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Surely, this is America's military in action right here. Defending cows? That's just McDonalds who doesn't want to lose their main recourse!
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You can farm 150 RP per level at level 1 in ten seconds. Just place 1 shockwave and make a rounding maze. This can take out all the waves simultaneously.
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Does it seem strange to anyone else that when the US military attacks the Greys they always build a barn on their advanced posts?
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5 stars -- excellent game I've really enjoyed playing. Minor issues: I was disappointed that the game balance seems to be focused primarily on creating a maze for creatures to walk through rather than on effective/strategic upgrades. I'd like it to be a combination of both so that you create the maze to give more powerful units more time to work on the invaders. There were also a lot of towers that didn't seem to be particularly necessary to the game itself -- they felt like afterthoughts, especially when many levels really just called for the basic level 1 tower.
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Decent TD. The spots I would improve upon would be that the tech tree is too easy to max out early and that it seems to be almost necessary to replay early levels before you can advance past the second level (tanks are too tough too early to take without significant tech). Ramp up the difficulty a bit slower and award less points for tech to keep interest a little longer. 4/5
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decent game, a few things that I believe would help is 1) showing what wave number we are at and how many more to go 2) speed up button 3)perhaps faster money so we can upgrade towers (i have been doing the same maps over and over to get enough research since i cant win the new maps) 4) a bonus of some kind when summoning maps early
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For those having trouble with this game, just replay the first level a couple of times, that way you get research enough to get some more advanced towers and some extra perks
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Like the game, ignore people about cant get past lvl 3, enemies to hard, yadda yadda yadda...
only a couple of things i can criticize: 1) basic tower seems OP [at least until lvl 8], 2) would make a reduced research award for repeated lvl's. Normal difficulty and i have all upgrades after lvl 1.
LOVE the fact that the "saucer people" come from all angles, anyone that complains, build 2 anti-air towers next to the barn... solved.
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So, you can buy and sell at the same price. Pretty sweet and I haven't been absolutely abusing that at all. Create a line of turrets, seal 1 end and leave the other open. Sell the sealed end when the enemy is about to reach the open end then put a turret at the previously open end, the enemy will walk toward the now open hole at the other side. Rinse, repeat. Unending maze of death.
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So far, it is kick ass. I do wish there was a wee bit more originality to the upgrades. Simply getting another 10/20% to something you already have is a little bit of a buzz kill.
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Overall fun game.... one suggestion for improvement. Either don't make it pause when game loses focus or don't make it build when you click to unpause it. I have, several times, inadvertently created a tower when unpausing the game.
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When they have the cow, and are heading back from whence they came, they don't actually have to walk off the screen, they don't even get to the hole....Fix this please?
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Get the "advanced planning" research which makes your first tower level two, research the psi tower, now at the start of each map buy the psi tower and sell it, cheeky extra bit of cash...
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fun to do in lvl 9, send every wave and bomb them, add a plasma tower and keep bombing then till only the ufo's are left then use anti air to take them out
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If someone already said this then my mistake, Your research is gliched... unless you wanted to make it very easy, If you play and complete the first level (being the easiset) you are given 150 Research. once you have finished researching replay level 1 and you are given 150 research. Im not saying this to cheat. just hope you can fix it, perhaps give less per level replayed.
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I know you're trying to be new and different, but there's a reason why every other TD has their fliers run in predictable patterns even though they ignore normal pathing. It's really frustrating losing a cow or 2 on a level that you otherwise completely demolish because some of the UFOs randomly leave or enter from a funky direction and normal turrets don't seem to do anything to them.
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Needs deselect, "Next wave" button cooldown. (I mean who's to blame when you're dealing with 3 waves at the same time?) There's no bonus to the early waves too. But its good, although the theme is very similar to older TDs but I'm still at the initial levels. Ratings will come soon.