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It's a really good game, it takes time and skill to make it through a lot of levels. I thought it was a bit unfair that once you gathered the lightning on a stage you didn't have to collect it again. That makes it easier to shoot for incredibly low times, and makes it easy to go, "Ok got one *leave* come back and go for another if they are having that hard a time.
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I like it. People say they want new stuff, they don't realize they don't need new stuff just good old stuff like this.
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A simple yet intuitive game, I love it! It even got me to go back once I had enough energy to get every single skin! Loved the ending and I look forward to a sequel!
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You know the developer hit the spot when you're twisting in agony, going "when is this game going to eeeennnnd?", but you still force yourself to sit there and play! I lost the track of time... Proper A-class game, this one!
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@lordomi and other regarding playing Flash games: https://www.kongregate.com/forums/1-kongregate/topics/1932722-the-future-of-flash-games-on-kongregate
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Level 42... might be a rage quit record for me on Kong. Can't seem to figure out how it is twice as difficult than any other level even after it.
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Wow! It's been a while... 8.5 years. Still felt the urge to go through it all again. That's a testament to how great this game still is. Kudos to the devs. I still stick to my original rating 5/5 +++. I wish you guys from tawstudio all the best.
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To all the people having issues with the game not saving any progress... I recommend you try using Firefox instead of Chrome or any other browser. Yes, I know, it's not as fast as Chrome, but... Saves the progress.
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I kind of feel sorry for those slimes. The walls are all painted with their slime. They must have problems of being underweight after completing levels.
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Actually, the easiest way to get the hard badge would be the opposite of the way pldl says. The easiest way to get the hard badge is to go through the levels making sure not to die the first time, then go through and get all the lightning bolts. This is because the levels speed up after you get all the lightning bolts, making them more difficult. Although I still agree, levels 42, 47, 53, 71, 74, 76, and maybe 70 and 78 shouldn"t be worried about, and you should get the fan levels and do them without dying in order to give yourself a buffer for the levels that you shouldn’t worry about.
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Thank you FreddyTheStony for the hint on badge of the day. Went back and completed level 7 properly, instant badge. Yay!
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Hard badge tips on the hardest levels: 30(in the red room, jump over the first flame and then over the rest), 53(fall down to the two yellow slimes when the last one is underneath you, facing left), 70(don't use gravity through yellow portal & lean against roof edges through trampolines), 71(don't hit second gravity), 74(timing is key; immediately jump over 1st slime, wait for the 2nd and follow under its roof, then jump almost right away, land on the left side and jump over the 1st orange to the right side then jump to the next platform, and then continue to follow the 4th purple slime under its roof which will lead you to the top left corner checkpoint), 76(practice last jump A LOT, the hardest in the game imo; follow right behind the orange slime when going right, jump down from the red key just before it passes you), 78(fall to 2nd orange as it's right under you, then quickly do the tiniest jump while holding left and then jump again when you're past the flame).
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I'm hungry for some bacon now. Is anybody else hungry for bacon after seeing Mr. Bree get fried a dozen or more times?
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The Story is simple yet intriguing, imagining this are live creatures instead of virtual things, reminds me of a cartoon I used to watch as a kid and brought good memories back, Thank You!
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You guys will have to play around with Chrome's Flash plugin a bit or use another browser. Chrome's really against Flash nowadays and you gotta set a few things to ensure the game and the API works.
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lag is rough which i can't really understand but whatever, still a fun game and difficult enough to keep interest 4/5
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Finally. What a hard badge. A Hint: Lvl 78 becomes much easier when u try to land on edge opposite to the upper way to the exit. then just jump over.
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Captain Viridian skin? Gish skin? Vez'Nan skin? Wow. This game is awesome, and not only because of those, the gameplay is solid too. :D
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To fix missing badge issue: This is Google's/Chromes fault, not Kongregate/dev/game. New chrome update makes it automatically block flash, which blocks you from connecting to chat (which is needed to update badges).
To fix this issue, unblock flash in settings, or (as I did) allow flash to run when you load page. You can do that in top right, right side in address bar. Click "Allow all scripts this time" or something like that. You might need to reload game.
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You can toggle between normal levels stats and special level stats by pressing 1 and 2 on your keyboard. + so others can see it.
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Hmmm, a platform jumper with loose controls AND disintegrating blocks? Yeah, I can see a LOT of rage coming here, particularly trying to get the hard badge.
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@Pikachu112256 the games aren't lost as long as clever people exist to overcome Adobe's BS. Look on forum to get flash working again
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5/5 Favorite part of the game: level/checkpoint design. I much prefer "once you have completed this obstacle, you don't have to re-do it if you die" to "die right at the end of a level and you have to re-do the whole thing." It doesn't make the obstacles any easier, just less frustrating. The levels themselves are a close second... especially the themed ones.
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Forget 72 levels without dying. There should be a badge for playing more than 10 levels without therapy. The laggy/sticky controls mean I never know how or when the jelly will move - sometimes i push a key, and it barely moves (or doesn't), other times, i push the same key the same way, the jelly goes dashing off. Pretty much uncontrollable :(
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57 level no dying except level 42 and 3/4 bonus level (9lv) also 7 level of extra bonus level (except level 76) phew~ finally got it :3