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agree with Bensch, too much momentum, makes it quite awkward to play. great idea though. and jazz isn't really my thing... at all :-)
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It is very slow and glitchy, although I admit that I haven't yet tried it in low res. The music is repetitive after a while, and you can particularly tell on the first screen, but 3/5 anyway..
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I love to see multiple modes of play in a game. Well done. Just hope you don't get in trouble for using "Don't know why I didn't come" by Norah Jones as the song for Hurricane mode...
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Well.... great idea, badly made.... Bugs and glitches and annoying features are as abundant as enemies. Sometimes enemies die the second you grab them, others refuse to even get grabbed, others are grabbed before you can even see them, when enemies are left by themselves the only thing left to do is crash them into yourself or a mismatch.... 5/5 if it was made well, 2/5 because it wasn't
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Needs some more sax.
Well it's decent game - just a little too difficult too quick after the tutorial section that's all.
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god that's a hard game 3/5 just for that. i like some aspects though - the pastel, papery style and the jazz. what the hell, 4/5 for those things then
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All in all, a unique, enjoyable, and relaxing game. I would like to see the shape-matching after-effect (i.e., the creation of those eight squares) replaced with something that doesn't cause as much lag on congested modes/levels, though.
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Beautiful music, concept's original, and the gameplay fun. It is annoying, however, that we have to replay the levels that we've already gone through in Adventure Mode. 4/5, otherwise brilliant.
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everything moves too fast, the controls for the star move it around way too fast, so I'm concentrating on compensating for the star and not grabbing things. And having everything accelerating towards you makes it difficult to pick up two things in a row. And if you accidentally mismatch things then there are another two mismatched shapes flying towards you, a lose-lose situation. And grabbed things shouldn't hurt the star since its in control of them.
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please dont listen to this 12 year old kids .... just because they are too simple minded or stupid doesnt mean you have a bad game. Hardness or inability to play =/= a bad game.
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Great new and fresh idea!
Love it. Just work on the game play (maybe add some different "powerful" powerups, somthingyou can have fun with) and youd have a game Id be playing alot.
LOVE THE JAZZ.
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The concept is great, the controls are pretty good, the music is relaxing... but the game is super fast-paced. Geometry wars etc. works because it's nothign but action. You've introduced a puzzle element which makes it extremely difficult to concentrate on both things at once. Since so many things can damage the star, maybe remove one of them (picked up shapes should not hurt the star!). Collision on the shapes would help too - most of the time the shape I want to match is on top of another shape and I can't grab it. Simple physics would make this a little different without ruining the neat puzzle aspect!
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fun game ... addicting as well. your meteor game is too easy though..you have to make it so they come out from all sides, not just type and bottom
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yucky, i dont really like this game so much. but the concept is pretty good, if the shapes slowed down it would b better