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This game is way hard... I've tried it 3 different times with all different types of strategies of what to save up for and it seems like the waves all of a sudden just get way too hard and my items match up with crap guns. Any pointers? Too frustrating to waste time on too much RNG. Also ill play the same wave 3 different times and sometimes its just impossible. Are the wave difficulties based off of your level or the day?
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I just don't get how the developer doesn't understand what a crosshair is and how it works. Simply amazing ... The game is nice and fun, but jesus, if I'm aiming at an enemy I'm expecting the bullet to land somewhere in it's vicinity, not half a mile away.
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I can't belive this game is still validly kicking perfectly. I'm happy about this because I played it a while ago and now i'm back.
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I can't believe this was released 10 years ago... I played it when it was released back then and I loved it. I abandoned the game and I came back to it several times with the years. Now, finally, after 10 years, I got into it fully and I've been playing and enjoying it for several days and got far into the game, I kind of feel accomplished. We were getting such good games even 10 years ago, it's a shame the era of flash games is slowly coming to an end and with it all the creativity of devs who did this for more than just money.
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Great Game!
@contrapoint of course this game is too hard for someone with a brain so small they believe contrapoints. GG
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Must've played this game ages ago, but never bothered getting the badge. Didn't take long to re-figure why: one of the worst castle/tower defenders I've ever played. Needlessly over complicated upgrades and advancement. Ridiculous playstyle offerings considering some can barely progress beyond the starting gate. Progression and escalation is annoying as hell. Even the starting options are supreme overkill: no one needs so many characters to choose from. In a one-word summary, slop.
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Got ptsd when this popped up as BOTD. Now I'm back trying to get this damned hard badge. Closest I got was 18/25 apparently.
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Love seeing this game in the BOTD rotation. Four years of on and off play between the easy and impossible badge for me. I know a lot of people dislike the extreme randomness of the game, but it's games like this and Mud and Blood where the RNG can completely change your game experience every time that are my absolute favorites.
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If you liked this game, be sure to play the original Elona or the community driven one, Elonaplus. The purpose of this game was actually to promote the original Elona.
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just a little bit more control over the events in town and this would be an absolutely amazing game, as-is you are far more likely to die due to simply not being able to get a weapon than anything else, so being able to do something like let the smith know about your preferences or maybe place an order at greater expense to be completed in a few days would be a huge help...it would also be pretty fitting for some of those options to be tempting but just plain not worth it.
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After all these years, I just now realized that the picnic scene going on at the title screen appears to be a wedding reception. And now all of them except the groom are dead. ;_;
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Chickens And villa is all you need for hardcore And a descent team. Don't even worry about upgrading weapon's or mod's.
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DeepDawg try using an older version of Firefox, I don't know what's wrong with the newest one for some people but it doesn't like to save flash games
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The game will force your units to learn Active if your party doesn't have the skill. Here's the bug: Even if a unit already has a full list of skills, the game will force Active onto that unit, allowing it to learn 16 skills. There isn't enough space, so the last skill gets forced halfway off the screen. This just happened to one of my nobles. Interesting how this game is so old (and so good too), yet there are still bugs to be found.