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DropkickMurphy's Comments

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10 More Bullets

Play 10 More Bullets

Nov. 04, 2013

Rating: 1

The one thing I Think the game needs is environmental upgrades. Something that would allow you to increase the number of special ships that appear at any given time, so you're not just waiting for a lucky formation to kick off a good chain reactions.

The Peacekeeper

Play The Peacekeeper

Jul. 25, 2013

Rating: 1

I noticed some rubberbanding on the lower level enemies, I dont like this at all. If you give me a damage upgrade, dont increase the health of the "weaker" enemies it takes away from the feel of you becoming a veyr powerful killing machine! Just add more and more of them or add "higher level" versions that are different colors maybe

Developer response from BerzerkStudio

So wait, it's fair for you to get upgrades, but not for them? That's pretty selfish of you.

Tesla Defense

Play Tesla Defense

Dec. 11, 2012

Rating: 3

Needs a money sink, ended up just buying all the upgrades because I had nothign else to do with the money, maybe a consumable that resets cooldowns?

Robot Wants Ice Cream

Play Robot Wants Ice Cream

Nov. 25, 2012

Rating: -1

The game is good but I feel like its really held back by a few points where you're just stuck waiting for the batteries to charge and/or trying to thread the needle into a small spot to progress and dyingover and over again

Pinata Hunter 2

Play Pinata Hunter 2

Nov. 21, 2012

Rating: 2

the one thing its missing is the ultimate upgrades for everything. Every game like this needs those, something that costs a ridiculous amount but is basically "you just won the game"

The Grinns Tale

Play The Grinns Tale

Nov. 06, 2012

Rating: 2

Im not sure if I just haven't gotten there yet but the ability to side craft your spare items into something useful would be fantastic. I've got a few hundred brooms laying around doing nothing right now. If you could turn those into currency, even at an extreme conversion rate of like 50:1 it would be a great thing for the game. (maybe cap the number of conversions per day so it cant be abused?)

Developer response from nexontgt

We are considering different options for ways to use excess crafting items. Stay tuned!

Decision 2

Play Decision 2

Nov. 04, 2012

Rating: -1

Like the first, great idea and great new style but a lot of little things ruin it. Controls are still very awkward the missions are boring as you end up having to try to hunt and find the one small thing to finish and the rubberbanding on the enemies is ridiculous. Its a zombie game you cant keep throwing stronger and stronger zombies at hte player, it should be more and more, making the upgrades feel more significant rather then making them necessary to keep moving forward. As soon as a zombie shot me with a gun I was done with this game.

Decision

Play Decision

Nov. 04, 2012

Rating: 2

Really cool idea for a game but the controls are terrible. The massive dead zone on the mouse controls where you're not moving forwards are backwards makes moving around completely shite and you end up dying becuase your guy refuses to move his feet

Knightmare Tower

Play Knightmare Tower

Oct. 31, 2012

Rating: 5

Not in a long time has a game made me want to break my keyboard in half and punch out my monitor AND keep playing

Infectonator 2

Play Infectonator 2

Oct. 19, 2012

Rating: 1

Great game, great sequel, but the neccesity to use support to complete objectives gets very old very quickly as its sometimes finnicky to get the support to work how you want. If we could upgrade the support stuff it would be one thing, but having to repeat maps because the pathing on the NPCs kept them away from the support causing me to fail the objective is not fun.

Death vs Monstars 2

Play Death vs Monstars 2

Oct. 14, 2012

Rating: 2

The game is okay, I remember the original being more fun and less annoying though.

Paladog

Play Paladog

Jun. 08, 2012

Rating: -5

Great game, I like the concept, but there needs to be another way to procure items and gold so you aren't forced to grinding. Grinding = bad gameplay. Also the ability to turn mana into food, or food into mana, would be another nice thing to have, and it would add more strategical depth.

Guardians of the Light

Play Guardians of the Light

May. 17, 2012

Rating: 1

Epic game. I love the enviromental aspects of each weapon. You really need some mouse over tooltips for the upgrades though, thats a fairly large oversight. Other then that, great game.

Pirateers

Play Pirateers

May. 10, 2012

Rating: 58

This game only needs one thing, enemy friendly fire. You're constantly out numbered, being able to maneuver the enemies so that their shots at you hit one another would make this a whole different level of action strategy.

Greedy Ghouls

Play Greedy Ghouls

Feb. 16, 2012

Rating: 2

Hey its like Balloon in a Wasteland, but not nearly as much fun or as good.

My "Dear" Boss

Play My "Dear" Boss

Jan. 12, 2012

Rating: 0

*kick* well better go occupy myself for the next 5 minutes

Kingdom Rush

Play Kingdom Rush

Jan. 11, 2012

Rating: -3

The difficulty curve gradually turns a fun game into a nerve racking one. The static upgrade system should be a grindable one so those of us who get stuck can replay older levels to help progress.

Kingdom Rush

Play Kingdom Rush

Jan. 07, 2012

Rating: 10

My only comment on the game is that the money gain seems slow. Even with minimal towers killing all enemies I'm only just starting to get my specialized towers up in the last couple of waves. The "Salvage" ability seems kind of silly in the archer tree, maybe change it to Scavenge - Enemies killed by marksmen give % more gold

Skullhunter: players pack

Play Skullhunter: players pack

Jan. 07, 2012

Rating: -3

Also the over use of the indestructible pieces ruins the fun physics aspect of this game and turns it into one of those "threading the needles" puzzle games. Find a balance of both, but a game is more fun when there's more then one way to skin a cat per se

Skullhunter: players pack

Play Skullhunter: players pack

Jan. 07, 2012

Rating: 1

Fun game my only comment, which I Found terribly annoying, was the click to cycle between screens mechanism. Over and over I'd go to fire a shot and slide the screen over. It needs arrows on the sides of the screen that you click rather then click anywhere.

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