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Yeah, I don't care HOW adorable that Jellyfish is. I'm getting that thing tomorrow because the game today is as painful as barbarian torture techniques
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What happened?! When I first played this game a long time ago it was awesome, now it lags on every kill. Is the game sending information SYNCHRONOUSLY to Kong API on EACH KILL instead of storing data locally and sending it asynchronously at the end of each level?
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Why are so many enemies weak to fire? Why is the Chiv Dexer called Paladin in the protectopedia? Why does Ridley randomly appear as the background behind levels? Too big to place in the game?
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Every time I come back to Protector, I am stumped trying to figure out why they took out fast forward and wave previews. Before, it was an unforgiving, slow-paced planning challenge that tested your wits. Now, you play 10 minutes blindly picking elements, hoping the final waves aren't going to heal off your best mages. They don't expect us to sit through 40 glacial waves writing down the elements for a second run, do they? It's like playing rock-paper-scissors with one move per minute. What's the point?
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Why is it that every time I kill an enemy the game suddenly freezes and then unfreezes repeatedly? Every single monster.
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i'm getting lagspikes with every kill the units make, and also with placement and upgrading. Already turned music off and quality low. Anything to prevent these spikes, since it slows my game down 3-4x.
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Why Kong,why?!
You made THIS the badge of the day, are you sadistic or something?
It is far too laggy and takes far too long to just get through one wave.
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The documentation says that there is no option to buy back a unit because we should plan ahead and if we have the right strategy there should be no need to buy back a unit. If we do not know what is coming up, how can we possibly plan ahead??
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Step 1: Start wave. Step 2: Go do something else for 3 minutes. Step 3: When the 'sounds of battle' have stopped, upgrade. Step 4: Start next round. Step 5: Repeat steps 1-4 until you win.
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You should get some strategy tips on each map, so you don't have to play it over and over, trying to guess how much enemies are coming and how clustered they are...
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Man I really like undefined's games. He's got alot of great ideas....but each game is just slightly broken in some way. As in this game is great but without a speedup gets tiring :\
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Gees, this game out 8 years ago? @_@ I beat it twice on newgrounds, guess i never beat it here... *sigh* Hard badge here i come
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I tried this game for the quest badge a couple years back... Still have only 4 unique maps completed. Pretty sure I spent days on this game to no avail.
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@bartje456, use the "report missing achievement" function. You can even get the badge of the day bonus back if you submit on time.
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I really like the game but even after trying the lag fix suggested by Antwan2, still had issues. I would have ranked the gamer higher except for the lags. Fortunately got BOD before lag became terrible.
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My advice to those of you after the badge, start the wave and go do something else, have another game open I don't care. The whole ordeal is probably too slow to be worth it being as old as it is.
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F*ck this... it took me less times getting all 6 remaining badges of the week then it took to finish 3 map on this games. The only good thing about this game is that you can go into another tab and this game continue running, so you don't have to lose times always watching this game.
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... I dunno if anyone's said this, but I think this is the first game I've played on Kongregate that I'd prefer to be playing somewhere else, rather then the other way around.
Why remove the preview bar from this version, but leave others perfectly intact? I'm completely at a loss.
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This game is so awesome, although I'm partial to the later versions with a fast forward. Still, a very well designed and balanced game. Worth a shot!
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It's LAGTASTIC!! Also, if a Wizard is such a pretentious prima donna that he won't stand on the grass, I don't really want him working for me. Must have a really strong union. I typed all this while the stunningly boring battle raged on above me.... Wonder what's on TV?
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Strategically, you should start putting your units late on the track, so that any new units get a chance to train, but then you have to wait for the enemies longer. A game so slowly paced you sacrifice strategy out of boredom is kind of failed...
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And after so many years, there is STILL no fast forward button? You - the developer - must have heard by now of the game's lag and very slow play. Time to add the ff button yet?
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Besides minor nuisances like no speed-up button, this game suffers from being very badly thought through (despite all the boasts about deep strategy). Numerous options like specialist levels on Dexers are mathematically just inferior and never, ever worthwhile. Even potentially cool towers like Necros are often similarly worthless for their price when one actually crunches the numbers. The result is that nearly every level is best approached with a mindless swarm of low-level generalist mages of mixed colors with 1-2 specialists per color at the entrance.