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Philosophy blueprints unlock at level 37, but my level's maxed at 34? What gives? I've completed every single goal for the level and I just unlocked Political Representation whose blueprints don't unlock until at a bare minimum, level 50. What gives?
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I don't know if the developer's still reading these comments/updating the game, but it appears that a common wish list item from players is to have some way to tell if a skill has reached its tech effect bonus or not. I agree completely. A super easy way to visualise this "gilded" skill and also one that's super easy to implement is to gild the "progress hexagon" around these items as well as the border/"this tech is selected" hexagons. At first I was going to suggest basic yellow for the interior hexagon and slightly darker for the others, but the yellow you use for the chevron to show that it's upgradeable to the next tier would be perfect for the internal one so you won't even need to experiment with this one. As for the others, perhaps the same relative shade as you're using for the current options, or perhaps the geometric mean of the 2 if it looks too dark/dirty when you make the switch to yellow.
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Stuck at "Loading Save Data From The Cloud"... guess I must've last played it before an update that broke whatever save I had. Ah, well.
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there is a certan glitch where if you click on writing when you get out of it you have to click another tech to move the screen again. maby move writing to the right to fix this ishue
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Objective complete has an unclickable "done" so when ever i click to complete the missions, i have to reload to get rid of the box.
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The game itself being a skill tree is already awesome, but something creative is to make another skill tree in the game that is served to unlock habilities, and maybe a level bar, that when you fill it up, you get a hability/ability point (I don't know how to spell.) and it would be a very good start for the game, anyways, the game was fun while it lasted, but now it's super boring,try putting some cooler content, too.
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The game doesn't load and I've been waiting for a few minutes. So sadly seeing as I can't play I must vote this with a 1 star. A game that can't be played is always a 1 star game.
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It's been quite some time since there was an update. Has development stalled for some reason or other? Or has the dev's attention been turned away by other (maybe professional) projects?
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When you press "writting", you can't move the screen with mouse, you have to pick an other one first and then its moving again
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Instead of buy boosts / upgrade blueprints / upgrade boosts please use own boosts / own blueprint levels / own boost levels. It's annoying if just after spending all my discovery to upgrade blueprints - and then a upgrade blueprints mission pop up. Feels like being punished for upgrading too soon.
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Boosts as implemented are just a nuisance. -5% to ugprade cost isn't even worth the time it takes to place the boost. And you can't even ignore them because the game keeps giving you quests to buy more of them. I'd honestly recommend either rethinking the mechanic, or just ditching it entirely.
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Completely stuck at level 6 : can't prestige yet, and objectives are Collect 100 bp/upgrade boosts/spend discovery and I have spent a few days already in this run (which means most levels and unlocks are already "high"). I don't know if I'll ever be able to generate enough discovery points via slowly getting new milestones/unlocks (no passive discovery point generation at the moment) or if it's just a plain game over.
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@maolis No, they are working on the next update, which is going to bring a lot of changes. I think they are first going to release a smaller update with a few more prestige levels, but I am not sure because I haven't checked the discord server for a while.
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Note to Dev: Getting the quest to buy 3 boosts can trap the player when they've already spent their discovery boosts on blueprints (found out from personal experience). Besides that love the game.
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With these longer breaks between updates (not complaining), it seems odder and odder that it can't print GG and HH. Thank you for the lovely free game. Appreciate your time and attention to all of us.
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I have Literacy at level 50 but instead of a price to get to level 100 to get the bonus, there is the science point symbol. Is this not upgradeable? Also, past 999FF science points the points display blanks out.
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So after a couple of days on prestige 34 I've unlocked the entire science tree. The way the higher nodes in the tree gives increasingly higher income makes it quite easy to get up there.
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Would be nice with additional bonuses for each 100x in a science, a bit of an incentive to actually bother with the low-tier sciences later on
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What would be great is to be able to see somwhere, for example when clicking on a skill, what boosts affect that skill and how much.
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No idea what you changed in your code, but moving the screen is now 200% more smoothly than it was before! Cudos! Can you increase the increment with which a mouse wheel scrolls in the blueprint window? Right now you have to scroll a lot to move just a little up or down.
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There seems to be a problem with writing. When the screen centers on writing, I can't move away. I can't click and drag or use arrow keys to move the screen away. The only way off is to click another research, and then I can move the screen.
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Can we have some sort of "autobuy basic stuff"? I mean I am at level 29 and I have to click all the techs from the begining... Also I like new save button! Its quite clever!
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The patch notes say that the boosts from level 100 researches are back, but I have the level 100 political thought (gives all researches a 0.2% chance to award discovery points every cycle), and every time I come back from being offline it says I did not gain any discovery points.
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would be neat if there was a button on the bottom left of the screen that kept track of which researches could be upgraded to the next tier. both for at the start to make sure you get them to 100 for the bonuses and later when you move on and they can go up to 200 for the next bonuse. i often forget about the bottom tiers, but that may just be me.
That's a great idea - let me see how I can work that in. Other users have asked for some sort of a table showing upgrade-able researches and income % that each research accounts for, so some work is definitely needed on that front.
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If I don't see wrong the blueprint shop still sells rare and legendary blueprints. I just had an offer for inspiration, 1 blueprint 20K science