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คอมเมนต์และรีวิวเกม
Nov. 23, 2010
This game is terrible.
Nov. 07, 2010
Needs a respec option. Spending hours grinding to the last guy with a mutant build that mops up the earlier guys, only to find Waizer kills me in one hit, is extremely annoying. 1/5.
Sep. 05, 2010
Okay, the dragon is practically impossible on easy mode. He gets some invisible evade buff, because my level 30 characters couldn't hit the last head with Lock On (accuracy buff) and the evasion debuff on it. That's ridiculous. I played on easy mode because I didn't want it to be an obnoxious grind. It's a great game, but fix your damned difficulty settings.
Aug. 29, 2010
@HeroInteractive: I have had splitters explode and jump completely over towers -- i.e., two blocks' thickness worth of towers, not through the gap of diagonally connected towers. That feels like a glitch to me. I'm also finding the tower targeting logic really frustrating, since they seem to stop shooting at ghosts that are within ~3 blocks' distance from the exit, letting them get away.
Aug. 24, 2010
Overkill + laser cannon is kind of silly. I made over 50k xp in the wave after I bought both of those.
Aug. 21, 2010
Okay, I know the other voice is lying to you, and that's great. But I was always curious what doing what he said would actually do. Having the game restart when you hit ESC like he tells you to? Pretty much a dick move.
Aug. 01, 2010
This is basically unplayable without a speed-up button.
Jul. 20, 2010
Game was okay until level 8 -- as far as I can tell, it's a matter of luck if they go after each other instead of you. If all I wanted was luck, I'd be playing Yahtzee.
May. 22, 2010
Sorry, I meant 14 -- you can at least pass 13, whereas you can't get past 14 without having the explody shot. Obnoxious.
The fact that some levels are impossible to do (e.g. level 13) without the special balls from getting achievements is full of fail.
Apr. 29, 2010
The tanks can be hard to control; maybe add hotkeys for each of the three options once you've moused over the tank? I also think a retreat option would be nice, but that's a design decision. The random tank flipping-over is also a bit frustrating, since it seemed to happen for no reason. On Double Trouble, it happened multiple times to tanks as they came out of the factory, basically making them a waste of money.
Apr. 25, 2010
Not bad, but very glitchy. K button sometimes stopped working, and it becomes impossible to see what you're doing by 250 seconds.
Mar. 28, 2010
God, every time I play this game, I rate it another star lower for poor gameplay and bad rankings. Even when I 4-star a board, it's annoying.
The star rating system for how well you do on a board is far too harsh. You get hit once and it drops you from 4 stars to 2? 2/5 just for the bad scoring system.
Mar. 22, 2010
Wow, I just realized you can't even reset your game to start from scratch. There are some great ideas here, and mostly great delivery, but until you fix those minor administrative details, I find the game more frustrating than enjoyable. 2/5, 5/5 with the changes I suggested.
Also, the lag time between when you die and can actually play again, or can restart the level, is really obnoxious.
Would be great with some minor improvements. You should be able to change your upgrades or re-play old levels to get upgrade points to beat later levels, because a bad build just screws you out of the game. Also, the game is ridonculously choppy.
Mar. 19, 2010
And you really shouldn't lose the gold and achievements when you die on a level. That's kind of obnoxious.
Needs a "restart level" button when you die, rather than having to wait 10 seconds to reload your game.
Mar. 18, 2010
How do you go back to old levels?
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