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DoruTheDragon's Comments

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Idle Hero Tower Defense

Play Idle Hero Tower Defense

Mar. 17, 2019

Rating: -1

would be nice to have a favorite + favorite tab when setting up defenders, that way i know which 10 i looking for without needing to memorize exactly where they are for daily run of magic orbs, possibly for re-runs too if you not idling and on a new map.

Developer response from tbiz5270

Thanks for the suggestion! Save/load hero setups is a feature that will be coming soon. It has been requested by many. Just finishing a few things first before getting to the QoL updates.

Stickmen Castle Defense

Play Stickmen Castle Defense

Dec. 02, 2018

Rating: 0

maybe it just a problem on my end but does archery not work? they have the bow out to start with but never use it. They can only use a sword attack for some reason (i know cause the bar stays filled doing nothing until the enemy in melee range)

Developer response from DavideG4

Did you switch browser tab and it stopped working once? or it just never worked everytime? Can you please share your O.S. and browser?

Dungeoneers

Play Dungeoneers

Nov. 30, 2018

Rating: 15

that crazy moment where rolling a 1d12, get a 1 5 times in a row, dragon with 1d10 gets a 10 in that same 5 times in a row. Ofc it not always feeling rigged, sometimes it generous, like for example hitting a feat almost every single time in one room, kinda trivialize the challenge factor there for a moment.

Idle Skilling

Play Idle Skilling

Oct. 17, 2018

Rating: 9

when the counter goes 999 tokens (don't worry, it goes beyond that) for the event but nothing to spend it on cause it takes 48 hours to restock, I often have more than enough to buy it out entirely at restock time. I understand this not the case for everyone, but it would be nice to have one infinite option that not too OP but something for anyone that spends a lot of time can use event tokens on.

Developer response from lavaflame2

I did not purposefully limit the event shop. I would like more things to really sink 1000s of tokens into, but you can only do so much work on a game before you release it. I have plans for big-token purchases, and even if i dont get around to it it'll definitely be there for the next events

Idle Skilling

Play Idle Skilling

Oct. 16, 2018

Rating: 1

It just me or do facestompers not increasing the idle speed? 0% i had 1.53, I check again at +9% on facestompers and still says 1.53 idle speed. I could be dumb and just not realize it takes a lot more.

Idle Skilling

Play Idle Skilling

Oct. 15, 2018

Rating: 20

It not necessary, more of a minor complaint but it would be nice to see how much of the given world is left before we reach the next keymaster. Just simply so its easier to judge if slugging through say 330 of the same mob to advance will be worth the trouble or if should ascend and try again next time. If I was say for example on mob 17/20 that I could visibly see, I can judge if pushing be worth the hassle for a ascension tier unlock.

Developer response from lavaflame2

I plan on adding a "monster number", so you know how far you are into a zone. However, I do want to leave Keymaster location somewhat unknown, that way you're always wondering how close you are, and it adds some suspense. Of course, just like with all things in this game, if enough people want the keymaster location revealed, I will do it.

Idle Skilling

Play Idle Skilling

Oct. 13, 2018

Rating: 0

I feel like on ascension, the power+ seems to stay same cost but I think it also keeping the fish power gained from it? Least I started with more fish power than I believe I should have.

Developer response from lavaflame2

This has been fixed in the new update I posted 30 minutes ago! On the next ascention, you should find that Power LV's are reset, and the costs are back to starting values!

Territory Idle

Play Territory Idle

Oct. 12, 2018

Rating: 0

I not sure why i have negative ratings, let me re-explain it just in case it not clear. selecting one ritual and hitting perform, adds 10% to abdicate bonus, if you select literally all 6 and then hit perform ritual, you still only get 10% bonus to abdicate. That needs to be fixed otherwise it better to run only one per perform.

Territory Idle

Play Territory Idle

Oct. 12, 2018

Rating: -7

You get punished for doing multiple rituals in one go it seems (like if you combine 5x wheat and hiring speed), you only get a increase bonus of 10% to your abdicate regardless of how much extra is combined into one.

Territory Idle

Play Territory Idle

Oct. 11, 2018

Rating: 8

biggest flaw has to be what everyone else long mentioned is that there seems to be no auto-hiring? For something intended to be idle, it sure don't feel that way when certain mechanic of the game is not automatic but is very necessary for progression

Deepest Dungeon

Play Deepest Dungeon

Oct. 04, 2018

Rating: 1

Archer = crazy OP. Warrior feels weakest, cause even tho he hits hard and able to have more armor/HP, it doesn't matter if you charge and immediately die due to gang up. Mage is only ok from what I can see, is stuck in the middle, good but not good enough. Level ups are pointless cause you limit them by also needing gold, do one or the other when making a upgrade system, don't require us to need both upgrade points and money.

Developer response from Barbasu

Thank you for the feedback.

Re:Archer

Play Re:Archer

Sep. 25, 2018

Rating: 2

Can challenge mode enemies and bosses count toward the dailies? cause it pretty annoying i have to restart my run just to do the boss one, prevents any long run i might want to do. At first it wasn't so bad but the problem keeps me from advancing part stage 190-200 cause its either a long run and miss 40 crystals or get the 40 but restart to do so.

Developer response from WarmCamper

Noted; I'll be discussing this concern with the rest of the team.

Re:Archer

Play Re:Archer

Sep. 21, 2018

Rating: 0

I should've been more specific, for the most part the new settings make challenge less laggy for sure. However the clicking least for me doesn't activate too well, as in I can't rapid fire it after the halfway point. Like the others, I can't rely on the hotkey/auto cause it starts to activate more and more later in fashion or for whatever reason, just after she lands a kill.

Re:Archer

Play Re:Archer

Sep. 21, 2018

Rating: 0

the lag that builds up don't make sense to me when running through the main game, it'll build up till unbearable but strangely, if you do a challenge and then back out, the main part of the game goes back to normal. Thankfully it seems challenge stays reasonably un-laggy thanks to having the options to cut off some taxing things, it helps a lot in challenge.

Re:Archer

Play Re:Archer

Sep. 18, 2018

Rating: 2

Finally got a heroic spirit (no i did not pay for it). Linea, good for atk spd past 50% HP and good for HP regen when below 50%. Balanced and nothing too crazy but I still appreciate getting it. Will be good later when it ranks up enough, can fly through levels after a transcend.

Re:Archer

Play Re:Archer

Sep. 16, 2018

Rating: 2

idk what it is when the challenge changed to the desert setting but it was extremely lag inducing after 4-5 attempts used. I had to refresh the game to get rid of it in order to do my other attempt smoothly.

Re:Archer

Play Re:Archer

Sep. 14, 2018

Rating: 1

its nice to attempt to address the memory leak issue but it might be more going on than that. Oddly, menu/moving forward/etc is fine, but some reason once combat starts back up after you have jumped into many other combat, it starts to lag, fixable by refreshing still. It took me awhile to reach a point to realize anima does improve your challenge chances, but the increase is very slight less you get huge amounts of it.

Re:Archer

Play Re:Archer

Sep. 13, 2018

Rating: 103

Well, since they were willing to listen and take in feedback, i did bump the rating to 4*. I'm still here hoping maybe main progression could be rewarded in some way, even if it not by spirit, at the very least a small permanent increase to stats in the challenge mode. (yeah i realized this is better put in their forum)

Developer response from Wintermute1774

Edit: After 4 months from this comment we've released Re:Archer v2.0 w/c modifies the core game play and main progression. We'd love to know what you think of the new patch! https://www.kongregate.com/forums/964834-re-archer/topics/1797028-re-archer-2-0

Re:Archer

Play Re:Archer

Sep. 12, 2018

Rating: 1

While everything i said is negative, they can't make a exceptional game if they don't get some feedback that isn't just "I like this game" but don't say what wrong with it. I do like the game, I am still playing it after all, I like the main part of the game, but its hindered by the challenge mode that blocks all the potential it has.

Developer response from Xylpheed

No problem at all. We don't just toss away negative feedback. In fact, we're very open to it. Negative feedback can tell if we're doing something wrong or if there's something that needs to be improved. As long as we're getting constructive feedback, we're happy :) Like I said in my previous reply, if you have any suggestion, please post it in the forum. Thanks!

Re:Archer

Play Re:Archer

Sep. 12, 2018

Rating: 2

I decided for now to rate the game a 3*, mainly due to fact you don't give any incentive to bother with the main part of the game as the challenge mode is where all the unlocks are. Not to mention you can't even do anything to improve your challenge mode odds, except to run challenge mode so... why? I feel you should give us unlocks in the main part of the game that also affects challenge mode, otherwise you gonna cause players to feel like they not accomplishing much.

Developer response from Xylpheed

We are on our way to reworking core progression. If it's not too much to ask, we encourage you to post some suggestions in our forums. We'll listen. Thanks!

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