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The game's good, and I found it interesting that keeping the paddle up accelerates hits automatically, rather than having to shift the paddle up to meet the ball.
Also, would someone mind telling me why I am suddenly stricken with Steve Carell's face on my paddle?
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Eh.. it's really frustrating when you have only a ball or two left to hit and you can't get a straight shot because of the rounded paddle. Not to mention it lags like crap unexpectatly.
3 stars. :-/
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bq. Extra ball should never, ever in a million years lose a life
Nah,makes sense to me.Since it's still technically a BALL,so it should be.
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Extra ball should never, ever in a million years lose a life. That's just ... wrong.
This game is a fairly lame take on an old concept - boring and repetitive.
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Extra ball kills? It's an instant death warrant in Endurance Mode. I can't even imagine why someone would program a game to be so aggrivating
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Is it just me, or did the higher levels cause everything but the ball to move slower? The paddle lagged, the "bricks" lagged, but the most important ball kept right on flying.
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Its pretty easy. I think that the "hard" badge should become medium if not easy. This game is a little wierd, kind of like a paddle game but you got the retarded bat . . . its wierd.
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I take back my "decent" comment. While the round paddle and brick physics are an innovation, the game is tedious and doesn't do enough to exploit the innovation or learn lessons from the several decades of history in the genre.
The level designs are mostly weak and the power-ups and -downs are not very interesting or varied.
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Losing a life when you lose an extra ball is, frankly, bullshit.
Otherwise this would be a decent entry into the overcrowded world of Breakout clones.
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Slow paced and repetitive but an interesting idea. (although the head in the ball kept looking at me, i think it was panning to kill me :O )
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Other than the extra balls taking away a life, the game isn't bad. Though I must say that the hardest part about beating the game is not getting bored and quitting part-way through
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I have one major problem with this game, and its that the extra ball bonus, is well crap. you lose a life if you drop it, spose ill have to get the badge tho.………. LeotFreshy Aiming To Play, Rate, Comment Every Game And Get Every Badge.
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i must of spend half an hour completing this on hard for the badge
did it, re read the badge things.. and its to complete on normal... ffs!
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Extra balls shouldn't take away lives, that's just evil. If you can't make it so they don't, make them give you another life when they're created. 4/5 as it is, not bad.
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the only hard thing about this game is listening to that freaking music all the time. why do flash games always have crappy techno musak?
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The game is mighty fine....mouse controls don't keep up very well though...kind of slow tracking...but it is fun and it is beatable. =)
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I want to like this game but: Controls are too loose and unresponsive. Mouse use should be available on all levels. Target ball should be a different color that target balls.
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Challenge won't allow mouse controls and the keyboard controls are excessively floaty. Poor use (or, more accurately, NONuse of color schemes make finding the ball annoying.) Game doesn't tell you what "power ups" are bad until you grab them. Score conceals ball. Two ball "powerup" is deadly. There's a salvageable game in here, *somewhere* but it's going to take a lot of modification to find it.
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this game sucks. 2 badges? why? this game isnt even challenging its just annoying. 'hard' to play the game once for the one badge. 'impossible' to play it again. i give it 2 stars since it at least has a pause
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The visual style is great, and inspiring. I agree that the ball should look different from the blocks you're trying to knock down - even making it a darker color would help a lot. And I dislike the high amount of inertia of the paddle. I know you don't want it to be too easy, but really, it's better to let the player go through more levels and feel like they are getting somewhere than to try extending the experience artificially through difficult controls.