@Chronicler_ I suppose the "win" is where we do not kill a single person in the nearby village. Now that we have escaped in the forest, I am hoping for a sequel, where we try to restrain ourselves in the said terrain.
I can see there being various modes (e.g Time) for this game. It would also be interesting if it was made so that we could also get various types of guns such as a shotgun, machine gun etc. with each resulting in a vast difference in our movement speed, direction and angle.
That awkward moment when I keep forgetting that the Left/Right keys are completely opposite to the Left/Right engines shown on the screen. For instance, clicking the right arrow activates the left engine on the screen.
There's a glitch for you to earn all the badges. After you create a character, lose in the first battle, and click "Retry". The maps will switch fast, and when it gets to zone 4 click Battle, (The red type). Then click skip turn and you get all badges.
It's a very unique game that incorporates our preference and selection of music that we can play while we are playing lol. I can remember the old times where I would play with the song Alive (by Nirodha).
Using WASD keys to move and mouse to aim is likely the best option out of the 4. I'd also suggest increasing Speed+Fire Rate as your priority when you level up.
It becomes harder once you start getting those 50 blocks. The game is pretty challenging, and does require some skill in maths ... and because that is not one of my greatest strengths, it is no wonder I am unable to reach a score higher than 300 lol.
I can't help but be mesmerized by the amazing background shapes and colours. It's like staring into a cosmos of other levels in other time lapses and places while I am in a current one.
The game is simple, quick and easy to understand after completing a level or two. It may not even be a decent Catapult game now, then it was before (since it was published in 2007), but I had a brisk enjoyment.