The one thing I Think the game needs is environmental upgrades. Something that would allow you to increase the number of special ships that appear at any given time, so you're not just waiting for a lucky formation to kick off a good chain reactions.
I noticed some rubberbanding on the lower level enemies, I dont like this at all. If you give me a damage upgrade, dont increase the health of the "weaker" enemies it takes away from the feel of you becoming a veyr powerful killing machine! Just add more and more of them or add "higher level" versions that are different colors maybe
The game is good but I feel like its really held back by a few points where you're just stuck waiting for the batteries to charge and/or trying to thread the needle into a small spot to progress and dyingover and over again
the one thing its missing is the ultimate upgrades for everything. Every game like this needs those, something that costs a ridiculous amount but is basically "you just won the game"
Im not sure if I just haven't gotten there yet but the ability to side craft your spare items into something useful would be fantastic. I've got a few hundred brooms laying around doing nothing right now. If you could turn those into currency, even at an extreme conversion rate of like 50:1 it would be a great thing for the game. (maybe cap the number of conversions per day so it cant be abused?)
Like the first, great idea and great new style but a lot of little things ruin it. Controls are still very awkward the missions are boring as you end up having to try to hunt and find the one small thing to finish and the rubberbanding on the enemies is ridiculous. Its a zombie game you cant keep throwing stronger and stronger zombies at hte player, it should be more and more, making the upgrades feel more significant rather then making them necessary to keep moving forward. As soon as a zombie shot me with a gun I was done with this game.
Really cool idea for a game but the controls are terrible. The massive dead zone on the mouse controls where you're not moving forwards are backwards makes moving around completely shite and you end up dying becuase your guy refuses to move his feet
Great game, great sequel, but the neccesity to use support to complete objectives gets very old very quickly as its sometimes finnicky to get the support to work how you want. If we could upgrade the support stuff it would be one thing, but having to repeat maps because the pathing on the NPCs kept them away from the support causing me to fail the objective is not fun.
Great game, I like the concept, but there needs to be another way to procure items and gold so you aren't forced to grinding. Grinding = bad gameplay. Also the ability to turn mana into food, or food into mana, would be another nice thing to have, and it would add more strategical depth.
Epic game. I love the enviromental aspects of each weapon. You really need some mouse over tooltips for the upgrades though, thats a fairly large oversight. Other then that, great game.
This game only needs one thing, enemy friendly fire. You're constantly out numbered, being able to maneuver the enemies so that their shots at you hit one another would make this a whole different level of action strategy.
The difficulty curve gradually turns a fun game into a nerve racking one. The static upgrade system should be a grindable one so those of us who get stuck can replay older levels to help progress.
My only comment on the game is that the money gain seems slow. Even with minimal towers killing all enemies I'm only just starting to get my specialized towers up in the last couple of waves.
The "Salvage" ability seems kind of silly in the archer tree, maybe change it to Scavenge - Enemies killed by marksmen give % more gold
Also the over use of the indestructible pieces ruins the fun physics aspect of this game and turns it into one of those "threading the needles" puzzle games. Find a balance of both, but a game is more fun when there's more then one way to skin a cat per se
Fun game my only comment, which I Found terribly annoying, was the click to cycle between screens mechanism. Over and over I'd go to fire a shot and slide the screen over. It needs arrows on the sides of the screen that you click rather then click anywhere.
So wait, it's fair for you to get upgrades, but not for them? That's pretty selfish of you.