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Instead of using the phrase "Playing Time" or "Time Played", it's "Time Wasted". Thanks for reminding me how much of my life I wasted getting the Hard Badge. :|
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@Ryan, i feel your pain man this is a seriously difficult tower defense, the whole "xp to level up" thing makes stuff very difficult.
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For anybody having trouble on the Cursed Mine map get the warrior skill tree to include archer, then the placement is two fire mages up front use as inflictors with cripple then on the bottom put at least two fire mages to kill straggling bats. As the rats come put two warriors on the front of the middle block upgrade only one of them through these stages: Cold, Armour percing, Specalist, and Archer this should allow you to kill the frogs and bats and the fire mages take care of the wave 5 boss. The protecter series is a great game, Let's all hope Undefined makes a fifth
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For New Throne (last lvl) use fire mages with max upgrades in middle row, focus on mages. After level 13 add physical warriors everywhere. Make sure to have unit cheapness maxed. On last boss you'll gain mega exp, use your saved cash to make a few strong warriors and you'll win with lives to spare.
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For those curious about how to play Protector: Reclaiming the Throne post-Flash with the SuperNova SWF Enabler plug-in, use this address provided below by copying the entirety of it and pasting it onto the address bar at the top of your browser to ensure that it bypasses the 'GameShell' issue that have plagued many earlier games of Kongregate: supernova://play?swfurl=https://chat.kongregate.com/gamez/0001/7484/live/protector-110-undefined_Secure.swf?kongregate_game_version=1287500377 Make sure that your latest installation of SuperNova works correctly, as it will not function if it cannot load games that can work fine without this bypassing of the SWF files here. As a tip for this game, take full advantage of this game's Protectopedia as it gives out various useful information about the many tower units you will be using here alongside how to make the most of each of their abilities among other tips.
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Anyone looking for the badge of the day: Step 1: Play a few waves. Step 2: Upgrade mage of choice by click him then click the the +. Step 3: Click the poison path (skull and cross bones) Step 4: Play some more if you need. Step 5: Level up again, but with infect instead of poison (which will have disappeared). Step 6: Play a round. Step 7: Profit!
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scratch that, it does say it in terms of seconds (which is good), but that does still mean that it should reduce 4,0 by 0.4 seconds (10%) and not by 0.15 seconds (3.75%) as the skill says 10%.
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@monkkeyaang your right... except for the fact that warrior's can turn to an archer which is the BEST defense against flying
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@JtMA: this wave has 40 Armor, that's a lot, even for no-strengh elements. you need mages doing high damage for these to overcome the damage reduction from armor (which can reduce damage to 0)
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+ To help Others. MEDIUM BADGE: Horrible Evil Defeated - Not So Vast Forrest - Need all Poison Warriors with Consecrate. - Enjoy!
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So I don't know if anyone actually cared to look at the randomized names or not, but I hired a mage named "Greg, Yes that Greg."
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People, if your going to comment on how bad a game is then don't just say it sucks, say what you don't like about it so the developer can see your feedback and make adjustments accordingly.
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I found a secret: When you enter the game, the monsters walking at the title is random. However if you enter any level and back to title, all of the monsters will be the last monster you met.
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Hints for the Very Hard map. Put 6 archers in the beginning square, use Fire element, and make sure you have enough lives to allow the majority of wave 19 to pass by.
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Easy way to beat the first hard level, the Not so Vast Forest, is just to invest all of your skill points into extra lives (it's okay, you can change it later) so instead of having 1 life you can have 9.
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For those struggling, the key is to build your units at the back of the map (or middle) first, so they get experience that makes them stronger, and then build your way forward.
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Man...that HARD badge should be IMPOSSIBLE... i finnaly did it...and i made the idiotic move :) to look at time wasted...46h:08m:18s .... WOW...just lost more than 2 days of my life on this :)))
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I lol'd at the Protectopedia several times, and besides that it had some great information. I wish every game had something like that.
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HUGE improvement from protector one. not that the first one was bad, but i'm surprised by the new additions in this game
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I've really grown to enjoy this series. Pro over the first one: A speed up option. That helps so much. Con from the first one: It's much harder. It's too early still to give this one a real rating.
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The protector series is quite fun. Although, the designers have problems with the difficulty levels of their games. Some are very difficult to do while others are too easy.
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Protector series are great. I loved this one, a lot of new features, but the difficult is ridiculous! So frustrating...
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(Comment Part 2) It's not bad, don't get me wrong. It's just that I kinda prefer the original. It seemed like a good challenge (believe me; beating some of those levels took me countless tries), but this one to me feels...a little beyond a good challenge (as in, pushing it a BIT too far).
Now, I'm sure it can probably be explained by me not having...fully adjusted...to the new system. Old-fashioned as I am, I'm not used to having as many options as I do now, so I'm sure the reason I can only beat 4 maps is due to me not having fully fit in.
Very good game. (Just not so much for me.)
Now, believe me, I think this game is actually the most addicting of the three, BECAUSE of how hard it is right now. ;)