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Omg 23 maps is hard badge? Dude, You gotta be joking me, The map takes a year to finish, It should be an impossible badge.
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I don't know if I should be scared or amused that my most powerful mage (currently) is named Harry Potter... Anyways, great game. However, this one does certainly take time to beat, and that's not just because of the difficulty. Definitely could use a fast forward button, but I know that was installed in the later version of this game.
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wow, going on 9 years and this game is still here...and i STILL never finished it. sad... well, guess i can always try again.
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Pro tips:splash damage can never kill a monster,it has to be directly targetted,take this into consideration when creating your builds.pair upsplash with a fast hitter like an archer.press+button so that a newbie can become a pro
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This game is not very good. Tedious, and no FF button. The element system is OK at best, and you can't correct the element of a tower, not even able to sell it. I decided to skip this BOTD. I'll get the kongpanion tomorrow, and i think you should too. How this got 4 badges, i'll never know.
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Needs options to sell unit, restart level, exit to map, fast forward, view more advanced wave info, descriptions of weaknesses, etc.
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With no fast forward, it is really frustrating to spend hours sitting on a map and than just die a couple of waves before the end."Time wasted" was never so true.
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Man, this is the game that introduced me to Kongregate back in '08. I was playing on Newgrounds at that time but I saw this game and it had exclusive units only available on Kongregate so I've been here since then. It feels great revisiting it, even though I already have all the badges.
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Okay, saying that this game needs fast forward is not at all nitpicking, seriously, this game is really way too slow.
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No. No, this is TERRIBLE. I can't believe this is Badge of the Day. I'm skipping it. I never, ever one-star anything, but I'm one-starring this pile of crap.
I'll just wait for tomorrow for the Kongpanion. This is dumb.
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Greeeaatt. Nice first badge of the week. No way I'm getting one the lower number awarded Kongregates this week. I won't even play this game! Dammit.
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When it takes 3 hours and 41 minutes to beat five levels and get a medium badge, you know the game's much more difficult than it should be.
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There didn't seem to be a point in putting different types so I put all but 4 the same color... Then there was an absoring enemy and only 4 guys could attack him... lol
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There should be a badge for completing the Hard Marathon stage without using a single life. Not that I've actually done that, but still. :]
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All this absolutely stupid ppl complaining made scream aaaaaagh. READ THE FRIGGING rules you retards.
Its a strategy game that you need to plan your build.
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Last criteria on the Stats on left side of screen says Time Wasted 01h : 36m : 23s. I say it should be changed to Time Well Spent 01h : 36m : 23s.
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1/5 because you can't sell units. It would be 3/5 by itself, but combined with lack of speed up button it's just unacceptable. You can lose on wave 50 because you placed units wrong on wave 1, resulting in over hour of wasted time.
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This was the game that brought me to Kongregate, brought many others too I'd bet. Thank you Protector and thank you Undefined.
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7) Upgrade everyone until you start to have spare cash (usually when the middle guys are all starting to hit level 5) then tile more blue mages around and BEFORE the center section and two dexters next to the purple specialists (if you place them after the middle they will never level up)
8) Here is how my start was going from the entry to the center part on both sides
[Grass] [Cold specialist] [Grass] [Cold Specialist] [Cold generalist] [Electric specialist]
And on the two corners a Dexter and an Electric specialist
I had this plus 16 cold generalist in the center and nothing could get past and if they did the strong back I established early could take care of any leaks.
I finished with 30+ lives. Sorry about no pics and disorganized info
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1) Needs a "sell unit" button 2) Needs a "speed up button" 3) Only allowing units that engage in combat to level up greatly inhibits strategy making; it forces the player to either level up units closer to the entrance first or spread the units out to try and spread out experience, and thus run the risk of losing lives early on.