I feel like as long as you made one acumen, you should be allowed to reset even if you earned none 2nd run and up, just in case you made a mistake but don't mind resetting to fix it if made bad acumen placement.
True. I'll change it so that you can reset at any time in the next update. Maybe with a warning if you're not eligible to receive any additional acumen.
can it just auto sell/drop what isn't better than the equip before it? I find it a bit on the tedious side to keep the inventory clean when you got to go back in once in a while to clean out what isn't useful anymore. I have no reason to keep a fire shield 20% if i got a fire shield 100% so it should just auto drop that for me.
can you pls make the anti-monster square feel a bit more useful? I don't like how the monster got to be exactly one square space away for it to track and go after a monster. This means any other time, it just does whatever it feels like doing. Also I swear ghost speed is upping the monster speed as well as your square's ghost speed which doesn't make any sense to do that but maybe it just me.
Problem only present itself in later part of the game but when your party is overall lv70+ and new ones you summoned starts at lv1, it can be a little hard to get them up to speed with how the other idlemons are.
Just a suggestion but any way to do HP/MP restores after a battle? The regen is nice but requires us to go one full turn without the monster being defeated yet to see it. In a game where you idle and most likely defeat them in that one turn, the MP regen won't do very much.
In this next update I will be adding Full Hp/Mp restore after the Idle. After this update I'll take a long look at my set up for skills and see if I can set conditions so it will use restore mana moves when mana is low. Thanks for the input! I'll keep you posted on this matter.
While I didn't play much, i did get to wave 23 before finally just letting them win cause it felt more like Pit Bomber than Pit King lol. Basically after the initial start bombs start to be the way to go when you can spam them and still make a profit, vs. trying to use turrets. But it was certainly very fun blowing up the whole screen of mobs I got to say. Small improvement that might help is make the walls selectable even if can't upgrade it, just so we have a way to get rid of it if bad placement.
apparently if you had a MT chip in for some things that upgrade to tier 5 (maxed, for multi it max at 2) while it still equipped, you can't buy another so once you take it off, you lost it forever. any way to be able to buy another? I tried to but won't let me
Normally, I wouldn't question the rewards but this one really caught my attention of why there such a big gap. Any particular reason why when i got the reward for reaching level 1200 the next 50 gem reward isn't till level 2800?
Here the problem i have with this game atm. Reflect is a noob killer, there no way someone can reasonably get a 100% pierce in the time it starts to show up, this can often lead to many wipes unexpectedly. You don't allow outpost warping via map, we can only go to one outpost, annoying and tedious. Why are some outpost so far out at that? Just make it ever 10 or something. Auto-sell should've been MUCH more early if you really want it to be idle. You can't auto start a run so that even less idle. This game is fine if you had said this meant to be active game but you have idle in the name and doesn't do any of the idle except combat and offline.
Any chance you can pause the action when using resurrection potions and choosing which to revive? Sometimes it only takes 1-2 seconds of trying to rez someone real fast and someone else in the party dies, making you need more resurrect potions than you should've needed to pass a area cause the next up isn't a tank party member.
Feels like it should progress faster, as atm you can definitely reach a point 3-4 of the balls you get will always be one shot a circle. The fact that it only goes up 5 extra health per next new circle means that the gains will be very VERY slow as it progress in the later stages.
I think the only reason the puzzle felt bad to some is there no introductory puzzle to help them understand what to look for. When i found what to look for, it made the puzzle pretty simple to figure out.
Auto attack = Does damage (unsure what it based off of?) to all enemy turrets over time, so it like a permanent poison effect. For anyone that still unsure what it does, good early, weak later if it not kept up in high % due to enemies eventually out regen-ing it
few improvements would be nice, less low level gear in future levels, as well as stuff like auto-merge all items into a higher level when using the sort button. But overall, i don't find this game too bad, just a bit short and grindy.
Can we also have a cannon aim reset too every 1-3 seconds? Sometimes both sides just stare in one direction literally doing nothing despite shooting, usually fixes itself after a time but waste a lot of time on a run. Also there was one time it never fixed itself, forcing a refresh to fix it.
This balancing is certainly weird as well as bad, due to the fact that the game acts like your cannons are around the enemies HP but that's never true. Your newer cannons are always behind, so when there a 6v6, it nowhere close to fair less your other 3-4 cannons are super powerful to make up for that.
I don't understand why our attack speed has to stay at 0.8, when some encounters i definitely had fishes that can go way faster than that and thus they have a huge edge over me. Maybe limit them as well if you going to limit us?
would be nice if keeping your place in fight is more consistent, i have to "fight" the system to eventually make it so its in a level spot i want it to be in, cause usually when you try to set it, it may increase it anyhow after a fight is won. Not sure if anyone else is having that problem but its a bit of a annoyance but nothing too bad once it set.
True. I'll change it so that you can reset at any time in the next update. Maybe with a warning if you're not eligible to receive any additional acumen.