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I don't much care for having to tell supposedly trained soldiers in a combat situation that its probably a good idea to reload constantly. Other than that it's fine.
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Wow, what a great game. It's hard to find turn based strategy games these days, but this one nails it. 5/5, but seriously. Get rid of the pick things up as an action. Step over them and collect them automatically.
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Besides the unpredictability of aliens spawning that makes getting medals way more reliant on luck than it should be, I loved the game. The immersiveness is awesome, and the Invasion ambient piece by Claudio Pelissero is now one of my new favorites! Great job on paying attention to detail, especially the turn ending reminders that saves a lot of time from checking each unit.
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I just started this game and I'm already in love. Very well done! I can't wait to fight for that "Impossible" badge!!! :)
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This is an amazing game for just a flash game. Theres a lot of depth and the challenges had me going quite a while, just finshed them and stuck getting my last two Diamonds. Can't wait for your mentioned sequel with more management aspects.
One thing I really like is the differences in the characters and how they all have their specialities, hopefully you stick to this in the sequel rather than the Xcom style faceless meat shields that you go through at a high rate.
Woods needs a serious buff though, he's pretty much useless, the two +accuracy shouts rarely ever came in handy, just the AP one. I think he needs something other than shouts, perhaps a special weapon, some form of fancy grendae (not explsoive as that's Pierces thing) or defensive ability like projecting a mini 1 square magnet bomb type effect to deny corridors. As it is he's just a weak Blake I felt. The rest of the guys are great though and all fit a nice niche.
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I would say quite a good game for a first, but its a pretty good game period. In depth, easy to understand once you start playing. Good job.
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This game is so fun. It's tense, and despite not being too difficult (on normal anyway) it makes you feel like a total boss when you finish a level with everyone alive!
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Video walkthrough for diamond medal for all levels: http://www.youtube.com/watch?v=aRSOEVmYOeo&list=UUPBLiOEha4olSHPqmrkgUpw&feature=plcp Text walkthrough for challenges 1 to 3: http://obscuremechanism.wordpress.com/2012/02/09/mission-in-space-lost-colony-text-walkthrough/
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...Ouch. As much as I enjoy the game, when I need to deploy a bomb to kill a known alien, it would be nice if I could see the explosive range BEFORE I set it. Poor taylor, I was one square off...
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Man, no matter how much I love this game, I just can't play it for long without break. Maybe it's just too intense, my feeble mind can't endure so much. Or maybe it's because I'm at work and my boss likes to drop in. Who know?
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I love when I'm down to the last mag and last man and there are five aliens surrounding me. i just say to hell with it.
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Small tip: the medic's "shield program" upgrade protects soldiers from 20 points of damage. This is especially useful for crossing goo without getting hurt. Pretty much essential for getting those diamond medals, due to not having to wait for the goo to disappear and taking too many turns.
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I investigated some and realized that this is your first game. This is also one of the funnest game I've played lately. Not only is it fun, but it's pretty well thought-out. I can't wait to see your work when you add experience to your skills. I'm convinced that you could rake-up monthly prizes.
Looking forward to your other submissions, but for the time being, I need a diamond medal on each mission.
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To be honest, i don't like the fact that the aliens never stop coming... But the game is really nice :) i'll give it 5/5
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Phew. Three long years till I finally got my last badge on this. Level 11 is an effing nightmare. No, seriously. First episode is "gather the party", second episode is "escort mission", and third episode is "split the party". Nightmare, I tell ya!
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Please please PLEASE release a sequel. This is a grand game. Its attention to detail, its thematics, its game balance are superb. It deserves a grand followup.
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the game doesnt really resonate with me unlike others... but i had so much fun blowing away like 7or 8 aliens as my boys sprinted into the elevators to GTFO of there. that movie-like starship troopers shi-- stuff. yeah, stuff... got me so fired up, i was all like, "FARRO!! GEET DAOWN!!! D:< *BAMBAMBAMBAMBAMBAMBAM*"
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X-Com meets Aliens...
Heck, you had the M-41A on the loading screen... I guess it's another glorious day in the corps.
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First game of your team? This game is ultimate, especially the map setting (making the battle more movie-like) and the storyline! I love the music too! Hope you guys will produce more great stuff and be successful!! (5/5)
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I think you should put in a sell ability button, because resetting every time to change one thing or a misclick is annoying :/ Other than that, I love the game! :)
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When i read the description i thought it would be a lot like x-com, but it isn't really. Its more like "spam fire!" and less like "OMFG its a cyberdisk ruuuuuun!"
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I rated 5/5, then I +1 all the comments that said great game because it's one of my favourite gametypes. Then I played, and it surpassed expectation. I loved on first sight in order.. the medals.. the upgrades (and reset button).. the informative mouseovers for everything and the progress mouseovers for medals, and badges etc.. and I only just started playing, there's a lot to love, hope you make a sequel or add more chapters.
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A really important detail that took me a while to figure out is that aliens will do more damage if they started their turn closer to your trooper. So basically, they convert all their unused movement into extra damage. If you have a trooper shielded, you might be able to get away with letting them take damage as long as they are at the edge of an alien's movement range.
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Super awesome game, a hidden gem! The easiest tips I can give is, abuse Alert all the guys in turn 2(especially Farro), HP+gun upgrades, Quickness, and stay away from vents/spawn points, and move in groups.