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Got a few notes:
-Hovering over a magic should say how much mana it costs
-When arranging, hover doesn't offer info for things already equipped; I have to unequip something if I want to see its stats
-A break-down of what contributed to what amount of gold on the mission brief after the battle
-Buttons were initially confusing; info on hover is helpful
-Option for troops staying put would be nice
-The speed of various army members seems to be a big factor, yet there is no speed stat anywhere; even if the stat isn't upgradable, it would be nice to see it so planning is easier
-Sometimes magics don't work on the first click; ranged attacks are slow so you have to put the cursor a certain distance in front of a moving enemy, hard because different troops move at different speeds
-Info on types of enemies will be encountered in each level
-Info on what changes when entering a different difficulty (how many more enemies, etc)
-Good art, animation, and variety of characters
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great game...hours of enjoyment. My only disappointment was that there was no surprise, bonus, or ending for beating level 16 on epic. Anything would have been cool.
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The last step is easy: Using Viegraf the Red, Cassandra the Queen and Kaka the Slayer as heroes; Phantom Ghost, Valkyrie, Untamed Beast, Mad Bull, Were-Tiger and Mighty Guardian as a unit; Shield, TimeStop how to spell.
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Anyone else notice the main hero seems to think its a good idea to walk right by some enemys and go for the ones in behind
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hmm... in future games (if any are made) I'd like to see some terrain differences. maybe a few downhill battles in the beginning, a few flat and hilly levels in the middle, and a few uphill battles in the end. advantages and disadvantages due to terrain would be nice. Tiger warrior MUST be nerfed. 1. he jumps over units. 2. his attack goes behind him, so he kills the units he jumped over. 3. it takes a HERO 5-6 hits to kill him. 4. he can kill a hero in 2-3 hits. 5. there can be three of them on the field at once.
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i vaguely remember the yeti's attack is quite far over from his body? so if you rush troops in close to him they will not get hit... but i may be wrong. i did all of it on epic about a year ago and it was on a different site =[ so I'm redoing it myself lol
I'll re-comment with a strategy when i get there for you Endnoand
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each unit should have a special attack or something that occurs in a small % that will go up the higher the lvl i dont know but thats as much as i can get into it
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i would like to recommend hero special abilities rudy like viegraf the red using rage rage makes him mad like his sword fast swinging something like that and the other heroes too thumbs up if u agree
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Azrain the Meteor Blast spell can kill black goblins too.Only the Sky Dragon and the Meteor Blast can kill those guys nothing else can.
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It is a great game. Some elements could have some consideration though. 1. an extra button "stand your ground". It is quite annoying that units forward at their own command. 2. Another option "advance with the slowest unit". Helps to give all your units cover instead of spreading. This option must also be turned off. It is not doable as full-time function 3. an acceleration button. Not a musthave but sometimes handy. 4. When using skills, it is not clear when it ends. A time-bar would be nice. Some people indicated that some units are too powerfull. Their is always a solution to each level, brute force is most of the time the answer but not always. Choose your units wisely. + if you agree on the summary
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Go forward dragon! "No I want to turn around and let the dark goblin kill the whole team, just to kill a 50 hp little goblin!"
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Commands like Stand ground, Agressive stance, Defensive stance would be great in the next installment. And the ability to control a single unit or group without distraction is very important. I also think people would love a few lines of description on the individual units, maybe on a seperate page
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The goblin level is pretty silly, and shows a serious flaw in the AI/design. Want your titan to move forward? To bad, 1 goblin is in attack range and your titan will just go through their 10s attack animation again. This makes it very painful to use your titan offensively, when goblins just get thrown over the top of all your other units.