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not as good as your other 2 games but it would be sweet if after u set the guy on fire, an army of red buttons came to attack you. then u choose a hero, (AKA, blue, yellow, or green buttons) and do what u did with the first guy except if u do the wrong thing u dont go back, u lose some life. though idk if u arent that good at making games. and it doesnt make it so copyish. maybe take some ideas of sucky games like the mouse maze games. uk, like the donttouchthewalls games. oh and i couldnt beat the white paintbrush so i forwarded. btw....CALL ME!!!!
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3 things. 1.I REFUSE TO RATE THIS GAME 5 IT SUCKS!
2. just like the maker said its a rip off
3. i completed it by right clicking and clicking foreward
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And something that could help you make a better game, you say? Put this code in the first frame of some game, it'll hide all those annoying buttons.
var menubar = new ContextMenu();
menubar.hideBuiltInItems();
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Ehh...don't say this is the worst game on Kongregate; it's not. Far from it, in fact.
The trick to making a good game is, in my opinion, doing clever things with programming experience that everyone has. Although you stole the idea, it doesn't matter to me. 3/5.
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Iavantis: yeah, I know about the right click play thing, but I found a way to fix that. In the next update I'll put it in.
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There are many worse games that don't admit their shortcomings.
One trick to getting people to think a bad game is good...
give it really good graphics.
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nice work, even better than my actionscript tests. you ought to limit the right-click menu though, i skipped most of it by Right Click> Play. go to http://www.kirupa.com/forum/archive/index.php/t-190546.html for help on that. otherwise gj!
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While dragging things around, there were several times when releasing the mouse button didn't release the item you were dragging. This was most obvious during the stage with the blue rectangles.
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Ha ha. First game huh? I'm working on my first too and you think this is the worst game your gonna have to see mine. Not bad