@Dustin S: Don't take on the zombies until after you deal with the other kingdoms. Remember that, while zombies can cross walls with ladders, they can't take castles; you can block the gap in the trees, so the zombies pour out into light green. My first few turns: 1. Citizen moves directly North, in the gap of the trees. 2. Citizen moves to the SE, towards your other, single-space city. 3. You have 20 gold now, so put a castle in that first spot you took, between the trees. This blocks the zombies from coming through that gap. Also move the citizen SE again to connect with your other city, just to get the money; after this, don't try to defend it. Now just deal with the opponents in a counter-clockwise direction, occasionally taking out zombies that cross your eastern wall; drop a castle to the SE of your city to extend that wall, and eventually another farther south. Light green will take that little grey city, and then will hamstring itself by fighting the zombies in the eastern gap.
@Naud1234: Went to a computer tech/parts convention with my dad in the late 80s; I remember seeing a guy selling a standard keyboard with one extra key, in the upper left, labeled "ANY". He explained it simply sent a keyboard interrupt to the PC to register a keystroke for those people who get tripped up by the "Press Any Key" message. Brilliant!
@CodeDragondm: Yeah, Firefox wouldn't load the Game/Achievements tabs and the comments for this game page for me for whatever reason. I pulled it up in Edge (yes, I'm taking a long shower afterwards) to get the BotD to register.
@lolcatz4ever: Suicidal (the 50/50 chance of death each turn) only comes into play if you go all the way to -5 sanity. From 0 to -4, you just can’t play cards with a sanity cost, and that is when damaging the opponent would be useful. I find it odd to have a Location that has a once-and-done effect, though. It might have been something like causing some points of sanity loss to the opponent each turn, kind of the inverse of the asylum giving you 2 sanity each turn.
@MagnusN53: I was stuck on 56 for a while too, trying various edges that turned out to be walls. You can actually escape real quick if you can use that first blue magnet to turn around and go out through the square just to the right of where you came in. Simple answer to a complex-looking board.
As it's coming up again, I'll point out WeisserWerWolf's Best Comment from 1.5 years ago: As Cold As Ice requires an Easy run, while Dangerous Forest requires Hard. If you played through on Hard to get that badge, you can then Exit out to the main menu, Start a new Easy run -- it will prompt you that there's a higher level Hard run -- choose to start from the last mission in the Hard run, and then when you see the map, just Exit out to the main menu again, and you will get the As Cold As Ice badge.
However, your game will save locally on your computer just fine, unless you have some settings that prevent it somehow. That said, the full game is on Steam, and it is awesome. It's $15 now, and I'd say worth that, but I got it in December for $5, so if you can't swing $15 now, put it on your wishlist and catch it on a future sale!
@shaneman927: I just found it; on the Research screen, it's the button on the bottom that "Allows research of multiple technologies at once." It costs 100 blue gems to get rank 2, and 200 more blue gems to get rank 3.
I loaded this for BotD and saw I had 18/19 levels... how had I never completed the final level? I wonder if the challenge level was added after I had originally played it? Anyway, done now; that's a bit of tricky timing on the challenge level, and I had to give up my plans of genocide (I couldn't figure out how to get my hat onto the guy in the upper left nook.)
For those who can't see the tutorial email: Someone mentioned they load Kong zoomed in. I don't, but when I changed my browser zoom from 100% to 90%, I could see the whole game, and changing it back to 100% didn't lose anything. Why it starts with a wierd zoom effect must be some odd Unity/browser interaction.
@Karsh777: Yep, that did it. Though I did come close to losing it, that does get you through the first few turns and bring Red down to a level more equal to the other colors.
Wow, yeah, Guardia is throwing me around the room. I had what I thought was a good start, cutting the knight off turn 1 with the help of the northern AI. Two turns later red had a hero in my city. You have to keep Rosalina by your city, or else Red hits it with a pikeman or the knight as needed, so you can't just kill one of the cities turn 1. Assuming this is possible on Hard, finding the trick is going to take a lot of thinking.
@shadree: It should say skillS, which are the white dots you click on in the Prestige menu before clicking the Prestige button to reset with those additional skills. It is not 20 skill points, which would be pretty quick to get. Mousing over the white dots will tell you what the skill is and how many skill points it will take to purchase that skill when you Prestige reset. (While the three dimensional cube is cool, I find it's easier if I set it to the 2-D view.) It takes 128 skill points to purchase the 18 skills in Tier 1, and then 73 more points to purchase your first two skills in Tier 2. You gain skill points by Attacking, not by Collecting, but of course Collecting lets you fill up cubes faster, so its a process of balance. I do the Prestige when I notice the skill points are not growing as quickly; the rate you get them seems to slow down as you get more, so don't shoot for 128 skill points right away.
As an update to my earlier comment: There is a Fullscreen option in the settings (or the four-arrow button in the upper right of the home screen) which makes it all visible and easily playable. It's only in the normal browser mode that it is so huge.