I'm surprised that this game did not require Unity player. The 3D design is really great, and I absolutely enjoy playing shooter games from a 3rd POV (above).
It just seems more like a game where whoever spams the most (powerful) soldiers in the battle wins. The Deployment/Action phase also seems slightly superfluous, since the placements of our soldiers can keep re spawning in that same place.
It'n nice that you had incorporated another objective beside the puzzle. I can certainly see the 'Defence' aspect of the game with how we nee to purchase items to defend our land, while earning the money through how efficient we do in the puzzle.
It's a great game, but I fear to have also encountered the same issue as Eclipseofdark. As said before, certain bugs ruined much of the overall playing.
It's all a matter of touching as many rockets as you can and using the boosts before the song ends. While the objective itself isn't as unique, the background effects an animations were absolutely stunning.
This certainly creates a twist to the usual 'connect 3 or more of the same objects' kind of games. It's great, and I like the Honeycomb design of the game.
This goes from a simple whack-a-turtle game to a clusterf*** of turtles, explosions and more explosions that cover the entire screen. But nonetheless, it has turtles. I like turtles.
It's said how the character is surrounded by NPC that discourage them, but with progress our character grows stronger and eventually starts to prove them all wrong with what they are capable with. Great game.
Always stay near the middle lanes, so that it'll be easier for you to move to the highest/lowest lanes. Fairies, mummies and skeletons will want 2 candies. The furries will demand for 3 pieces of candies.
I like how when we shoot towards a narrow pathway, the person doesn't just stick around near the outer crowd area, they actually take the effort to move inwards, and away from the shooter.
Great game. The graphics were good, I can see that you incorporated more themes and styles of the buildings based on it's location (levels) compared to the previous game. The BGM was also nice, and I like the triumph trumpet sound when we win, and the dramatic piano notes when we lose lol.