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Comments for Mission in Space : the lost colony

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Dakkon

Jan. 28, 2012

Under rating threshold (show) As for those of you who didn't read one of the earlier in-game tips, the aliens use the ventilation system to move about the colony, and will constantly spawn new ones inside there to replace the ones you kill. If they didn't, it would be far to easy to just sit still and kill everything as it came to you, then complete whatever mission objectives you have.

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(8)

balibfe

May. 29, 2014

Under rating threshold (show) Really good tactics game. Global tips: movement is far more important than defense. Best defense is let the aliens move to you - they are faster so use that against them. Check their attack range before you move your troops and remember exploding aliens have an extra hex of range. Going into alert mode with any trooper generally means poor tactical choice in that round - try to set a plan that avoids using it. Farro is sometimes okay because of sentinel, but his flamer is too valuable to restrict once the exploding aliens show up. Taylor's sprint should be used liberally, save Blake movement buff for emergencies. Woods' powers almost useless except accuracy buff if you know you'll have a tough shot that round. Mag mines are the best chokepoint defender - fire and forget that corridor for up to 3 turns! Never ever leave any soldier near a vent.

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(20)

Karadan

Jan. 28, 2012

Under rating threshold (show) One time I had Farro on alert state with no ammo, and when I hovered over the end turn button... the game actually reminded me to reload his ammo! So awesome and likely saved my butt.

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(36)

infomage27

Feb. 07, 2012

Under rating threshold (show) "Undo last action" would be nice... since everything is deterministic it won't impact anything, but accidentally flamethrowering half my team while trying to de-select the weapon, 45 minutes into a mission, does get annoying

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(35)

LaHades

Mar. 09, 2019

Under rating threshold (show) @treecat: For Mission 5 (Normal Mode/Challenge 1), Taylor is not the bottleneck. Pierce is, as he is the one who -has- to reach the drainage pumps control panel. You can go with e.g. Taylor to the switch in the upper area. It's possible to kill all 'dangerous' aliens at once here, so that you don't have to use alert mode at first - and Taylor will reach that switch in turn 4. No sprint skill needed. Meanwhile with Farro and another one, like Woods, you can protect Pierce on the way to the drainage pumps on the right. (With the last one of the team, e.g. Blake, I usually go right too, but far right, so that I can kill the alien that sometimes hides behind the wall.) Again, it's possible to go without alert mode, until you're standing in front of the entrance to the drainage pumps with that team in turn 4 as well. Pierce will go through the door in turn 6. And if you took the best route, then he just needs one step in turn 7 for reaching his switch/goal.

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(7)

Fatch

Jun. 12, 2015

Under rating threshold (show) This game so far has been lots of fun, however, I have one minor issue. That is that, in an alien turn, if you have guys next to some of the vents in 'aware' mode or whatever it's called, the game will simply keep spawning more and more aliens in the same turn until either your men run out of ammo and don't kill them, or they all spawn in other locations. At least, it seems that way. As an example, in level 5 I think, where you split your team up, the map is too small, and I had about 10-20 enemy kills all during their turn for 2-3 turns in a row, and they just kept spawning In other words, it seems like there's a requirement in the code that there be a certain number of aliens on the map at the start of every player turn, rather than, for example, a number of spawns every turn.

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(7)

bobobob55

Jun. 24, 2012

Under rating threshold (show) Least awarded badge on Kongregate you say?... *Challenge Accepted*

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(48)

Hilscher

Jan. 30, 2012

Under rating threshold (show) Fun game, but desperately needs an undo feature so you don't have to start the whole level over if you mismove one unit.

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(70)

Developer response from StormAlligator

We're thinking about that. But you could only undo the last movement of a unit. Do a lot of people want this feature ? (+ if you want it)

LaHades

Mar. 14, 2019

Under rating threshold (show) Regarding levels: Max level is 41, kinda. (The game says you need 60 million XP for the level after that.) Though only 75 skill points are necessary for everything. Which means, with level 36 (=70 skill points) you will have max upgrades. Provided that you have 5 or 6 additional skill points from badges. Level 36 is reached with 53770 XP (the level up from 35 to 36 alone needs 3260 XP). @BloodySwords and others who can't save - a solution for Firefox (which is bugged in the last versions) is there: https://www.kongregate.com/forums/1/topics/1783434

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(6)

Kactus04

Jan. 30, 2012

Under rating threshold (show) The explosives clear the alien goo on the ground :O

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(6)

ductung998

Jul. 19, 2016

Under rating threshold (show) for anyone who is having trouble in level 11 diamond, send Taylor alone to the southwest panel, Blake to the northwest, LT to northeast, Farro and Woods to southeast while Pierce stay at base. Pick the route without any entrance to avoid unexpected explosion alien, buff quickness to Wood, Farro, save shield for Blake and Taylor to pass puddles. Let Pierce around base to distract alien from Farro's path and kill them with bombs, set 2 magnetic bombs (if purchased) in 2 doors to block them later. Avoid turn on alert if it's not necessary. I beat it in 14 turns with Farro arrive last

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(6)

Phife

Jan. 28, 2012

Under rating threshold (show) Lieutenant: There's too many lifeforms around you! You need to leave! Taylor: Meh, I think I can handle it. ... annnnnd thats how I failed the tutorial level.

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(35)

Natter91

Feb. 16, 2012

Under rating threshold (show) Being able to undo just your last command/move would be incredibly helpful. I can't even count the times I've moved by accident, or clicked the wrong hex.

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(21)

cosmopollution

Feb. 27, 2020

Under rating threshold (show) A good game! Great music too!

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(10)

mystiquest

Feb. 06, 2012

Under rating threshold (show) i friggin hate slime on the ground!!!!! grrrraaahhhhh!!!!!! just when u think it will disappear, another explosive alien will hop on over and leave some more =( And i hate how the aliens ALWAYS spawn even without an echo anywhere near the grate it came out of

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(23)

Nosaji

Oct. 27, 2015

Under rating threshold (show) Ugh, I made it all the way through normal mode thinking that the Shield program was useless, not realizing it's an express ticket through those dang acid puddles

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(5)

Scribblejucie

Feb. 04, 2023

Under rating threshold (show) Can we all appreciate how the game design is fantastic.

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(5)

ArusDaryl

Mar. 03, 2019

Under rating threshold (show) Through the miracle of science the final boss did exactly 110 damage to my troops by my 8th turn. Farro was Shield Boosted, but you better believe I clenched on every step as he crawled through acid with his flamethrower. Each hexagonal tile was a different god I prayed to for mercy.

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(5)

dragondave17

Jan. 29, 2012

Under rating threshold (show) The rewards for the gold & diamond challenges are a bit low / non-unique, you can get about the same xp by replaying missions with all skill points spent - though I wouldn't change the rewards now unless you could make it retroactive for all players (since some already completed them). There's a possible glitch when a trooper dies, they can leave behind 0 magazine (as shown in the mouseover (if he had none when he died)), but another trooper can pick 1 magazine up. I would leave that in (maybe fix the mouseover) as a feature, because in the situation where your troopers are dying from lack of ammo, you need the ammo anyway to continue playing. I think of it as scavenging his half-used or hastily put away magazines.

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(5)

StormAlligator

Jan. 28, 2012

Under rating threshold (show) New version : - corrected a few typos. Don't hesitate to tell us if you see some, we'll be more than happy to fix them. - in the upgrades page, the number of skill points is more visible - the number of HP now updates correctly in the interface bar when troopers regain HP thanks to Blake's regeneration program. - new shortcut : X to end the turn. Use it carefully because you won't have the warnings displayed when you roll over the next turn button. - Kong api implemented

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(5)

Angried

Feb. 07, 2012

Under rating threshold (show) >impossible badge added|Shit got real.

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(39)

Kevinater

Feb. 04, 2012

Under rating threshold (show) THIS is what 2k games should have made, not their so-called X-com shooter game

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(34)

Gew9

May. 18, 2018

Under rating threshold (show) This game needs at least one restart turn button per mission. The objectives are so tight that one small mistake or one misclick might make a strategy you cerafully crafted for the last 10 minutes totally useless and meaningless. You can botch a mission by clicking one small hex on the map instead of adjacent small hex. And you can never correct it. That's awful. Apart from that one glowing problem in design the game is great.

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(12)

Myrion

Feb. 08, 2012

Under rating threshold (show) "Malus" is the opposite of "Bonus".. Means that your accuracy is 15% worse than normal.. :)

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(12)

pvtchaos

Feb. 03, 2012

Under rating threshold (show) Mission 3, we went in to meet with Woods. Woods came back without us......

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(12)

HepiSmajli

Jun. 14, 2015

Under rating threshold (show) Too bad there was no sequal to this great game...

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(23)

Webb1986

Jan. 29, 2012

Under rating threshold (show) Your first flash game? I would call this an impressive title even from a veteran flash game maker. Favorited and 5-starred. Well done!

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(23)

Developer response from StormAlligator

That's nice to hear ! thank you :)

eggkiller123

Jun. 12, 2015

Under rating threshold (show) LOL "do you want to unlock the next level as if you won"

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(17)

JAMMIN12582

Jan. 24, 2013

Under rating threshold (show) The impossible badge is doable. It needs a lot of time and tactical thinking though. Apart from Storm Alligator’s walkthroughs that you will find on YouTube, you will also find very useful tips on how to beat this game in the following forum page here on Kong: http://www.kongregate.com/forums/3-general-gaming/topics/242329-mission-in-space-the-lost-colony-strategy-guide

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(17)

YellowMercury

Jan. 29, 2012

Under rating threshold (show) You can use the flamethrower to destroy acid puddles! + This so everyone knows!

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(22)

Spattu

Jun. 12, 2015

Under rating threshold (show) I LOVE this game! And I usually hate turn based games! Everything just fits together so well. Alert mode gives you an advantage and a disadvantage, but if you don't use it you could die, but if you have little ammo then it could be useless, so the choices you make are life and death. This game is actually my style, even though it's not the game-type I prefer, I'm just so addicted! Nice job!

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(3)

Ulong

Jan. 28, 2012

Under rating threshold (show) So I figured out what my problem was, I needed to update my flash player, I was still on an older version. Flash updated, game works now. It's pretty silly that people down-rated my last comment just because i was having an issue they weren't. I mean, I wasn't shitting on the game I was just looking for help.

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(40)

Fulgora

Aug. 07, 2013

Under rating threshold (show) Engineer 1: I reviewed your schematics for the colony. What the ^%#$ are you doing placing the control panels all over the place!? The cost of this facility is going to skyrocket! Either your getting kickbacks from the contractor, or you're a xenomorph building a hellish dungeon to trap our employees! Engineer 2: Yes! I'm getting paid by the contractor. That's what it is. ...Xenomorph! Hah! What's gotten into that brain of yours? That delicious, delicious brain.

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(11)

TrueWolves

Jan. 18, 2013

Under rating threshold (show) I actually enjoyed being able to empty all my bullets in the opening tuturual before finally leaving the place.

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(21)

xXCatKingXx

Jan. 28, 2013

Under rating threshold (show) The satisfaction i get when i keep my squad alive! It's wonderful!

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(16)

breach

Feb. 10, 2012

Under rating threshold (show) it may be too easy if there was a "undo move" button, but it would save my hair from being pulled out cause I accidentally clicked on a acid puddle or otherwise missed the path right as I was about to end the mission perfectly.

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(16)

Mcluvvin

Feb. 05, 2012

Under rating threshold (show) One major flaw in this game: I can't tell where the holes in the walls are half the time. this is particularly annoying when the hole isn't even facing you and you can't see it because of the lay out of the map. they need to be highlighted, or stand out more thn tey already do. i had one mission nearly completed when suddenly two aliens popped out of a hole i had no idea existed and killed beckett, who has no hp as is.

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(16)

infomage27

Feb. 05, 2012

Under rating threshold (show) (bug?) Beckett can't pick up ammo. I understand that he can't shoot, but he can give it to someone else later, can't he?

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(16)

Developer response from StormAlligator

He's so busy with all his research stuff you know :)

88jeremy88

Nov. 07, 2018

Under rating threshold (show) so when are getting a sequel?

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(4)

Tatu9999

Jun. 11, 2015

Under rating threshold (show) I really hate this "the game doesn't hand me the badge right away, so it sucks" mentality that a lotta people have on BotD situations

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(15)

ittlecas

Nov. 12, 2012

Under rating threshold (show) Possibly one of the easiest impossible badges on kong. Stage 11 diamond was my hardest but I found that sending Taylor and the LT north and then splitting them up to the NW and NE corners by them selves, while sending the rest south and splitting those 4 up to the SW and SE corners was the best answer. Great game. Enjoyed it a lot!

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(10)

dragondave17

Jan. 29, 2012

Under rating threshold (show) Add a checkbox in options to turn on/off highlighting of vents? They can be hard to see, which I know is kinda the point, sometimes I wished they glowed red or had a mouseover although now I just remember where they are. Can you make the radius of pierce's bomb show up before you throw/place them? (in orange or another colour), or add the radius into the mouseovers for the skills? (I know it already shows up when you use Trigger Bomb). Sometimes it's hard to see or understand an aliens max move range when there's glue/acid on the floor. I have to guess at the "range" of a vent too, but maybe that's how it should be, we can't see where the aliens spawn.

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(10)

Bananananananana

Jan. 28, 2012

Under rating threshold (show) Ha, second mission: you are meant to save Farro. But I locked the elevator door without him in it. So he's dead. Mission accomplished, though?

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(10)

Developer response from StormAlligator

Yes, but you don't get a good medal if you do that :)

shaelas

Jan. 28, 2012

Under rating threshold (show) I think you should add a kill-counter for each trooper and provide additional xp for killing aliens - not too much, but it feels wrong not to be awarded xp for killing them..

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(10)

morning__star

Mar. 30, 2014

Under rating threshold (show) I don´t get why your squadmates status displays on the lower left of the screen actually qualifies as a target for flame thrower attack if thats selected?? isn´t any point in targeting the teammates PERSONALLY with an area attack.... frustrating control bug, great game nonetheless, played it for hours and will..

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(4)

StormAlligator

Jan. 29, 2012

Under rating threshold (show) New update : corrected more typos. Thanks to everyone who pointed them out / fixed bug in mission 8, left behind troopers are counted in the score / fixed another bug : you correctly get the badges when you are victorious in the last mission of an act even if you skipped that mission before.

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(4)

Gergling

Feb. 19, 2012

Under rating threshold (show) It would be nice to have a melee attack. I would imagine it being quite weak, but you wouldn't have to or worry about ammunition. This could be an attack using the butt of the machine gun. Characters could be equipped with a survival knife for more damage, or a bayonet.

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(23)

maximus22

Feb. 08, 2012

Under rating threshold (show) Awesome game, but perhaps instead of having to reset every upgrade point maybe just make it so you can click a single node to activate/deactivate it. My only complaint is its annoying to have to reset every upgrade when changing strategies for different levels. Still 5/5.

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(14)

TBH_Productions

Feb. 04, 2012

Under rating threshold (show) needs an undo button

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(22)

chinliangz

Jan. 20, 2013

Under rating threshold (show) Not bad. It's really entertaining. The good thing about it is that it is turn based, which allows me to plan my moves.

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(25)

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