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Cool! I'm going to set up the difficulty to the max! 5 players, 9 goals, -15% bricks of my color, 100% bricks in total... And that's how I ended having an impossible game, not even the computer scored a single goal :D "The game shouldn't be too difficult (frustrating)"... And the worst part, you can't restart the match or give it up, I had to start all over again.
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Kong game developers should be forced to watch these little lessons before posting their games. Unless of course they are making an idle game in which case, not a great deal of this applies :)
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great learning tool - just to add that some colours are hard to tell apart, and especially for the colourblind some shade difference would be awesome
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There should be a way to set how much you speed up/slow down from the right/wrong bar. In particular, I too made an impossible game, because I thought it was 1-for-1 - I set up a game where good skill would let me hit a few more 'right' bars than wrong. But you slow down by several steps for every wrong bar, so even though I hit two right bars for every wrong, I never got to the end.
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few things, first game you could mute the game this one you can't. Second I agree with saintcollio the game within itself could be a good multiplayer game. it's simple and simplistic game are rather addicting.
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@rayme How exactly can this be online? its more of a advise-giving-game (in my opinion) so im afraid I just cant picture this as online xD
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I am playing these all in order so not sure or anything to ad so will just repost. Very nice semi game semi tutorial. Would be very useful for people new to game making.
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Beat the game but I don't have the guru achievement.
This is really educational btw. A lot of what you talk about here is what all AAA games lack. 10/10, still want that achievement.
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This lecture, namely that SimCity reference, once brought me a step closer to understanding the point of life. Thank you a lot!