I question why I clicked this game. There's a lack of variety in goods that we can make, and the confusion of having to click/drag ingredients, while others have to be single or double-clicked for some reason. While the tutorial is a good start, allowing us to do so on our own would also be good.
@Toons Did you try refreshing the browser? After you completed the game, you should be able to see your high score on the menu screen when you click the High Scores box. Try that, and if it doesn't work, then hit 'X' let the credits roll and see if the badge is unlocked then.
Having seperate rooms for some of the items may have been preferred. Here we are, throwing in a room that had likely over half a dozen puzzles that we needed to solve - which, can indeed be difficult to handle, esp. when they end up overlapping one another. That only adds more to the confusion.
@sissybluemoon That's what she said? Okay okay, jokes aside, the timer is quite superfluous and not everyone will want to speed through finding these objects, especially if they are in a detailed picture such as these ones.
Instead of having to click and drag object to the inventory, having them automatically placed in there upon selection would be more convenient. Then when we want to use an object, simply highlighting it then clicking on the targeted area will indicate that we want to use item X on Y.
I'd propose allowing a Zoom-in/out on each items. Some of them are just too small to see and identify in its details. That, and a Hint system too, would be nice.
The game is pretty lackluster, because it provides nothing more but a repetition of the same objective, where you simply need to find X of Y for each level to move onward. There's no bonus, or alternatives to approaching the goal, so we're left to do the same thing over and over ...
The developer has made quite the number of Underwater difference puzzle games. Sadly, none of them seems to appear more improved or updated then one another. I don't find this anymore different or unique than Underwater life, Underwater See The Difference and so forth.
As a Puzzle and difference game, I find it pretty generic and hard to distinguish out of the thousands of puzzles already existent in Kong, apart from it's theme and images used.
Not bad. I like the variety of maps and difficulties that we can choose from, but my only concern is knowing which tower we selected - after clicking one, the mouse has only a red cube attached to it, instead of the actual tower. The tower icon should be draggable, so we know what towers we've selected.
It's funny how the straight path we see on the map can be misleading. Our targets (enemies) don't event follow that path, and will spawn at any random locations on the left screen.
Grind for coins, get arrows and men and work your way up to lvl 30. That's the basic strategy for this game, with the addition of choosing which skills that should be prioritized in the later levels.
Great game. I enjoyed the gameplay, the art and graphics as well as the voice acting. That has certainly improved! I can't help but laugh at the sight of an 'Emergency Toilet paper' cupboard in A-1's washroom.
@Shalfron On the top right of the chat log, there is 5 bars going from short to high. You can select the speed for the battle between x1 to x5 speed. That can help you in the 'speed up all game' matter.
While the story is bland, the main objective of the game is also fruitless. The only challenging part of the game is actually getting the achievements, but even then that doesn't cover how little effort it takes to complete the main objective. The design was simple enough, but it's strange how the shark has diferent expressinos when he moves left/right.
It's funny how you had uploaded an exact duplicate of this game but named it Underwater Adventures found here: http://www.kongregate.com/games/WitegArtStudio/underwater-adventures.
With some improvements and fixtures that WillowCall had suggested in the Best Comments, this TD game does have the potential to publish as a great hit.