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It doesn't appear that we are getting a new map every day. I've had Thursday October 14th as the latest map since SuperNova became the default player. Anybody else?
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Yes, the truth is that no matter what we do, the Creeper always wins and takes over each planet. After we leave, it's all Creeper.
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https://jayisgames.com/games/creeper-world-evermore/ click on your suopernova extension and enable, then refresh your page. That is how I was able to get it to work at that site. Supernova loaded right up.
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9/13: I like to play to cover the whole map and emitters using nothing but blasters First time I was able to cover all of the emitters using nothing but 5 blasters in total. :)
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You should really concider making these games on mobile platforms. I'd gladly pay some bucks to have this on my Android phone :) Love it! 5\5 ;)
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@awm17 This game is a never-ending map expansion for Creeper World Training Sim. That game has the same mechanics, but using pre-determined, easy-to-hard progressing levels. Cut your teeth on that to learn the strategies. See the developer page for links.
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For those of you who keep getting surprised at your "total time played" just remember that if click "survival!" it automatically advances your game to the 1 hour mark, which will be what is recorded in your total time statistic. Which means that its really easy to inflate that stat on accident.
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I like this game a lot; every time I play a map I can do something different. I just wish there was a way to turn off "survival mode". Sometimes I want to play around or my grandson is a little slow and suddenly you're toast. Please add an "on/off" on the survival that kicks in after 60 minutes.
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@garp_hu if you're on Firefox, it was a browser 'update' that caused it (FF64). There's a guide to fixing it here: https://www.kongregate.com/forums/1/topics/1783434
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Here is a way to beat Sep18: right at the start build a blaster next to odin city and nothing else. When it's finished hit pause and fly it to the top of the highest hill as close to the emitter as possible. Odin city itself follows right away. (They should arrive at the same time.) You do take some damage but it kills the emitter fast enough and you have a safe position on the highest spot of the map. Sound crazy but works.
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Survival Mode is dedicated to all those people who asked why you couldn't just stay at a world after pushing the creep back.
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love this game and i like to take my time on the map just so i can watch the turrets fire at the the creeper so again i have managed to use up an hour
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Suggestion: Make a BIGGER map... 4 times bigger than these ones...
And how about, in that bigger map : more emitters, more complex terrain and maybe 2 Odin cities... Think about it ;)
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@fractalman I'll have to read the Knucklecracker board. Yes, there are a bazillion (subtly) different possibilities here in Evermore, but all of them are only somewhat minor variations on what I guess is about a dozen or so "seed" layouts. Still, I've noticed that at least some of them within a family can range from easy to hard depending on the variation.
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I love this game!! Been playing on a daily basis for a year now. It's how I start my day-- a cup of coffee and today's mission!!
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"Kongregate is now partnering with Ruffle to make *some* of our Flash content playable again"
and what about the content ruffle doesn't let us play?
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So does anyone else ignore the fastest time opportunity and insist on owning the board before they leave, or is that just me?
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Excellent work! We've neutralised the creeper to the point that they're no longer a credible threat. Our infrastructure is solid, we are generating enough power to last here for an indefinite period. Good job, private. Maybe we can rebuild something here. Mission accomplished.
Actually, never mind. Prepare to teleport out of here into an unknown, and almost certainly hostile territory!
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Sir, we have pushed the enemy back and are holding them at bay. Sir ... Sir ... Where are you going? Sir, don't leave us here. Sir, if you leave we will lose power and be defenseless. Sir .... Ahhahghhga!
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@ Astynax - Any specific questions? I am sure lots of people are willing to help. Also, this is actually a free Expansion for those who have completed the game and want more maps. If you are new, start with the "Creeper World Training Sim", that is likely to answer any question you have :)
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I have an unhealthy obsession with creating a stable network that can suppress creepers at high emitter counts, then sabotaging the network and watching it slowly fail.
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I think it would be cool if exploding Buildings (weapons, Collecters ETC.) left a crater in the creeper when they went off, like a small explosion, 'cause they do explode after all... anyone agree?
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Just for reference, you base cannot send more then 32 packets worth of energy at a time. If you are producing more and trying to use more, you'll have surplus AND deficit.