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One major improvement: When we have already bought a recipe, STOP STOCKING IT! It is very annoying to try and get the few remaining recipes I have yet to learn.
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for people complaining about the damages being less than the number of die rolled, think about armour levels for a second (protection). not only your weapons' damage is going to be taken into account
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If you're struggling on beating the boss here is the way:
Try doing mystery dungeon to make awesome amounts of money, probably you wont be able to go to end of it at start but it’s ok. Then invest all your money on blacksmithing books. If you didnt get “Redemption” recipe by now load game a few times until you see it at the shop. When you reach a decent lvl at blacksmithing you will be able to craft the weapon. It’s the best weapon I’ve seen for sword users.(If you’re archer or mage skip this step, or craft 1 high end bow/staff/books)
Second step is lvling your alchemy. Alchemy has a recipe named oil of enhancement. Do shopping trick to find the recipe if you dont have it. This time I suggest you to max your alchemy because it’ll only reach up 50% chance. That oil increases your weapon dmg. If you make that recipe around 10 times, you should be able to 1 shot pretty much everything in game.
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Great game, just finished it. Won't reveal anything, but didn't like demonic ending. Any idea when to expect next chapter?
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Tedious to play and very long when you consider animations. Has a chance to be good if you had an autobattle, but its not. 3/5
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very very very slow combat animation ..please make it faster ...or make a button that speed up the battle!!! In rest is a very nice game
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Great game. I honestly cant wait for the upcomming chapters. Can you guys try to make a File transfer feature so i can take your character from the previous chapter and play it can continue the stats on it? Just a idea. Other that that it is a awsome game. Good job UNDEFINED
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just a little thing that i think would be good to change : when you collect all items from a chest, it closes automaticly
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The equipment needs to made much better. I've been using the same bow that I bought from the store at the beginning of the game this entire time. I keep finding warrior and mage weapons, which would be great if I wasn't an archer. Also, some of the Defense battles are odd. I can kill almost all of the enemies in one hit, and 2-3 I only do 1 damage to? What kind of B.S. is that? The game could have been much, much better. It's a grindfest without much reward/improvement with the grinding. The only major increase I've noticed is a rise in accuracy, and the damage has gone up slightly (which also helps that I can now hit with heavy attacks, but the damage increase is barely noticeable at times). Just, so, so many ways this could have been improved, especially for being a well-made grindfest.
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To all ppl with items' protection bonus 'not working': please read definition of misticism skill in game... and stop whining!
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Minor Mana and Minor Healing recipes should be dimmed out or unable to purchase if you already know them, kind of waste... I bought 2 on accident >.>
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I do not see why people are complaining about the tables. It mimics drpgs quite well. Whilst I am not well experienced in them, I do know that having an 80% chance to hit does not mean that you will always hit 8+/10 times. I once conducted an experiment flipping a coin. I did it 100 times. The probability, as most know, of getting either heads or tails is 50%. So, this makes me ask why I received tails as a result for the first 16 flips? After making 100 flips, my results were heads: 48 times, tails: 51 times, unknown: 1 time because the quarter rolled under the fridge and I could not read the result.
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Random tip: Remember the law of averages. 2d4 is superior to 1d6. That's because you're rolling two 4 sided dice -- thus getting 1-4, 1-4, or 2-8.
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It'd be nice if you could see an estimate of what skill level you need to be to craft something. I've been increasing blacksmithing forever and it my chances are still zero.
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if you're gonna do more iterations of this game, please make the characters less ugly. pretty much everything else about this game is great, but the anatomy of the figures is perpetually undercooked.
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Oil of enhancement, potion created by alchemy:
Fang, Jorellium, Jorellium, Fang
Claw, Fel Stone, Fel Stone, Claw
Holy Water x4
Mana Orb x4
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@Eagle: Burn damage attacks Max HP, pay attention
@DeathCommander: Artistry+(Insert Craft Skill Here) is what is needed for crafting, increase the former if somethings are still 0%
@A lot of people: READ THE LIBRARY, IT TELLS YOU A LOT OF THESE THINKS.
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Cut down on the gratuitous particle effects. From the way the lag comes and goes I can tell you're at least clearing the data structures right, but the trash collector can't get rid of old ones frequently enough to prevent it.
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Amazing game, not perfect, but one of the best flash RPGs I have ever played. There are plenty of awesome dungeons to go through so that "grinding" doesn't actually become repetitive since you're actually accomplishing things in the process. I also love how the achievements will affect future games. If I were to make my own game, it would be a lot like this. 5/5
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@Hotshot2k4, You are exactly right. At first there was no storyline quest under the defense quests screen (or if there was at the very beginning I didn't have my bearings yet and forgot). So anyway, I thought that the heading "Storyline Quests" was a header for the whole screen since nothing was under it. By the time there was a quest there, I was focusing on the mid and lower level defense quests and didn't notice it way up at the top. When you pointed it out and I resumed my quest I was way too overpowered and zipped right through it all. The final boss demon died with me at about 95% of my hp. Oops.
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I see that Undefined games are evolving with time...it would be cool if in the sequel you got the option to explore dungeons in a party.Also starting defense missions with more waves would be nice, because usually when you can afford putting more than 2-3 units the mission is almost over already...
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Wait. The king sends me to kill a huge demon. I get knocked out and the army just bolts but the demon doesn't kill me. Instead, some random old dude finds me later? The army didn't care about me? Then, important leaders don't recognize someone that the king knows by name?
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im in the training hero bit. and i am stuck by the flag. if you move down, it isntantly moves u back upwards,, glitchy or is it ment to happen?
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Oh, hey! You can click a recipe in your recipe books to set up the formula, rather than place the pieces individually. I wish I had known that sooner!
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the stronger the attack the less chance of hitting and the higher the max damage it can still hit low though for those of u that keep getting low hits
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Bonus points for the "Sword of Ormens" {a Thundercats reference for those wondering}. But why no similar reference for Masters of the Universe, such as "The Sword of Gray-cranium"?
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Your troops gain experience as you finish defense quests. After each 50 points of experience (their value is on the bottom of the image showing them after you choose a mercenary) you can train them once. As for getting 60 protection, it IS "armor points". The limit in buffs is ONLY for the magical property bonus (the one under the armors natural protection). The armors innate bonus (which can be enhanced with potion of polishing) is not capped.
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None of the Achievements will do anything in this chapter, they're for the NEXT chapter/s. Though getting small boni for a new game in Crusade would be nice, too.
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*snort* there's a sword type in here called a tsuba. a tsuba is the hand guard on a japanese style katana. serious fail here.
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Guys, I assure you this games percent hit mechanics are NOT broken. Seriously, every game with hit chance attacks has these comments like Toxxers.