There are some things currently that gets outdated way too fast to be worth using any sort of currency on. A good example is Renaissance Man, I don't see any reason at all i should invest into this, both Adventurers do way more for me than +1 all stats that doesn't seem to be scaling any better.
Its a little annoying but i just noticed that after advancing floors, the floor starts the fight counter at 0/xx fights, this may not seem like a big deal at first, but it basically means that every floor past the start has a extra fight you have to do at 0. I sure that will get fixed eventually though. This doesn't happen on bosses/raids cause it properly start the first floor at 1/1 fight.
I feel like its a little bit slow, other than that, I think its a great game once you get past having to understand how to make your party work. I know there is double-haste as a way to speed the game up, but i feel like if the game was somehow made faster, it wouldn't hurt those that made the purchase as they can take the "new" speed and be even faster.
Maybe it just me but I keep picking the pet as a reward out of fear that later I'll need them for some prestige reward, but never pick material (and almost never accessory, get one good one and never get another) cause I know that even if it ask for a good weapon/body as a challenge, there are other ways to get those. I realize that means though later my higher grade stuff won't be as good as it could be but then again it seems to take a lot of mats for any that the fourth or fifth in the line of that tier.
Idk if it will lead to potential problems but apparently your character will attempt to move forward as naamah transforms. I never seen her transform back so I assume it won't matter but I guessing if she does and somehow last long against her, would probably allow you to just run past? I just mentioning it just in case, it probably nothing to worry about probably.
Thanks for the info... The people playing with 100k+ speed haven't seen any issues with it yet, and there is only the 1 transform every fight. I will fix it at some point just to make it more visually appealing but that is at the bottom of priorities for now ^^
You got to click the gears orbs in the bag anyways to actually benefit from what you picked up. I guessing them lying there is just a way to make it so even if your bag is full, you won't lose it. So basically less it not only auto-pick up but also auto-upgrade, it wouldn't do to have one of those without the other. Though I guess in a way if you can't really lose it, the inventory slots don't matter too much lol.
True inventory slots are necessary I did it more for me than required for these items. But it also leaves me the option to add more types of Gear as well as on click usables (buffs, Potions, etc)
I tried your portal to skip battles and it doesn't solve the problem, you can't get cards, this is why a auto-battler function is needed, the game is about getting cards like I said and right now you have to do that manually, that can get old fast. Also while portals giving cards would be a nice change, it wouldn't solve my problem as they not something you can just up and have, you can't always portal when you need to.
The game would be a lot better if you can let it auto-advance and auto-battle too that can be turned off in the middle of the battle in case you want to stop. The way the game needs to be played, you have to restart many times to get troops, it would've been better to had a idle option soon as restarting is possible.
Can the all damage relic please be the first relic you get? Like set in stone forced to happen and 2nd on up is randomize? I literally didn't get it till AFTER there was only 3 other possible relic slots left i didn't reveal. That a long time without good damage increase.
After having played a while, i hate to say it but something needs to be done with agility, it just a bit too much crit chance, crit dmg and dodge chance going on. Basically if you too went agility, you'll be seeing 80-90% dodge on both side's head, with the rare super big damage cause its almost always a critical hit. I just feel like that should be address now before the game is all about that agility stat.
There really needs to be a in battle mana regen if you want mage builds to be viable, otherwise you have to on purposely NOT take any move speed at all, since your only regen is a 5 second one outside of battle. If you can't give us that, at least give us faster mana regen when our move speed improves.
Tested, the more mods you have, the more it lags when you sell your kills and purchase upgrades. If you don't believe me, have about 100, try to sell kills, have 1000 or more and you'll definitely notice it quick afterwards
Its nice that you made them less likely to shoot when spawning, but that doesn't solve one shots, if you have 115HP for example, they do well over 300+ damage, it really doesn't matter if you lower the dmg they do or not. Also if they jump, there even more of a chance RNG will screw us just doing jump then shoot, it'll get to us much faster and easier.
There seem to be a new bug after the skill fixed that now instead your skill books are not properly working until they gain a rank, annoying but not game breaking to adjust to, but its lost when you re-load your save and have to gain another rank to fix it.
the only way i seen so far to fix attack speed issue since it messes up if you load your game with attack speed gears on is to not have them on and instead lock these and your swap in gears that has no attack speed so that when it saves then you come back to the game later, you can swap your attack speed gears back on and not experience lower than normal attack speed. Hopefully I made sense of what i said.
Life% needs to go by your total "after" all other modifiers or something, there no way i have around 2.5k HP and equipping a 61% Life only put me at around 2.68k HP. Either way, i like the progress made to the game so far
I really hate that feeling when buying items that sometimes it feels like the game on purposely avoids any stat you trying to favor. So I end up slowing progress to a super slow crawl just cause items aren't in my favor
It would be really great if they had a priority to killing what is weakest in remaining HP, instead of closest, sometimes something be nearly killed, only for a mob to come near and suddenly focus on that instead, leading to more damage taken than i liked.
the game seem to take some or most of the maps of a zone into funfare and it makes practically impossible to play. You can only get a clean view if you don't go into gate and do a zone.
It would be nice if the rotation of skill use in dungeons were smarter, I know it been said somewhere before. I just like for it to skip what in the rotation if you have none for what is next and instead move on to what you do have resources for, its a bit silly soon as I got Impact, it the only thing i use cause its consistent.
Thanks for the info... The people playing with 100k+ speed haven't seen any issues with it yet, and there is only the 1 transform every fight. I will fix it at some point just to make it more visually appealing but that is at the bottom of priorities for now ^^