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Feb. 07, 2015
Where was THIS when I was learning? If you're interested in making one for everyday Kanji, I recommend using the symbols from http://realkanji.com/n4/. This is a list of the kanji that appears on the JLPT level 4 (intro) test. You can pair up kanji that have similar radicals into groups for comparison as well.
Nov. 13, 2013
Next in 8:30? I'm done here. Either charge ten bucks for a full version and release a demo, or charge for premium content, or charge for a subscription. All this did was make me quit.
Sep. 18, 2013
What I'd like is a multi-level loot ignore system. I'd like to collect rings/necklaces at epic+, but everything at legendary.
Jun. 20, 2012
Played 'em all since the first one. Magic users still overpowered, melee still useless.
Jun. 17, 2012
I think the character customizability in the previous games made them more playable, even if the graphics were simpler.
Mar. 01, 2011
In order to reduce the luck element required to beat the game (it DOES say "strategy" up there, right?) how about a few changes to make the game rely less on die rolling? -Every night the fort is not attacked, have the people on guard duty kill some surrounding zombies. It doesn't have to be many, but it would help if having 20 guys guarding the fort wasn't a complete waste of population when the zombies don't attack. -Allow any building to be converted into anything else. Starting a game with no chance of hospital, school, or lab just feels like a waste of time and/or refreshing clicks.
Feb. 25, 2011
best game ever. Balance issue, though. Store points until 8, get x2 on everyone at the same time. Game becomes easy mode. Maybe require a few points spent before allowing the class to take x2?
Jun. 22, 2010
This game needs an in-game explanation of all the terms. What exactly is "Gold return"? Interest on remaining gold at a wave end? More gold given to you after a mission? More gold per kill? What about Steal? Is that a chance to increase gold drops from monsters?
Do the skills even work? I've got one with 14 in magic use, but her archmages do 10 damage at level 1 regardless.
Feb. 03, 2010
What was the purpose of increasing the cost of "max boost power" in the mystery shop if it's not affecting the new bonus boost?
Oct. 08, 2009
Perhaps you should include "how to cast spells" in the controls.
Aug. 28, 2009
Gratuitous sex appeal I did not like. Could use a little more focus on the gameplay, strategy, and balance (Manadrain sword + Legend, anyone?) rather than the jiggly bits on the mage.
Aug. 26, 2009
Fisty McJeepPunch is my hero.
This game needs a hard mode.
Aug. 05, 2009
that tick tock debuff is obnoxious as hell.
Aug. 03, 2009
ten points out of ten for style.
Jul. 29, 2009
This game needed badges <3
Jul. 28, 2009
The ability to upload your own sprites is amazing. I hope this is kept in later installments.
Best game ever. 9,001/5
Jul. 26, 2009
Game could use badges.
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