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Real nice game. The fact that you don't grind your way through the lvl but have to figure the bed tactic is a real plus. 5/5
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i loved this game a lot but its way to time wasting for a td in my opinion srry to keep asking for speed but maybe a x5 x6 x7 x8 anything fast really because 3 lvls took abut an hour for some reason despite the fact that my cpu dosent lag much
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The game is very good. My rate for this game is "loved it". Everyone is a fan of TD (Tower Defense) got to love the game! The new series is Arkanidan Legends. The first is called the Crusade
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really like this game..but i hate those flyin ones..in some levels ya have to build mages first so you´re able to upgrade them soon enough to catch those flyins :(
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It uses the same pics across all the protector games, they're done by the same group and set in the same universe. It's not a stretch..
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The only thing I hate about this series is how hard Undefined has tried to make warriors irrelevant. Mages are vastly more powerful than warriors and not only because they can hit flying and are ranged.
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queeneleanor do you even bother to read comments or see who made the game? Besides, if this was a ripoff then it would probaly hav been removed by now
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IT's funny how this weeks badges of the day were all games from 5 or more years ago that I had already earned the badges for.
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i don't know if this is just my computer but on the Fallen Mine level i get to the hellfrogs, have two fire wizards with cripple with a knight by each and then two general wizards and knights near the end and one side with a general knight and wizard kill the frog when it is cripple to 1 hp and the other side won't the generl kight and wizard aren't lvled at all just wondering if this is some kind of error
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Best game ever. Only one I keep coming back to over and over, even better than later versions. Just can't figure how to get the highest scores.
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This is probably one of the most thrilling Tower Defense games I made, it's fairly tricky but overall a brilliant game. 5/5.
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oh and I spotted a glitch, I got the 10% attack speed boost, but it only reduced 4 to 3.85, and considering the lower the better, the number should represent the amount of time (most likely in seconds) they have to wait till they can attack, thus the correct decrement would be 0.4(10%) and not 0.15(3.75%), however, if the case is where some other numbers affect this, then tweaking should be done so that attack speed has an actual defined description of time, such as "with attack speed 2, this unit attacks every 2 seconds" and correctly show these numbers...
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Things I would change are 1: Subsequent attacks should re-apply the de-buff under the caster and if said re-applied de-buff would be weaker, then the weaker buffs duration should be applied and when the strong wears off, the weaker's effect should be applied. 2: Personally, I don't like having the ability to but any status on any element 3: I also don't like not having an elemental-less mage 4: Enemies armor counts as magic resist where I would have armor and magic resist 5: The skill tree is cool, but I would add skills for the various statuses and boosts mages can recieve into tier 2, as I have no want to add +1 to an element PER skill point, it seems like a big waste.
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I'm glad that there is no more speed up, just because part of it is hard. I'm glad that I can watch exactely what happens during a wave, find the weak points of my setup, think of which unit to level up next. At least on the higher levels, I don't feel bored for a second. If you are better, you may have a cup of tea in between. Cheers!
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Just a coupla gripes:
Does it make any sense for a poison mage to repeatedly cast at the same target, leaving himself no time to get other things that were walking past at the time? Same question re: 'slow' inflictors - What good that he's just hitting one target, and then leaving himself stretched to the limit, basically hitting them too late to help the guys nearby to smack the thing? Why doesn't a fire mage do splash damage? What good is 'cripple'? In the original Protector, you were given stats to see how the choices on upgrade would affect the units, here you can't see that. It was very helpful, why's it gone? And how, in flippedy feck's name, do you beat the last level!?!?
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The skill tree is a nice addition, but the game still feels stiff and repetitive. Plagued with bad spelling and grammar which might make gamers think you don't take us seriously.
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Wow.... 5 tries to beat a 5th level... Such a huge jump in difficulty after the first Med. But once you figure out the pattern you're set.
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Yes I just done a bunch of medium's and hards and now it gives me another Easy level to do. Ok 10 waves doesn't sound hard, oooh they are all weak to poison AND they give tons of Exp, this is going to be easier than I thought. Wave10: WHAT?! Armour 500? How am I going to kill that?