The gameplay is WAY too fast. Nice physics and such, but the amount of time to react is WAY to small. Even a small pebble can cause your bike to flip and kill you.
You can't use a "store" system in this game. It just won't work because of the fact that this is mostly a sandbox type game. Plus, the action of doing so and trying to keep cheating down would murder the gameplay and would be impossible in it's entirety.
Also, note this about the cheat: you can only use "RustyRocks" a certain amount of times per level up, or per minute. Also, to "Copy" and "Paste": first, type "RustyRocks" into the cheat menu. Second, either use Shift and Arrows Keys or the mouse to select the text. Third, Press Ctrl+C, the 'copy' hotkey. Fourth, Press Ctrl+V, the 'paste' hotkey. Now just hold Ctrl and press V whenever you need to type it in again, making sure to keep pressing the EnterCheat button. When you stop getting exp at the top right, it means you have run out of uses for that minute. Vote + To keep this on top!
RustyRules is actually a good cheat. I copied and pasted it and then, with some careful spamming, got a nice amount of exp. Also, even thought it says, "+10 exp", it really gives you 100. Now think, 3 uses of that and you can use a small heal.
For a comment, HOW do you get the "buy all non-diamond items" achievement? I've bought all weapons and shields and there seems to be no possible way to get it.
The Ship level is very hard. We should at least be given more land to place the cargo on before moving off to hurridly grab more. Either that, or add another minute to grab the cargo before it gets too far.
Here's a tip for noobs: Even though you can't choose levels, you can start a new campaign and keep all you've already bought, even though it won't be equipped in the first level(excluding upgrades like missile lock)
You can also kill the larger fish! I didn't notice it at first, but if you eat all their "hp circles/whatever" you can kill them. Also, most of them explode into smaller fish when you kill them, one fish for each "link".
This game needs better coding... For a good coding tip: go for SIMPLE algorithms. Oftentimes I find it is easier(and alot less laggy) to use simple equations like:
Distance = acceleration/(time*time) or...
D=A*(T^2)