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Is it just me, or does anybody else think that the mages and warriors have don't have shoe soles, and that they have some foot disease? Because, seriously, who can't stand on grass?
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What if all the badges were already turned into Badge of the Day then we wouldnt have new kongpanions and extra xp anymore o.o
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Not "map", but "area". A map is composed of several areas, if you do all the areas, you complete a map.. Completely irrelevant to the game, just saying.
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Instead of using the phrase "Playing Time" or "Time Played", it's "Time Wasted". Thanks for reminding me how much of my life I wasted getting the Hard Badge. :|
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Anyone looking for the badge of the day: Step 1: Play a few waves. Step 2: Upgrade mage of choice by click him then click the the +. Step 3: Click the poison path (skull and cross bones) Step 4: Play some more if you need. Step 5: Level up again, but with infect instead of poison (which will have disappeared). Step 6: Play a round. Step 7: Profit!
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Hmmm... An all damage/speed quickspell with holy light has 106 attack (with my current bonuses, which are coniderable, but apply to both mages here) and attacks just under once a second... And the all damage destructor with holy light has 535 damage and attacks just under once every one and a half seconds... 94.22 repeating dps for quickspell (not counting buff effects, which are tiny) vs. 319.403 dps (Again, not counting buffs)... So... Inflictor for effects, otherwise, destructor. Just go destructor.
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1/5, you should be able to sell units mid wave, a wave should be supposed to end after a certain number of units and not last forever if you're unable to harm it and a easy badge requesting poison to finish enemies shouldn't be requested when in an early wave you meet enemies resistent to poison
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I knew there was a reason why I bypassed the game that started it all. The original Protector is ruthless and unforgiving when it comes to skills, elements, upgrades, and even positioning. Everything comes to an exact science. It is definitely the type of game for anyone looking for a challenge.
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The only thing I hate about this series is how hard Undefined has tried to make warriors irrelevant. Mages are vastly more powerful than warriors and not only because they can hit flying and are ranged.
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I don't know why, but I just started reading the tutorials in Claptrap's voice. It was just amusing enough to go through the whole tutorial again.
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@serash1 mages have more range but lower damage, warriors have low range but make a lot more damage. at least the basic units.
@JDcompy thanks for the hint, i didnt considered using consecrate before reading your hint. still a little tricky but I got the badge now.
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+ To help Others. MEDIUM BADGE: Horrible Evil Defeated - Not So Vast Forrest - Need all Poison Warriors with Consecrate. - Enjoy!
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What's my favourite part of the game? The last baddie who gives me 250,000 gold and 100,000,000 XP. Shame after I kill him, the level ends and I can't use any of it...
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So I don't know if anyone actually cared to look at the randomized names or not, but I hired a mage named "Greg, Yes that Greg."
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Hints for the Very Hard map. Put 6 archers in the beginning square, use Fire element, and make sure you have enough lives to allow the majority of wave 19 to pass by.
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This game is really hard, but I'd rather have a really hard game than a really easy game, because it'll last longer and if you can ever finish it it feels like quite the accomplishment. After playing this in 2009, I still don't have the hard badge...
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Captured Shipyard should give the highest points, since beating it is harder than any other, even Old or New Throne. But not to be. Beating Captured Shipyard without any leaks must be impossible.
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Man...that HARD badge should be IMPOSSIBLE... i finnaly did it...and i made the idiotic move :) to look at time wasted...46h:08m:18s .... WOW...just lost more than 2 days of my life on this :)))
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I love this game for so many reasons. However, there seems to be a fatal, game-breaking flaw: If I put two identical units next to each other that both have the same advantage for firing, one seems to take dominance. One fires and kills things, the other waits. This makes it very difficult to balance units across a battlefield.
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For anyone having issues with the final level, here's how I won: Setup: Mage: basic & energy, Warrior: maxed out for tacticians (and fire/energy), General: max lives/cost. Game: I filled up the entire two rows with mages first (no upgrading!). Then, I filled up as much of the upper side as possible with unupgraded warriors. Once the energy teams started, I upgraded as many mages to the 50g upgrade as possible (inflictor won't help). Once they were upgraded, I upgraded both island areas to consecrated energy (since poison will be coming soon). After that, I found the highest-EXP units and made them consecrated fire and focused the last part on making as many powerful tacticians as possible. Remember: Especially at the start, there is power in numbers (and if you don't upgrade them, they won't cause any absorption (although there's no absorption for energy, which is why I focused on it)).