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why do people say this has the same maps as the first, i don't think it does but i haven't played the first one in a while so i could be wrong.
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shugotushil you can get worriors to become archers and this decreases attack power, but they are anti-air and are more faster attacking and have long range! then worriors don't look so useless!
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Wait. You can get the poison badge without even having a poison mage?!?! I got it with a energy mage which had the inflict infect ._.
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I knew there was a reason why I bypassed the game that started it all. The original Protector is ruthless and unforgiving when it comes to skills, elements, upgrades, and even positioning. Everything comes to an exact science. It is definitely the type of game for anyone looking for a challenge.
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got a mage named Greg, which i thought was cool, then i clicked on my other mage, and his name was "Greg, Yes that Greg."... win. XD
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I really love this game however, I feel that due to how important it is, there should be a way to reset an already improved unit. At a cost of course. This would allow Combos that could be really Cool, as well as allowing you to switch in case of emergency if you are willing to hold back on gold. Plus me if you this this is a good idea!
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Definitely one of the better games on Kong. I love the way you did the experience so that they don't have to kill the monster to level up. 5 out of 5 for the win.
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It's strange but I wasn't awarded the medium badge until after I beat the game and went back to play that level again. Still, that's not the game's fault so 5/5!
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can anyone give me tips on the old throne and shipyard maps?
This is series is probably the best TD games i've played. 6 out of 5!!!
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Hmmm... An all damage/speed quickspell with holy light has 106 attack (with my current bonuses, which are coniderable, but apply to both mages here) and attacks just under once a second... And the all damage destructor with holy light has 535 damage and attacks just under once every one and a half seconds... 94.22 repeating dps for quickspell (not counting buff effects, which are tiny) vs. 319.403 dps (Again, not counting buffs)... So... Inflictor for effects, otherwise, destructor. Just go destructor.
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Real nice game. The fact that you don't grind your way through the lvl but have to figure the bed tactic is a real plus. 5/5
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i loved this game a lot but its way to time wasting for a td in my opinion srry to keep asking for speed but maybe a x5 x6 x7 x8 anything fast really because 3 lvls took abut an hour for some reason despite the fact that my cpu dosent lag much
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The game is very good. My rate for this game is "loved it". Everyone is a fan of TD (Tower Defense) got to love the game! The new series is Arkanidan Legends. The first is called the Crusade
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really like this game..but i hate those flyin ones..in some levels ya have to build mages first so you´re able to upgrade them soon enough to catch those flyins :(
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It uses the same pics across all the protector games, they're done by the same group and set in the same universe. It's not a stretch..
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The only thing I hate about this series is how hard Undefined has tried to make warriors irrelevant. Mages are vastly more powerful than warriors and not only because they can hit flying and are ranged.
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queeneleanor do you even bother to read comments or see who made the game? Besides, if this was a ripoff then it would probaly hav been removed by now
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IT's funny how this weeks badges of the day were all games from 5 or more years ago that I had already earned the badges for.
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i don't know if this is just my computer but on the Fallen Mine level i get to the hellfrogs, have two fire wizards with cripple with a knight by each and then two general wizards and knights near the end and one side with a general knight and wizard kill the frog when it is cripple to 1 hp and the other side won't the generl kight and wizard aren't lvled at all just wondering if this is some kind of error
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Best game ever. Only one I keep coming back to over and over, even better than later versions. Just can't figure how to get the highest scores.
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This is probably one of the most thrilling Tower Defense games I made, it's fairly tricky but overall a brilliant game. 5/5.
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oh and I spotted a glitch, I got the 10% attack speed boost, but it only reduced 4 to 3.85, and considering the lower the better, the number should represent the amount of time (most likely in seconds) they have to wait till they can attack, thus the correct decrement would be 0.4(10%) and not 0.15(3.75%), however, if the case is where some other numbers affect this, then tweaking should be done so that attack speed has an actual defined description of time, such as "with attack speed 2, this unit attacks every 2 seconds" and correctly show these numbers...
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Things I would change are 1: Subsequent attacks should re-apply the de-buff under the caster and if said re-applied de-buff would be weaker, then the weaker buffs duration should be applied and when the strong wears off, the weaker's effect should be applied. 2: Personally, I don't like having the ability to but any status on any element 3: I also don't like not having an elemental-less mage 4: Enemies armor counts as magic resist where I would have armor and magic resist 5: The skill tree is cool, but I would add skills for the various statuses and boosts mages can recieve into tier 2, as I have no want to add +1 to an element PER skill point, it seems like a big waste.