"Win with ability not numbers"... and the monsters flood the screen, all waves released simultaneously. Is this a bug? It certainly is sadistic.
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Great concept. I would like to see more skills usable at once, more time to set up, more passive skills, less grinding. 4/5
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there should be 3 skills allowed otherwise the kings just stand in the middle with the skill that you get more mana and the one which gives you some health for 8 seconds
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it would be nice if u could upgrade units to have like more abilty slots (skill slots) say from 2 to 3 up to 5 PLEASE VOTE THIS SO PIRON SEES THIS
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its origonal, but not very good, considering you can only have one of each "tower" on the map at once, this is a tower defense game, there should be a tower system, not a hero system. havnig heros is fine, but we need more towers, real towers,
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I wish they could have added stat upgrades for each of them, something along the lines of "upgrade the amount of mana (this character) has" for mages. Then something like "upgrade the damage done by (this chracter) by 10% each point" for warriors.
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It would be better if demon, kitsune and king had some passive skills as well. The way it is now, those heroes won't get stronger after reaching certain level.
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Game seems designed to be played AFK. Set up units, max speed, leave. Repeat. Pretty much necessary to get the levels you need later on, and there's no point in sitting watching the game run.
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About the comment on the classes, a shield maiden was an archer who basically played back up to a knight by keeping track of their gear and running it to them in battle if they couldn't get to the stuff themselves. Oh, and Kitsune are Japanese fox spirits known for their trickery using magic based loosely around the elements of nature. I think the two kitsune should have different elemental abilities personally, it would make things more interesting.
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@ taolas: you only need 1 character up to defend the first wave though really, how long do you need to position one unit?
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not enough strategy. You can win the game by clumping your heroes together, maxing the speed, and doing the level over and over without
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Great job covering basics though: You have a send next wave button.
You have a speed up button.
Decent help section.
However, still change the fact about how OP heroes can be a bit this game has great potential! Keep it up great effort.
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nice. 4/5. needs achivments and somewhat upgraded sequel.like more then 2 skills at a time, maybe an online game might be good, will take more time to make though,
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I'm tired of slogging through endlessly repeating levels hoping that someday my characters will level up high enough to defeat this stupid game! Fix The Grinding BS!