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10crystalmask01's Comments

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Submachine 10: the Exit

Play Submachine 10: the Exit

Jun. 01, 2016

Rating: 2

@teenangeljenn The 4 loop stabilizers can be found at: 1. Room with broken radio and gas canister (Storage 33/1), 2. Room with radio and brass panel - Make sure the large switch is in the down position and all three small switches are activated. (Storage 33/3), 3. Room with brass panel - If two switches are on, it's open. (Storage Unit 33/4) and 4. Room with broken video stand after placing all Karma fuses on the fuse box (Storage 33/1).

Submachine 8: the Plan

Play Submachine 8: the Plan

Jun. 01, 2016

Rating: 3

@jackjester The gear and two (red?) stones are for world 3. Gear goes on two other ones to the farthest left map. You need to collect 4 stones for the bottom right of the map and arrange them in order by the vertical slot holes. The two pictures will show you how they should be arranged. I'm not sure what you mean by the 101111 thing, unless you're referring to the transportation device?

Submachine 6: the edge

Play Submachine 6: the edge

Jun. 01, 2016

Rating: 6

Now I'm in support for someone to write a story based on this puzzle escape game. It's also a greater challenge to try and find the secrets in the game.

Submachine 5: the root

Play Submachine 5: the root

Jun. 01, 2016

Rating: 2

The series always entices me. It can be the art, the objectives and the outcome that always leaves us desperate to see what happens next in the later sequels as we unravel the story.

Submachine4: the Lab

Play Submachine4: the Lab

Jun. 01, 2016

Rating: 1

If anyone had watched the intro, you'll notice that the guide is there; "Look for a green leaf, bring it to the statue, you should arrive at the lab, or somewhere nearby." Game is also missing a space between the Submachine and 4 lol.

Submachine 3: the Loop

Play Submachine 3: the Loop

Jun. 01, 2016

Rating: 2

Without the proper instructions or walkthrough as a guide, one can be lost in the endless rooms of doors and ladders. Thank god there is a Tracker on the top left of our screen, otherwise I'd have lost count of where I was from the beginning.

Submachine 2: the lighthouse

Play Submachine 2: the lighthouse

Jun. 01, 2016

Rating: 0

Finished this one fairly quickly compared to the other sequels. (Though this one is the first establishment to the series after all.) Some suggestions are adding direction arrows so we can now which directions we can proceed to/from, increasing the click box sizes since it takes a while to select items like the arrow on the lighthouse picture, and just to add options like Mute/Volume/Quality/etc.

Submachine 0: the ancient adventure

Play Submachine 0: the ancient adventure

Jun. 01, 2016

Rating: 1

@jackjester You need to place the stones in order from top to bottom. I though we could simply put whichever gems on the correct stone slot, but apparently this is not the case.

Submachine 7: the Core

Play Submachine 7: the Core

Jun. 01, 2016

Rating: 2

In every game there are apparently secret items that we can collect, though they aren't necessary for completing the game. In this game, there are 5 yellow tokens that we can find.

Submachine 9: the Temple

Play Submachine 9: the Temple

Jun. 01, 2016

Rating: 2

"So, did You travel too far, or too early? ... What if you told you, - neither?" The intro to an amazing escape game. But I can't help on cringing at how the first 'You' was spelled with a capital Y lol.

Slice the Box Level Pack

Play Slice the Box Level Pack

Jun. 01, 2016

Rating: 0

This game really does bring the Perfectionist side out of me. I like how lvl 1's shape literally makes the album cover for The Dark Side of the Moon, as well. Fun puzzle, but darn those 99% completed levels.

Puzzle Room Escape-9

Play Puzzle Room Escape-9

May. 31, 2016

Rating: 0

@boshbosh It's been 6 years and I have stumbled across the same glitch as you have. I guess that's a 0% chance of the developer doing this.

Puzzle Room Escape-17

Play Puzzle Room Escape-17

May. 31, 2016

Rating: 0

Please work on providing a more detailed description and instructions on how to play the game. Even one as simple as this is frustrating when the puzzles do not provide even a single sentence on how to solve it, or what the objective is.

Puzzle Room Escape-47

Play Puzzle Room Escape-47

May. 31, 2016

Rating: 0

The puzzles in your game always lack the proper description/instructions on how to play them, so for each of them I'm just randomly assuming what I need to do - which is of no avail.

Puzzle Room Escape-18

Play Puzzle Room Escape-18

May. 31, 2016

Rating: 0

The 3rd puzzle should have had auto-snapping so we're not constantly on the edge of piecing them to their EXACT positions on the board. This game really needs some instructions too - there is no indication of what we needed to do for puzzle two, so the only option for me was to check the Hint.

Puzzle Room Escape-12

Play Puzzle Room Escape-12

May. 31, 2016

Rating: 0

That blinking light on the mute button is annoying. All the puzzles in this game shared the same objective and concept so it wasn't as intriguing.

Puzzle Room Escape-46

Play Puzzle Room Escape-46

May. 31, 2016

Rating: 0

@Josh_1 That has nothing to do with patience, if anything the games become more tedious then the previous when same case scenarios are being repeated every time.

Puzzle Room Escape-24

Play Puzzle Room Escape-24

May. 31, 2016

Rating: 0

While the creativity is there, the sheer lack of design is quite evident with how you're constantly re-using the same room for each sequence of the Puzzle Room Escape game.

BioGems

Play BioGems

May. 31, 2016

Rating: 5

This game is too luck-based then it was skill based, even after maxing out all the upgrades. I had to surrender and retry too many times on the Final boss until some decent combos would appear.

Bloons Tower Defense 4

Play Bloons Tower Defense 4

May. 31, 2016

Rating: 1

This game was far more popular back then then it is now. Now, we have over hundreds of Tower Defence games on Kong, which are better or worse then BTD4.

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