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The first game I have saved and gone back to continually for half an hour or so every couple days. There's something beautifully soothing about it, and gives you a sense of accomplishment every time you're able to clear a little bit of debt. Surprisingly good. 9/10
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Unholy Temple is really about luck =/ I have not been able to reach the final battle except for the one time, and that ended with the boss only having 19 health points. Otherwise, I have been having bad luck with matching the gems every time I played that level.
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Very good game. I've been playing it non-stop for the last few days. A recommendation for improvement: At the player's shop, an option to auto-stock all the shelves with everything in the inventory to help reduce the clicks?
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Oh lawd, I severely underestimated all the Storm spells, they are ludicrously powerful. Description is wrong too, they deal damage equal to orbs destroyed on top. of giving you obscene amounts of mana. All four of those, Midas touch to get rid of all the coins and the Eternal Rage spell makes even the final level an embarrassingly weak pushover. xD
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This is a very addicting game. I love it when games take a simple well known game such as match 3 in a row and turn it into something more. I love the added elements of storyline and collectables and being able to use this simple game to progress further into the game.
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I dont know, I am at 20th adventure, never done an adventure twice, but its not very hard. Whats more, its getting easier as mana is gained faster and faster, and you can also deal more and more damage.
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Still loving this. Good strategy is to stockpile tons of gold and treasure on the first/weakest enemy, esp when they cause literally no sum damage (w/regen, etc). I don't have the mental endurance to grind like that though. A small nitpick would be having the mute button unreachable while you're fighting.
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OK, a reminder to all flash programmers: Flash's inbuilt garbage collection is a piece of trash, it's up to you to make sure your game doesn't have major resource leaks. I want to like the game, but 2/5 for having to periodically either restart the browser or kill plugin-contain when the game becomes unplayable. (You get this comment because this has been a recurring theme in your games.)
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crashed again... another 1000 gold lost ... all those matches have to be redone X_X What in the world is the game running in the background that is causing the crazy lag and crashes while matching gems? It's making the gold farming impossible
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Cool game. A couple of things I'd like to see added:
1) A counter for each adventure of the number of treasure you've collected. It's a pain to manually keep track of this number between monsters.
2) Some way to identify what category items fall into. Up until I got my first +shield decoration I just assumed shields were armor. Also some of the treasure/regeant items don't seem to really fall into any one category.
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Instead of removing debt entirely from the game, perhaps re-add it as the normal mode (as otherwise, there seems little incentive or direction in the gameplay), with the option for a sandbox version lacking the feature?
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A nice match three game but it could do with an option to turn off the battle animation so they go quicker. Maybe that's just me being impatient though xD
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1.10 is a very bad idea. Don't be a populist leaning to a voice of some noobs that cannot take an easy challenge. Starting the game with the debt was a interesting and the reward of paying it off is worth it. Don't remove something that is very good.
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I kinda liked the debt to pay thing, gave us a goal to work towards, I dont see why you would think it was a good idea to get rid of it. And what about the super powerful items we were supposed to get for paying it off, do we not get those now?
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Too bad "Dad" never comes back at the end. It seems like that could have been a nice ending to the game. Instead he apparently died roaming the wastelands outside of the 24 known adventure areas of the kingdom. Maybe he was killed by in-laws?
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to be even richer (glitch) : hit enemy until one attack before the enemy dead. get enough mana or rage. after enemy's attack (if you have 1 turn left, just match 3 gems), press the attack button fast. clickclickclickclickclickclick.. then you can kill the same enemy 2 times, which gives you double money!(and probably double items)
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I don't know what is up with that title screen, but it is ultra slow and has caused flash to crash on me several times. Anybody else with these kinda problems?
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Dear undefined while playing the game i have found that after playing the Timewarp spell it becomes impossible to use another spell and the scramble and surrender button until a new gem combination has been made. So when u play this spell while the board needs to be scrambled cause ur out of options this spell pretty freezes ur game. I dont think this was the idea so wanted to bring it to some attention. Even though im not that fond of the bejeweld games i quite like this game so keep up the good work.
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I have to agree that unholy temple was a huge spike in difficulty that seemed out of place (as the rest of the levels were actually easier. That seems to be par for the course with this series though. Also, really easy to spam storm spells at the end to prevent enemy turn.
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It would be better to state, that "storm" type spells also do damage, in the spell description. Most adventures on last page would be impossible without them.
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For those of you claiming that you've sold the longsword: You may have sold a longsword, but it probably wasn't the original one.
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Once the loan is paid off I really would have liked items just to sell automatically. It seemed like absolute time-wasting to keep clicking "open shop" until they were all gone.
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I liked the part in the game where it wasn't noticed that one of the characters was named "The Black King" and he wasn't black.
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I used the following spells for walking through the last level easily: Timewarp, Energy Storm, Planned Assault, Sneak Attack, Healing Fire and Midas Touch.
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The endgame comes abrupt.
Suddenly one level you get a weapon that does 40 damage, then the nest level enemies have 500 hp. At that point any damage spells are worthless. Just spam wealth/ice storm/fire storm, occasionally casting a fireball.
At that point I only needed to match gems to get enough to cast my "whole board gem destruction" spells
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Nice game overall but seems to be quite uncomplete.....several descriptions are missing, some spell branches seems to be more explored than others and some bugs occur; when your enemy HP are unde/500 you really don't know what to expect :D