The puzzle was great and I finished the game within 3 minutes. But because there is only 1 image available to play, often these are the type of games that players will only feel intrigued to play it once and never again once it has been completed. Some proper tags for this game would be Puzzle/Fish/etc.
Connect 3 or more has become so common nowadays that it's hard to create anything new or original based off from this concept alone, let alone with varying themes are styles of the art and music. With that in mind, I can't really rate this any higher than a 3/5.
The pictures and overall game play was fairly nice, though I think that we're better off playing without a timer or a reveal that has to load after each use.
The images were all indeed relaxing and the music really aided for this effect. But the loading time for Reveal seems quite unecessary, since simply limiting it to a certain number of times also plays the same effect and is more efficient for players who are tight on time.
Connecting two is fairly easy but too simple imo. Another idea is to expand on this by allowing players to connect 2 or more smiliar pieces at once when spotted.
It wasen't too bad, but there needs to be some better intraction between the player and the objects when selecting them. Being able to identify what they are is an important aspect to finding clues and solutions, all which are a part of the main objective.
"You have been penetrated [...]" Kinky. There also needs to be a better way to shoot the torpedos in Mouse controls, since it can be difficult to click the character while maneuvering through the course.
The text in the tutorial menu is a bit hard to read, but other then that the game looks fine. THere are far too many controls to use though, which can make attacking a bit confusing at times.
The pin pointer line isn't very accurate. Too many times I have misplaced the orbs near the outer area due to being misled that it would go more inwards.
My biggest problem with this game is the size of our character alon with their items. On screen it is difficult to sight them because we are way to small compared to thesize of the objects in the BG.
The game was fairly simple. But because some of the items are so small and vague in the images, having a hint system would be preferrable. And for those looking for a challenge, there could also have been a timer version included.
Judging by the description alone, it sounded like you were intentionally trying to make this game look and sound bad which ... isn't really going to get you any high ratings.
This can hardly be considered a game. All we have is a fairly simplistic doodle of Tracer who can move around in a space that's barely 5 times her size. And for some reason she has a tail too ...
@wheetie2 Lmao it's genius right? And hey, when we run out of fuel, the tank will rush off-screen rather than exploding then and there. On a side note, this is definitely better than AE, but I preferred the nice 2D design of Indestruct2Tank more.
I couldn't agree any more with the classroom scene - many modern classrooms now are filled with students being distracted by their smartphones. But man, all that effort for just a cup of coffee.
Gotta love the doodle art and imagination that was used to create such a story. It's like having deja-vu (almost), except with reality v.s dream. I guess the moral of the story is that anyone can fulfill their dreams if they put in the effort to do it?