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Well I have to admit it I am not very good at it. Protector's original version remained completely playable. This one is too hard for my taste. No Fun at all.
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this one is soo much better then the last i like the other one but this one has a SPEED BUTTON u made everything alot better good job 5/5
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This is probably one of the most thrilling Tower Defense games I made, it's fairly tricky but overall a brilliant game. 5/5.
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i loved this game a lot but its way to time wasting for a td in my opinion srry to keep asking for speed but maybe a x5 x6 x7 x8 anything fast really because 3 lvls took abut an hour for some reason despite the fact that my cpu dosent lag much
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I lol'd at the Protectopedia several times, and besides that it had some great information. I wish every game had something like that.
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Protector series are great. I loved this one, a lot of new features, but the difficult is ridiculous! So frustrating...
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The protector series is quite fun. Although, the designers have problems with the difficulty levels of their games. Some are very difficult to do while others are too easy.
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The game is really good. Every tower defense type game fan will love it for sure. The 3 skill tree idea is pretty good, I like the way you have to spend some time figuring out what kind of skill set will be good for the next map. This game can really be a challange sometimes. I know that Protector 3 was already finished and is on kongregate since long time ago. However, I find this version of the game beter :). I don't know why but it's harder and I like the skill system here much more. Keep up the good work! I hope there will be more to this series. Found it really addicting since my laptop is broken and this PC can't run most of the games :). Good time waster =3 5/
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Advice to others 1: Consecration works wonders, and is even better when paired with an archer. 2: Sometimes finding the right element is difficult, try scanning through the waves to see what elements are absorbed, and if there are any elements that nothing is strong against. 3: some levels have NO flying waves, so try massing melee units... 4: Build your skillset around each level, don't just stick with a well rounded one. 5: If you can get to the final boss with 5 or so lives, you will usually win, unless it absorbs most of your attacks. 6: Damage seems to be more important then statuses, try it out. 7: Slow and De-buff help every other units damage capacity. 8: Build from the end of the map to the start, more often then not that helps achieve victory, just don't get careless. PS: Make an impossible badge for completing hardcore mode and I will go for it.
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scratch that, it does say it in terms of seconds (which is good), but that does still mean that it should reduce 4,0 by 0.4 seconds (10%) and not by 0.15 seconds (3.75%) as the skill says 10%.
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oh and I spotted a glitch, I got the 10% attack speed boost, but it only reduced 4 to 3.85, and considering the lower the better, the number should represent the amount of time (most likely in seconds) they have to wait till they can attack, thus the correct decrement would be 0.4(10%) and not 0.15(3.75%), however, if the case is where some other numbers affect this, then tweaking should be done so that attack speed has an actual defined description of time, such as "with attack speed 2, this unit attacks every 2 seconds" and correctly show these numbers...
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Things I would change are 1: Subsequent attacks should re-apply the de-buff under the caster and if said re-applied de-buff would be weaker, then the weaker buffs duration should be applied and when the strong wears off, the weaker's effect should be applied. 2: Personally, I don't like having the ability to but any status on any element 3: I also don't like not having an elemental-less mage 4: Enemies armor counts as magic resist where I would have armor and magic resist 5: The skill tree is cool, but I would add skills for the various statuses and boosts mages can recieve into tier 2, as I have no want to add +1 to an element PER skill point, it seems like a big waste.
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ah of course, it says "easy?" didnt notice that, thats just annoying, been trying to use infections on the right way for the past hour... and yes im bored, but still, theres lots of other games...
I guess u need the +10%special power or -enemy armor(spell resistance) talents, not even sure.
u removed the level number didnt u? :S
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because of the massive "Armour"(which apparantly also is spell resistance according to skills) in the level "Shoreline (something)" with 10 easy waves of rats and bugs, my mages cannot dmg with anything but their infections, not even the poison, which the monsters are supposed to be weak to according to the interface...
My warriors can only dmg them with armor penetration, but if i dont choose Archery, they cannot shoot the flying boss.
Wasnt this game supposed to have more tactics, atleast on easy? :S
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there seems to be a glitch on the last (very hard) map
the unit which is set first receives a huge damage boost
the mage i set did ~3 times more damage and the archer i did hit about 400 dmg at low lvls with only speed increases so basically i could just set an archer upgrade speed and let him single handedly do the map as he absorbed all exp - only leaks i had were a few necromancers
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lol, I have a warrior named phew1123. I love how it makes it seems like you ar ethe commander of an army of internet gamers XD.
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got a mage named Greg, which i thought was cool, then i clicked on my other mage, and his name was "Greg, Yes that Greg."... win. XD