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Great game, well thought out scenarios, nice mix of units and capabilities. One constructive criticism- the map is a little hard to manipulate, especially trying to get to view the corners. Can't wait for the next version.
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Maybe I'm spoiled by Advance Wars, but it would be great if the game told you how much money you were making per turn. 5/5
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and even then, the "Wars" Series goes far in the past as just Advance Wars for GBA, The Game Boy has his own "Wars" and it was released in year 1991 and more: The first Game of this was on the Famicom (Japan NES) named "Famicom Wars" 1988
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@sirhc2003 uh no, no it wasn't. Advance Wars was released September 10, 2001. This wasn't even made before the most recent one (Days of Ruin) which was released January 21, 2008.
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For the Bonus Map:(War of Oil Badge) can easily be gotten by playing defensively and spamming air units to quickly take over the board. Make sure you over whelm the turrets all at once to take them out since they can regen. + if this helps!
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Sigh... just a ripoff, sadly. The movement system and the way the damage you can deal decreases with your health just reeks of Advance Wars.
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The game is so much better with a Advanced Wars song to go with it. ot to diss who made the music, but if it's so similar then why not have a full experience?
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i craped myself when the music started because it was too loud and i was reading comments when i was waiting for it to load......gams ok i gus
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It's a decent game, but too bad it is almost an identical copy of Advance Wars (nintendo DS) Same kinds of units, same terrain, gui's and layouts, etc.
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oh god if you take too long the AI builds up a army of foot soldiers to cover the whole field and then on his turn he shuffles them around
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Chapter 8 was my personal favorite, minus the AI taking 5 minutes every turn AFTER he moved all his guys. Didn't expect to like this game based off the comments, but it has a starcraft feel to it that I like. 5/5
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This is just honestly making me want to play Advance Wars again x.x Although, I am pretty impressed to see such a well coded and devloped game. 5/5 from me. Keep up the good work!
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For those who don't know yet, the more HP that a unit loses, the less damage it can deal; so, More HP = More Attack Power. This goes for you AND the enemy. There are lots of times when it's better to have most or all of the enemy units still alive but weaker and surrounding you than to kill some one by one and have the rest of the enemies at full health. In later levels, especially in harder modes, it's the only way to win.