multifailsのコメント

ゲームのコメント・レビュー

Idle Space

May. 21, 2019

-5

The game very quickly turns into a waiting game for the slow fleet fights. There really needs to be a way to search for higher level battles than one over the one you won. Perhaps make that maximum increase by at least one per ascension?

Ant Empire Reloaded

Mar. 09, 2019

1

Auto is otherwise nice, but the spot where it waits until it can double the amount of stuff is bad.

Geometry Idle

Mar. 01, 2019

28

No visualization screen or some such to satisfy our need to view our glorious collection of shapes that... do something?

Transport Defender

Jan. 13, 2019

5

So... We kill stuff and then the "bosses" drop cargo for us? I think the guys we're killing are defending the transports and we're the pirates who are stealing all the cargo.

Idle Portal Guardian

Jan. 01, 2019

2

Ok so I got prestige points... where do I use them?

開発者からの返信

Prestige system gives you skill points and souls. Prestige point is just for display at high scores.

IDLE DR0NE MINER

Oct. 13, 2018

0

Jold still not giving gold when sold.

開発者からの返信

Hey, it's fixed for the next update. Which will probably be today or tomorrow, as the games version 1.0.0 will be released Monday.

World Ender

Sep. 23, 2018

3

Going to any menu resets progress of EGold. That's not cool.

開発者からの返信

That was a visual bug. I didn't know people were still playing this. I'll update it.

World Ender

Sep. 23, 2018

1

its almost fun until the game starts hiding your mouse cursor

開発者からの返信

Just right click.

Cards Keeper

Sep. 22, 2018

0

For those with grind problems: Most of your runs will end up with you getting pretty much nothing (a few k's of gold perhaps) and those runs are not what progress you forward. If you play properly and get a bit lucky (items & max armor / health are everything, aim for rares, try to get as much experience cards, position fireballs & lightnings properly before using them, time using bombs properly, memorize the board just before the boss comes just in case, etc.), you will be easily getting runs that net you 10's of thousands and where getting forward is relatively easy. In other words: Treat your runs as if this was a dungeon crawler where most runs just don't succeed.

Cards Keeper

Sep. 21, 2018

1

Bosses need timers (20-30'ish turns?) of some kind so you can't scum at a low level boss. Definetly needs a "This action will likely kill you, continue anyway?" dialog for suicide clicks. Progression is annoyingly slow - instead of tens of thousands of gold, new classes should require something else to unlock (that while hard, would not be so tedious and grindy). Other than that, it's a nice concept for a game - keep developing it futher and you'll easily have something you can sell on steam for a pittance.

Idle Chopper

Jun. 01, 2018

5

The animations are very jumpy and glitchy :(

Little Alchemy 2

May. 16, 2018

2

explosion + galaxy != supernova (should be star + explosion), planet + planet != solar system (should be star + planet)

Idle Awards 2

May. 15, 2018

0

It's funny how this game starts as being about the medals, but it ends up being all about luck and crystals.

Idle Intelligence

May. 15, 2018

0

Hardware load doesn't seem to work after a reboot. The indicators are green, but nothing happens when clicking load.

Idle Intelligence

May. 12, 2018

5

Sometimes the whole panel of tetris shapes is dragged out of place, the only fix being reloading the game. Reloading the game on the other hand allows starting decrypting all unlocked 'nodes' at the same time (as long as you dont pause the one running).

Subtitles would be nice. Or a button to skip the silent talking face.

開発者からの返信

Yes probably both would be a good idea. Skip button is easy./ Subtitles are a bit more work (especially seeing as the videos as placeholders) - but it is definitely fairly high on my priority list. Thanks fo the feedback.

0

It's unbelievable that such a simple game can be made so cpu intensive, and it's unbelievable for how little you think you can milk people out of their money. You seriously deserve to disappear from the gaming industry.

開発者からの返信

Thanks for the feedback, multifails! I apologize for the inconvenience, this is an issue that others have also reported, and it is still being looked into. It is not an issue I'm able to recreate on my end, so it has been a hard problem to troubleshoot so far.

YORG.io

Apr. 14, 2018

5

Manual gathering of crystals feels like a tedious micromanagement thing you need to do if you wanna get as far as possible and makes it harder to take advantage of 5x speed. Even if manual gatherin is not that effective in the long run, it creates an anxiety if you are not doing it - as such I do not think it is a good mechanic for the game.

This could be a good game, but it doesn't even give the player the basic information that is needed to run the grid properly, that has to be learned through trial and even after knowing what to do and when, the player has to do all of it manually, every day.

開発者からの返信

I was hoping that there was some fun in figuring it out.

Galactic Grind

Apr. 07, 2018

0

Karma income calculation doesn't seem to be balanced. Resetting and getting back to the same position you were in befor ebuilding & buff wise should get you to a point where you are making at least the same amount of karma per second, but after the reset it seems that getting more karma becomes harder (I'm way past where I was on the first reset and have zero karma income, I had thousands per second when I reset). It's fine to make it a little bit more difficult as long as the difficulty mod is not higher than the karma mod, otherwise resetting is counter productive.