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Oh yeah I decided I'd have dinner later xD.
Tass: Well I found out that it did that early (before the update to instructions), and simply made my strategy adding the fillers to the upper left corner as long as I can (if you do it right, you can practically make huge ones - comparatively - when on high levels even like 60 or 65). If you look at this screenshot: http://teh.nab.googlepages.com/filler64.PNG you can see that there's only a third of the balls there anyways, and the rest are trapped (unintentionally). I suppose trapping the balls all underneath would be a good strategy, but given the large quantity of balls (and lives) you get on later levels (probably need to be fixed), it would make it almost too easy. Anyways, wasn't the goal of the game to fill up the screen, not to trap the balls? ;)
Oh yeah, FFR is awesome.
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http://teh.nab.googlepages.com/fillersuicide.PNG and http://teh.nab.googlepages.com/filler.PNG (bloody 500mb of RAM? - And you thought Idle had memory leaks.)
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Great work! Very creative and well done. And the people who complain about the balls reappearing... you don't have to punish him by giving him a 1 out of 5. It's still a great game.
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Nabb: my main strategy was to continue to attach the upper left and upper right corners, making balls to knock the balls away, then repeating in the newly created empty space. But, it's REALLY helpful to be able to trap the balls. Makes it easy. And is, in fact, a strategy to intentionally trap the balls. But if you work to trap them, and they magically re-appear outside the trap... you are actually worse off than you were before trying to trap. Not to mention, it completely takes away the ability to produce balls in the upper right corner, because too often you try to make one, and a magic crushed ball appears out of nowhere, popping your ball-in-progress. I'm with Creed on this all the way. Either make it so the balls remain trapped when crushed (aka, pushed to one side or the other, but still in the same spot, basically) or have them disappear altogether when crushed, which would make sense as well.
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Urg, how does it kill strategy or anything like that? I've just passed level 60. It hasn't affected me at all in the 60 levels.
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In other words, rather than fix the code so the player isn't punished for strategically trapping his opponents, its now being claimed as a 'feature' with an edit to the instruction box. Still 1/5, thanks anyway.
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This game is awesome, simple and lots of fun. The only thing i dont like is how you can crush the balls and they reappear in the top right.
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great game.... except for the fact that 50% of the time that you trap balls, they get "crushed" and wind up re-spawning in the upper right corner. Which I have to assume is a major glitch, because it completely kills strategy throughout. Makes it rough to get huge percentages at lower levels, and makes it rough to pass leves beyond 20.
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Dear CreedP,
Here is a quote from the instructions on this page: "If you squash a bouncing ball, it will reappear at the top right corner."
Love, SD
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Thanks for the "help" SimianLogic, surely you're only trying to defend your game - but there's nothing in the instruction explaining why we trap a ball only to have it spit back out of the upper right corner. THAT, sir, is a bug. Sad, too, the game has a good feel and a great look, even if it gets repetitive after a dozen levels or so... Still - its bugged, bottom line.
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WTF! I got 64783 and was on lvl 30 and yet no badges! I got the Filler Up badge and i tried rerfreshing but now I have to do it again and I have no badges.
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Umm, I think the balls only appear in the top right corner. I think of it as a feature not a bug, but I don't find it a problem. Just passed 44, still have over 25 balls left after each round and I never lose more than 10 lives..
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Creed is right, I was making a massive ball and a ball randomly spawned next to my circle and then disappeared after it made me lose a life. Games should be tested before given badges but it's a great game.
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> asmodous : 2/3 is 66.6% (i lost at 66.1% on level 20 so figured it must need the .6
> dopcombo : agreed, seems everytime i caught a break in the pattern of the bouncys at the later levels I would start to get a huge one going in the corner and pop out of nowhere, 4/5 until the bug is fixed
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The problem is a simple one: Whenever a ball gets forced out of the box, or into an insanly small space, it apears in the top left corner, insta killing you once.
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42 and still going (not cheating, ignore my 114% fill on the HST, was testing lol). Wonder what badges I'll get when I win (haven't refreshed)
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All right, Creed, we'll look into the issue... pretend that the badges aren't out yet if that helps. :-P Also, the badge graphics are courtesy of SimianLogic's girlfriend.
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NO. No! NO NO NO NO NO. You FIX the game, THEN you give it badges!!! BOOOO, Kongregate! I'm dying for EVERY fill I make, and there's NO ball anywhere near me! One is trapped between the circles - you mean this game is stupid enough to PUNISH you for outsmarting the balls?! HORRIBLE program flaw, no business having badges until the game has been THOROUGHLY tested! 1/5