There really needs to be some way to tell health/size besides just the size of the avatar. For one, the different shapes of enemies makes it hard to tell if you're big enough to phage them or not. And it's difficult to tell how close you are to dying from a virus, which would allow for better strategy on if you need to eat this protein or if you can afford to let your opponent eat it and split so you can phage them.
Tips for hard badge: Throw to stun, wait until everyone fires, dodge and punch, immediately pick-up and throw again, wait, dodge and punch, repeat for all the goons. If you punch too soon, the bullets move rapidly and will hit you; try to weave so that the other enemies aren't aiming at who you're going to punch. If you don't throw right after punching, the goon might have time to fire at close-range before you stun again. And don't be afraid to backoff when you get to the last couple until that firing/dodging/punching tempo works for you again.
Uhhhh, I think there's some issues with level 33. The blue out says it has a stock of 1, but actually seems to have unlimited boxes. Plus, it says you only have $800, but doesn't seem to actually 'cost' anything to lay belts (I guess because it's a huge maze?). Makes it hard to trust the descriptions for the other objects (bluetored says it takes 5 blue to make 1 red?)
The undead enemies ultimate spell should have a larger limitation. It shouldn't be able to kill all of my units AND get its own units of equivalent strength and number.
Horrible, horrible lag in Firefox. Basically becomes unresponsive, then opens the creator's website several times because it thinks you the ad on the ending screen a bunch.
Hi, the achievements are tagged by IDs, so achievement #127 isn't necessarily the 127th achievement because some achievements were removed in the previous patch. If it's too confusing I'll change their numbering in the next update so it will not be so confusing.
Still suffers from the occasional issue as the original, where some puzzles may fail with the 'correct' answer due to certain groupings shifting so that they don't combine appropriately.
The octopus powering up shouldn't cancel out my move if it's still in progress, especially since you can't control the order of what tiles are activated (i.e. it attacked him first, causing him to power up, before activating shield and counter, so I died on his first attack).
Hi, the achievements are tagged by IDs, so achievement #127 isn't necessarily the 127th achievement because some achievements were removed in the previous patch. If it's too confusing I'll change their numbering in the next update so it will not be so confusing.