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It would be nice to be able to switch between guns to conserve ammo. Like being able to pull out the shotgun when the boss shows up and switch to normal gun on grunts.
Also something to consider to increase the difficulty later in the level is have the guy start running faster.
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When I've read the description, I thought it would be another alien shooter/crimsonland clone. I totally missed. 5/5 for the idea. Yeah, we all remember running man and atomic runner, still there haven't been any games like this for years. Besides... I don't remember (m)any holes in Atomic Runner either.
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am i the only person for whom the game wont play it just shows the loading screen to about 99% and just stops and wond move?
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Control when jumping sucks. Improves just make you ignore the enemy, but the jumps are sometimes insane (mostly due the fact that if you touch the air near a plataform, you instadie, even if you could scape double jumping).
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A little too long, and of course when I almost beat it the game paused-killed me (might be my computer or firefox loading, the game freezes just for a millisec, just when I was gonna jump, which of course killed me) Too few levels in my opinion, when you reach max the game turns real boring, nothing to look forward too. So when you die it really makes it harder to start a new run
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Loved the vibe in the game! The colour scheme and the giant monsters floating in the background combined with the music created a really, really cool feeling to the game overall! Great, simple piece! :)
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The game could be a little bit faster. Right now, the speed seems just a bit slower than it should be, which made me quit after I got my level 5 badge.
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I enjoyed the game. Definitely a little short though. More upgrades are the reason to keep playing.. perhaps an upgrade tree where you customize your own talents. 4/5
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Anyway, the lighting is very dynamic and really gives you a great feel of the game's ambience! The monsters look... well for lack of a better term "blorby" and really stand out as Cthulu based monsters. The End of Days backround and your character's appearance further this apocalyptic feel. All in all, this may not be MY nightmare, but it might just be Japan's.... or dream. Sometimes it's hard to tell with them! haha
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I LOVE IT! I played it first on newgrounds :P Anyways it would be nice if you added a timer counter for when you get the shotgun? Not just a Low ammo 3 seconds before it ends.. :P
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It would be nice to expand on the concepts here, such as skill trees and upgradeable weapons. I never had any problem with the pits, and I hit 8000M on my first attempt.
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Last comment I have about this - you know you've got something good when the player is sad when it's over. I do hope to see the sequel expanded though. Various weapons, a story maybe, more gameplay, upgrades etc.
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I like the game, but I think it would be better if more aspects of the game changed overtime. For instance, multiple boss types and cosmetic changes to the character as you level would be nice. After a while, it just seems too repetitive otherwise.
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I get that "a few tricky jumps make the game more challenging" but when the jumps wouldn't be tricky without a nominal upgrade, it just flat sucks.
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A few things...
First, the bonus multiplier (that you get when you level up) seems to affect the number of score multipliers that appear. This means that succeeding on the first attempt hurts your score (if you're going for a high score) because you will encounter fewer score multipliers on your first run through, when you are a lower level.
Secondly, the "faster fire" when you level up, actually hurts me, because when get the shotgun, the powerup bases its length on ammo, not a period of time. At the beginning of the game, I have shotgun for the entire run, later in the game, the powerup lasts less time and is consumed way too fast. I would ask that in a sequel or update, you make the shotgun based on a length of time, not ammo, so that you aren't punished for having an "upgrade".
Lastly, the "explosion powerup is way too weak in later levels. Please make it stronger.
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Good game. How about a twist where you can 'delevel abilities' in exchange for alternate abilities. Like run faster instead of double shield. etc.