@HarpoonMint Ikr? Way to throw me off on my findings lol. This game definitely set off the mood, at least my mood as I'm viewing each levels in the game.
Tbh I was half expecting there to be pop up animations in each level, or when we misclick. That would help liven up the atmosphere of each scenery in the game and appeal better to the players. Praise for more effects.
The game's thumbnail of the tree stump is silly. But aside from that, there are also small errors found in certain images like level 2 ... I suggest trying to avoid placing the differences so closely together, as their changes might overlap each other like in the said level above.
It's games like these that really brings me back to my own childhood days, where I used to enjoy reading/playing those I Spy (Scholastic) books series.
I think you've made at least over 50 kinds of puzzles with the theme being marine and aquatic scenery. While I do enjoy seeing this, it's time that you try to create a different theme so it introduces us, the players to a unique variety in your set of published games.
The pictures used in this game were absolutely stunning. They were more detailed and intricate than most of your other puzzle games,and that made the differences harder to find. It was a good challenge.
I too, do not find the differences that difficult to find. I'll always find at least 4 before clicking for a reveal, or if fast enough, I'd find all the 5 differences before the Reveal becomes available.
I'm glad the townspeople aren't intelligent enough to realize that they should be destroying the portal first. I find that Zombies are also a good asset but only for the earlier levels, where there are many citizens.
One of my favourite puzzle game series on Kong, and great for all ages. This game really piqued my interest, with collecting the stars or completing the levels. It's even amusing watching some of the animations when we mis-click or do not find a star where we had suspected.
@Brisaac I'm pretty sure you have to complete the final level in order to get a score on the board. Getting the achievements for the hard badge is definitely more of a challenge then completing the game itself.
It seems that you're running out of ideas for your games, seeing how you're clearly re-using old images from previous puzzle games made. Much of the images are literally from Country of monsters.
Why are the 5 numbers we're supposed to look for all ranging between 0-9 instead of following the simple 1,2,3,4 and 5 order? This mix of numbers is unorthodox.
This game wouldn't be so bad if the theme actually was based on Dungeons instead of babes and you weren't re-using pictures that already exist in your OTHER games published. Sadly none of these are applicable.
@medvil123 Lmfao I did not expect that to be a possible combo at all. While there are new combos, I noticed some of the reactions are the same as in the other variant (Doodle Devil).