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I feel like this game took a few steps back in regards to boss slayer. Boss Slayer was very balanced at all stages of the game and you ended up using most of your days. This game does not seem to share the similar balance. I managed to smoke the first three bosses my first run, they were definitely a bit too easy, the only reason i died on #4 was lack of dps. The upgrades were a bit confusing i couldn't tell when they were fully upgraded. I think the final boss would have been a bit more enjoyable if the butterfly had actually come from the cocoon itself rather than from offscreen.
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Also the music changing during the boss battle wasn't a good choice IMO. The way i see it, the music is one of the best elements of this masterpiece and i would have liked to see it simply rise to a climax rather than downgrading in quality. The AI did a good job of keeping me guessing which is a big leap from boss slayer. A great sequel to boss slayer regarding the new mechanics, it would be preferable if some mechanics hadn't appeared such as the final boss warning, the lack of upgrade info (it wouldn't tell me what upgrade i was at from a cursory glance) and the music change for the final boss. The game was still a wallop of fun to play. Despite my minor criticisms, i would rate this an easy 7/10.
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@earlzy Dude, the final boss is a chrysalis. You should have seen it coming. Plus, a TRUE final boss really adds awesomeness and tension to the game. I'm rating 5/5, It's great!
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That last butterfly was like, "Hey man, that's a nice garden man, I want that garden man!" And I was like, "Nah man, you can't have it man, it's my garden, man!" And so I killed him, and before he died, he was all like, "Aw, man, this sucks man!" And I was like, "I told you, man!"
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I really like the game Boss Slayer, every now and then I go and play it again. Can't say the same for this. I'd mostly attribute that to the music difference to be honest... (Reached Final on 3rd, won on 5th)
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I think the game is a bit too much like Boss Slayer. Everything about that game is so awesome and refreshing, but when you recycle a lot of the same concepts and ideas from one game to another and call it a completely different thing, any sequels won't turn out as good. Also, I didn't like how the speed couldn't be upgraded very far. Even with it fully upgraded, I didn't see that much of a difference in the speed.
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The final boss have two form, first form was a cocoon, second was a giant red butterfly, and it's was ****ingly great.
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karimiticos-because its lazor dragonfly
And now i want sequel to that game but harder.i want is to be hard as touhou on medium.
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this is a perfect example of a 5-minute shooter that you can play for longer probably if you wanted. this is definitely a good, fun little game
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Dude, if you don't spend your money to upgrade anything and accidentally continue to play, you lose ALL the money from the previous round! :O Geez fix that please.
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I saved my garden in 10 days on Easy mode. This means I could have beaten it on Normal... well, good thing it does not have a "Completed on Normal" high-score!
I loved this game. It's fun and relaxing to play. I like the auto-aim, so I can focus on avoiding, which is really fun. Nice job, Awoke! 5/5 and favorited =)
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im thinking after final boss "WOOT I WON" then the garden turns black and i see a red butter fly "WAT THE HECK NOOO WHY"
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Nice and smooth, I enjoyed the autoaim mechanic. Bosses were pretty easy though: it doesn't matter how much you layer the same four attacks on a boss, it's still the same four attacks.
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it took me 10 days, after my third attempt at the final butterfly boss, to realize that i was not aiming with the mouse the entire time, but it was automatic -.- i won on day 11.